need help on buliding a lich boss fight


Advice


"my plan is pc in a chapel walk down between pue with four ghost on each side in at the alter is a ghost priest. when pc talk to ghost preist he turn in too a lich and the ghost at the pue turn in to zombies." any flaw in that senareo


Well...it doesn't make a whole lot of sense. I suppose it could be a elaborate illusion...

How about the PCs are checking out the catacombs beneath the chapel? As they approach the final coffin it bursts open revealing the Lich. At the same moment 4 other tombs open revealing zombies.


Alright, here's what I understood. There's a chapel which you expect the PC(s) to walk through. 8 ghosts total line the walls, and a priest is at the altar, right? You expect the PC(s) to ignore everything else, walk to the altar, and talk to the ghost.

They then turn into a lich (what class and level?) and zombies (what kind of zombies?)

Flaws: the PC(s) may try to escape the chapel, attack the 8 ghosts, or do something else entirely. Also, insufficient data. What kinds of abilities do the PCs and villains have?


yes it a elaborate illusion but is the illusion to big for 1 lich.
the chapal is in a under ground temple once the pc enter the chaptal a stone slab trap the pc in the chapal.


No, that's a rather simple Silent Image.

A stone slab is not much of an impediment to any party that has any hope of matching a lich.


If they can fight a lich a stone slab wont trap them, and illusions have save DC's. Not only that if the players use detect magic they might investigate the illusion.

PS:Players almost never respond like you think they will, not to that degree anyway.

edit:ninja'd


tonicx wrote:

yes it a elaborate illusion but is the illusion to big for 1 lich.

the chapal is in a under ground temple once the pc enter the chaptal a stone slab trap the pc in the chapal.

My thoughts:

If you feel the Area is too large for a single Illusion then use Seeming (or Veil) if your Lich is an arcane caster. Some (most) Illusions, however, do cover enormous areas and are shapeable as well. For example, Screen, I can not imagine the chapel exceeds this area particular since it is a Shapeable spell given the minimum caster level of a Lich able to use the spell (i.e. 405 (27 10ft cubes per level) cubes measuring 10x10x10ft laid out how you like them). Even as Ipslore has mentioned Silent Image is a rather large area when you get to lay out the 15+ 10ft cubes in almost any contiguous fashion you wish (a largish 'U' shape comes to mind).

Quote:
(S) Shapeable: If an area or effect entry ends with “(S),” you can shape the spell. A shaped effect or area can have no dimension smaller than 10 feet. Many effects or areas are given as cubes to make it easy to model irregular shapes. Three-dimensional volumes are most often needed to define aerial or underwater effects and areas.

That said what level or CR are you wanting for this encounter? What is the APL of the party and are they particular well equipped for dealing with undead or illusions? More details will give you better and more appropriate answers.

As for a stone slab trapping the party in the chapel, as several have said, it shouldn't be a significant barrier to a party able to deal with a Lich. Then again it isn't meant to capture and kill the party all by its lonesome either is it. It's meant to prevent rapid egress from the area by physical means while dealing with a higher level spell caster whose opening move might very well be casting Dimensional Lock or Dimensional Anchor -> Are you going to flee leaving a party member solo with the Lich or use your only Disintegrate on the barrier and not the Lich, etc., etc.. It's a rather classic and solid use of a trap plus foe in combination to up the overall difficulty of the encounter.

And as Wraithstrike has indicated players/characters rarely do as expected so it's all and well to script it out but be prepared to abandon or alter the script at moments notice.


Ipslore the Red wrote:

No, that's a rather simple Silent Image.

A stone slab is not much of an impediment to any party that has any hope of matching a lich.

'Core Rule book' wrote:
Figments cannot make something seem to be something else.

A silent image could not make zombies and liches appear as ghosts.


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Why would a lich just stand there waiting for the party to show up? The Lich is probably in a hidden chamber using a spell to monitor what's happening in the room and maintaining his illusions remotely. Liches are smart; you have one acting stupid.


Paladin of Baha-who? wrote:
Why would a lich just stand there waiting for the party to show up? The Lich is probably in a hidden chamber using a spell to monitor what's happening in the room and maintaining his illusions remotely. Liches are smart; you have one acting stupid.

I have to agree here, no offence. Liches are masters of hordes of other undead and prefer to use them against threats.

Also remember that liches cannot be destroyed unless their philactery is destroyed as well. And a smart Lich has multiple phylacteries as well as dummies with some elaborate illusions to suggest they are 'real'. Just as a Vampire needs a coffin. And it makes the Vampire both strong and weak at the same time. Strong because you cannot permanently destroy it without destroying the coffin and weak because he cannot survive long without it.
Off course noone said that a illusion of the lich standing between his lackeys cannot fool some aggresive adventurers into a trap. :) I love being EVIL.

Liberty's Edge

What about making the illusion covering the zombies religious statues relevant to the setting instead of ghosts?


Bit of a tangent:

Why is almost always a single Lich plus maybe a horde of minions?
Why not another Lich? The boss Lich and his apprentice also now a Lich, for example.
Why do the vast majority always seem to be a higher level arcane casters?
Why not a Pit Fiend or Maralith (or why is it when it's not a humanoid is it always a DracoLich?)? :p

One of these days my players will run into a 20th level Ranger who's a Lich ... spell caster yes, cast at the party not likely, attack as a 20th level Ranger from HiPS with Master Hunter with Favored Enemy bonuses, hello!


Kayerloth wrote:

Bit of a tangent:

Why is almost always a single Lich plus maybe a horde of minions?
Why not another Lich? The boss Lich and his apprentice also now a Lich, for example.

Well Liches come from evil spellcasters, so two liches in one place will be rare at best. After all what's the motivation of a lich to allow a competing lich into his territory.

Kayerloth wrote:

Why do the vast majority always seem to be a higher level arcane casters?

Why not a Pit Fiend or Maralith (or why is it when it's not a humanoid is it always a DracoLich?)? :p

One of these days my players will run into a 20th level Ranger who's a Lich ... spell caster yes, cast at the party not likely, attack as a 20th level Ranger from HiPS with Master Hunter with Favored Enemy bonuses, hello!

A Pit Fiend and a Marilith are allready immortal so why would they endanger themselves by gaining a weak spot (phylactery).

I like the idea of a 20th level ranger liche.


Yeah the questions are a a bit rhetorical.

Multiple Liches, rare yes and hence unexpected. Unexpected is usually not a good thing for the characters when they are the victims of it is it? :)

As to a Pit Fiend or Maralith, *shrug* don't know ... why would a dragon? They (dragons) are also pretty typically near immortal if not immortal. Maybe the Pit Fiend wants to avoid ever getting slain/banished on the material plane always returning to his phylactery instead. Maybe she's (our Maralith) the now very pissed off victim of a Balor Lord's experiments ...


as you can tell i am very new at this. i created the story and bosses with out looking at the beastrey clearly. i did not realize on how a lich was made till last night. all i knew was a lich is something to be fearful of. my plan now is weakend the lich so 5 pc at lvl 2 can hurt him enougth so they can grab the artifact and leave.


Dragons can't become liches because of setting reasons, as I recall. They become raveners instead.


If the PC's are level 2, it is better to just use a skeletal champion with caster levels. It makes more sense story wise than them taking down an 11th level caster.


If you're inexperienced as a GM, it's probably better to use published adventures designed for the level your PCs are at, rather than throw something at them you pulled out of a bestiary because it was 'something to be feared', without paying attention to the CR system which, while flawed, is better than simply picking a foe at random.

Grand Lodge

Snowleopard wrote:
Kayerloth wrote:

Bit of a tangent:

Why is almost always a single Lich plus maybe a horde of minions?
Why not another Lich? The boss Lich and his apprentice also now a Lich, for example.

Well Liches come from evil spellcasters, so two liches in one place will be rare at best. After all what's the motivation of a lich to allow a competing lich into his territory.

I immediately thought of this.

Totally inspired now to use that for a double lich boss fight.


EntrerisShadow wrote:
Snowleopard wrote:
Kayerloth wrote:

Bit of a tangent:

Why is almost always a single Lich plus maybe a horde of minions?
Why not another Lich? The boss Lich and his apprentice also now a Lich, for example.

Well Liches come from evil spellcasters, so two liches in one place will be rare at best. After all what's the motivation of a lich to allow a competing lich into his territory.

I immediately thought of this.

Totally inspired now to use that for a double lich boss fight.

Nice inspiration. Just remember that the emperor was the only lich here. And although he lured apprentice after apprentice into his influence by promising them immortality. He NEVER planned to actually do this, he just needed their support and kept them wanting for his secrets of immortality.

But still a very nice example to use and modify. I like it!

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