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Here's the feat for easy reference:
You can cast spells that bend around barriers to reach their intended destination.
Benefit(s): A seeking spell's range can bend around obstacles to reach the intended target. You can define the route yourself or unambiguously identify a target and allow the spell to determine its own path. However, the spell fails if it would have to travel farther than its maximum range to reach the identified target. A ranged attack roll made to deliver a seeking spell is not subject to cover or concealment. In order to benefit from this feat, the selected spell must have a range greater than touch and target one or more creatures, or it must require the caster to make a ranged touch attack.
Level Increase: +2 (a seeking spell uses up a spell slot two levels higher than the spell’s actual level.)
So this feat seems pretty nice. A +2 is moderately annoying but workable. However, I think this feat REALLY has the ability to shine. The obvious thing is to use this feat on blasty-type magic, especially ranged touch attacks. But, I feel like it has even more potential for other spells.
Enlarge doubles a spell's range, and Reach costs one spell level per range type (Touch/Close/Medium/Long). Any touch or greater spell can be made to be 800ft + 80ft/level with enough spell levels invested in metamagic. But, obviously, the fewer wasted on that the better. Or, we'd want to use it on lower level spells. For anything except high-level play, 2nd level spells or long-range 3rd level spells seem to be the sweet spot.
You can unambiguously identify a target you've seen, so you could scry or otherwise view them remotely before unleashing your attack.
My personal favorite spells are:
- Boiling Blood: Duration is concentration with no limit. Non-orcs without fast healing or fire resistance die a slow, painful death. Combine with Burning Spell for a quicker death.
- Aboleth's Lung: If you can get access to the spell, your target will grow gills for 1hr/level and be unable to breathe air. Any allies will only have a handful of minutes to get them submersed, assuming they can even figure out what is going on.
- Persistent Spontaneous Immolation:(Burning Spell is also good here.) Anything without a decent reflex save has a pretty good chance of slowly roasting.
- Lesser Confusion: This one could be hilarious. Also it's super low level so could potentially be extended to last 2 rounds instead. It doesn't last long but could start a fight amongst your enemies.
- Burning Arc: Kind of an obvious choice, and betrays your location, but if you're far enough away they might not be able to do much.
- Blindness-Deafness:Permanent duration makes this a great choice to debuff key targets before infiltrating.
What are the meanest 1st-3rd level spells that you all think are perfect for a caster thousands of feet away?

My Self |
Magic cruise missile? Unambiguously strike anything, anywhere, regardless of whether it's incorporeal or not?
Suggestion?
If you could yoink Dominate Person from the Bard spell list using Samsaran and apply the trait Magical Lineage, and maybe also tag on Spell Perfection, you could lower it to a reasonable level. Imagine mind-controlling your enemies from way off in the distance.
If you ever become an epic caster, you could(?) do this with Geas/Quest. Depends on your reading of the range, though.
Really, most of what this metamagic does is give spells with the duration of "concentration" or some other duration too long to cast in combat a bit more kick. For non-concentration spells, follow regular spell-choosing rules.

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Magic Missile would be nice but you're looking at using a 4th to 6th level spell to do 5d4 + 5 damage. :(
A Reach, Enlarged, Seeking Magic Missile (without traits) would be a 5th level spell. That's why I tried to pick spells that were permanent or did their damage over time. They tend to be lower level and easier to fling over long distances. It's really too bad Charm Person is language dependant lol. But maybe you could charm them from afar so that they'd have no idea they were charmed, and then you could approach later in the day (1hr/level) and they'd think you were their friend. Being only 2nd level, this seems pretty doable!
I've been going over non sorcerer/wizard spells but I am not as familiar with that list. Are there any gems anyone has to suggest from those lists? :)

MeanMutton |

If you could yoink Dominate Person from the Bard spell list using Samsaran and apply the trait Magical Lineage, and maybe also tag on Spell Perfection, you could lower it to a reasonable level. Imagine mind-controlling your enemies from way off in the distance.
I mean, it's nice to get it to a 4th level spell but I don't see what Magical Lineage would do for it. That said - Dominate Person is by far the most over-rated spell in the game. People tend to forget its two limiting factors, that commands which are "obviously self-destructive" automatically fail and that commands which are "against its nature" grant a new savings throw. That's clear RAW.
Being directed to attack friends and allies who are currently fighting to free you from a horrible, evil enchanter who has dominated your mind is clearly and unambiguously, obviously self-destructive, for instance.

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Ok, can I use Seeking Spell with my sorc's Lightning Bolt to change it's casted path so it strikes my initial target from the side, thereby lining up his 2 buddies standing next to him, but otherwise perpendicular to my position of cast origination?
In other-words, intentionally cause my spell to strike from a different direction than from my standing point?
Would certainly make lightning bolt more versatile as it could ensure at least 2 targets per cast in nearly every case.