I've got a few questions, mostly regarding how playing cards on another player's turn works, but I also have a few other questions too.
(1) Before gameplay begins, do I need to shuffle my character deck? Or do I organize my deck so that I may know the order in which I'll be drawing cards from it?
(2) Can a player at a different location play a card that affects my check during my turn? If so, can they use their character power or perform the check to recharge the card that they played on my turn?
(3) Can a character at my location or a different location play a card (armor, item, spell, etc.) that reduces the damage I'm taking while resolving my encounter? If so, can they use their character power or perform the check to recharge that card when they play it on my turn?
(4) When a card (for example, a weapon) says to reveal it to modify a check, and to additionally discard it to add even more to the check, do I need to make the decision to reveal and discard it before I attempt the check? Or can I just reveal the card, attempt the check, and then decide to discard it if I want to add more to my check?
(5) Is this correct?: On my turn, during an encounter, if a check requires sequential checks, players at the same location can attempt one of the checks for me using their appropriate skill die (and/or they can play cards to modify my/their checks) -- as long as I attempt one of the checks. However, If players are at a different location, the most they could do is play one card of each type that modifies the check; they can't attempt a check for me.
(6) Is this correct?: Before the attempt at the check, when it's time to play cards that will affect the check, ALL players must play their cards; there's no rolling the die, seeing the results, then another player decides to play a Blessing to give you an additional die to roll.
(7) Is this correct?: In theory, on a six player game. Every player could play a Blessing of the Gods and you would get six additional dies on your check?