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Thank you for the clarification.

So for anyone else following along, #2 should be re-written as:

If a skill is a subset of another skill -- for example my Arcane skill is my Charisma(d12) + 1 -- then a 'Blessings of the Gods' gives me an additional Charisma(d12) die only, effectively making it 2d12 + 1.

This is because my Arcane skill is just the base Charisma die with a bonus of 1, and Blessings only add another base die, nothing else.


Just to be perfectly clear about this...

(1) If I reveal a weapon card that says:

"For your combat check, reveal this card to use your Dexterity or Ranged die + 1d8"

Then, I play a 'Blessing of the Gods' for 1 additional die, I would only get another Dexterity/Ranged die, I would not get another 1d8. This is because the 1d8 is the bonus, while the Dexterity/Ranged die is the base, and bonuses only get added once.

(2 - Updated Below) If a skill die is a subset of another skill -- for example my Arcane die is Charisma(d12) + 1 -- then a 'Blessings of the Gods' gives me an additional Charisma die + 1, effectively making it 2d12 + 2.

This is because the Arcane die itself is the Charisma die + 1, it is not the Charisma die + a bonus of 1.

Is that all correct?


Thank you so much!

I checked the FAQ before I posted but I still had some "But what if..." and "Can I or can't I" type questions that there weren't any concrete examples for -- or there were examples but they weren't specifically answering the question I had.

So your reply just helped me learn a lot of things really quickly. Thank you again.

Edit: I checked your first link and read very slowly and carefully, and yes, most of what I asked is answered there. I definitely need to slow down when reading the rules. Thanks again!


I've got a few questions, mostly regarding how playing cards on another player's turn works, but I also have a few other questions too.

(1) Before gameplay begins, do I need to shuffle my character deck? Or do I organize my deck so that I may know the order in which I'll be drawing cards from it?

(2) Can a player at a different location play a card that affects my check during my turn? If so, can they use their character power or perform the check to recharge the card that they played on my turn?

(3) Can a character at my location or a different location play a card (armor, item, spell, etc.) that reduces the damage I'm taking while resolving my encounter? If so, can they use their character power or perform the check to recharge that card when they play it on my turn?

(4) When a card (for example, a weapon) says to reveal it to modify a check, and to additionally discard it to add even more to the check, do I need to make the decision to reveal and discard it before I attempt the check? Or can I just reveal the card, attempt the check, and then decide to discard it if I want to add more to my check?

(5) Is this correct?: On my turn, during an encounter, if a check requires sequential checks, players at the same location can attempt one of the checks for me using their appropriate skill die (and/or they can play cards to modify my/their checks) -- as long as I attempt one of the checks. However, If players are at a different location, the most they could do is play one card of each type that modifies the check; they can't attempt a check for me.

(6) Is this correct?: Before the attempt at the check, when it's time to play cards that will affect the check, ALL players must play their cards; there's no rolling the die, seeing the results, then another player decides to play a Blessing to give you an additional die to roll.

(7) Is this correct?: In theory, on a six player game. Every player could play a Blessing of the Gods and you would get six additional dies on your check?


When the Blessings deck runs out do I lose the scenario AND my character dies or do I just lose the scenario?