looking for some ideas for planning. an adventure.


Advice


Hello, after some time as a player I have agrees to dm for my group after we are done skull and shackles. I wanted ro do the darkmoon vale stuff but they expressed they wanted to do something "ap length". So I have decided to write the second half of the adventure. I have event chains figured out until around lvl 13 and a sort of "boss fight with a goal" but no over arching plot for stuff to drive the players or tie it all together.

Darkmoon vale\:
about 2 years ago I ran d0 d1 d1.5 d5 and some other stuff to flesh it all together. At the time one of the PC had the idea of taking the fist of droskar up to droskars crag to be destroyed ala the one ring. At the time I had wanted to do this story but medical issues brought that game to a close.

However recently I got the new dragon book that puts a magma dragon in the ruins of the old cspitol with an item that makes for a very good plotmaguffin.
So I plan to use d0 to d5
Realm of the fellnight quern
Pfs scenario pallid plague.
Pfs scenarios glories of the past 1 2 3
Clash of the kingslayers

And have them go in to recover the artifact from the dragon around lvl 12 or 13.
I plan to use the doomguides presented in clash of the kingslayers throught the whole story serving a bit like nazgul as the villain tries to get the artifact.

Plot changes to modules:

D0 to d1.5 will bssically be left untouched they use the crmbling monuments of dwarven power as a backdrop and set the mood. However I'd like to do something with the gem from the kobold kings eye.
D5 will have all the area under the kpboldd home chsngef to suggest it once housed the axe of the dwarvish lords. The seal will be redone to suggest the dwarves dug domewhere they shouldn't then sealef it up. Possibly something with lazarite. The bad guy will be redone to fit with the doomguided are looking for the axe theme. Possibly have a doomguide ambush them as they leave.
The seal releasing undeath or whatever I decide is in there will be used for the palllid plague. However at this point someone they have tescued invited them to their weddimg in bellis cue realm of the fellnight queen.
Then they do the pallid plague.

This is where I am stuck. The imformation on the artifact will be enoigh for them to ask questions but players need info from multiple directions to get the hint. I neeed an event that the artifact can be usef to stop and that the players will think of on their owm.

Glories of the past 1 2 3 will be refluffed to be looking for something else they will nerd to lead them to the volcanoe and the artifact. This should lead them to glitterhold and clash of the kingslayets.

Kingslayers:
I plan ro change the divine source of the priestrsses rage to draangvit, who appears since the module was written appears to have. Bern made the doomguides patron. I was thinking the kings rimg might be what. The pcs are seeking. The lamasshtu stuff will be changed to droskar to fit the whole story beyter.

Presumably at this. Point they go to the volcanoe fight the dragon get the artifact and then go stop the impending threat. I plan to have them encounter the villain behind thr doomguides around this point. The villain may want the artifact to ensure the big threat comes to pass ( sort of like ensuring prophecy happens but not be the cause). We still have 1 book left in skull and. Shackles but I'm looking for ideas to flesh out the weak points in my story.

On a final note my appologies for any spelling issues typed this on a phone.


Hrm maybe that was two big a wall of text though typing it out helped organize things a bit. Anyhow the cliffnotes version is I'm using the doomguided which seem to be infernal dwarven vslkyries as main bad guys for the story I am using to tie the different adventures together. I am looking for suggestions on why they would be looking for the axe of the dwarvish lords. Additionally I had planned to have the players look for an item to get so they can go get the axe from a volcanoe.

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