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I searched for an answer on the forums for this question but I couldn't find it, I apologize if this has come up before.
I'm looking at making a Rogue/Alchemist for a home game I'm going to be playing in, I'm only planning on taking two levels of rogue to get the skills (The party needs a trapspringer). Does Magical Knack work for alchemists? They have a "Caster level" for their extracts, but they aren't really spellcasters, so I'm not sure if it would or not.
Also: Looking at the level zero spell "Brand" for inquisitors, it seems to brand the enemy on a successful melee touch attack, but from what I see it says it has a fortitude save, though I'm not sure what the save is actually for.
Any help here would be hot. Thanks for your time

Paladin of Baha-who? |

Alchemists are not spellcasters, and do not have a caster level. They treat their alchemist level as their caster level for extracts -- that's different. If they were meant to have a caster level, they would say "their caster level is their alchemist level" or something like that. I don't think Magical Knack will help an alchemist, for this reason.
As for Brand, the spell description says "Fortitude negates". A successful fortitude save negates the spell's effects in its entirety.

StreamOfTheSky |

Does your DM play by strict RAW? If so, Paladin is correct.
However, Alchemists not technically having a CL is a fluff decision mostly, and tends to screw them over massively, as the game assumes anyone who has "spell" slots is a spellcaster, so they end up missing out on the avalanches of caster goodies until someone remembers to throw them a bone.
Allowing Magical Knack to apply to them would not be overpowered any more than it is applying to other casters...hell, it's probably less powerful. If your DM is willing to make houserules, that is an eminently reasonable one.