What the Hell, Hero?


Wrath of the Righteous

Scarab Sages

So, I'm having some issues with one of my players. Specifically, the Paladin of Ragathiel.

She built the paladin in a very min/maxed fashion but considering I'm throwing the enemies as stronger than normal at the party that was fine.

A few things though. In the Mongrel Lair, they managed to find Radiance but she didn't connect the 'sword to be corrupted' from Hosilla's note to the sword they found. She took the pretty gold longsword that detected as magical however, because hey loot and I want! (I'm running that the sword doesn't shift to the favored weapon until it actually bonds with a mythic Paladin).

When they got out, I ran the commoner stage battle. She calmly watched a party member drop two of the commoners for being in their way to the Quasits, not a peep out of her. Here she figured out that the gold was only skin deep and it was actually cold iron.

After the session however, she commented that as soon as she could, she was going to sell the sword because it wasn't a bastard sword. (her favored weapon).

I had to come out from behind the DM screen at that point and go WTF?

I'm looking for people's thoughts on whether or not I should start pinging her for a possible fall.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Maybe explain your vision of a Paladin to the player first and see if it is compatible with what she is doing? I've made it very clear in my campaign that I won't put up with the zero tolerance Judge Dredd interpretation of the Paladin class, so players know what they are getting into.

Also, Radiance should bond with a Paladin immediately, hence it should have changed itself to a Bastard Sword by now. The mythic bonding process is something which happens during the final fight of the adventure, but that is something different than the first awakening.

But her behaviour during the quasit fight is deeply troubling and could have easily been interpreted (depending on circumstances) as a cause for falling.


Lochar wrote:
When they got out, I ran the commoner stage battle. She calmly watched a party member drop two of the commoners for being in their way to the Quasits, not a peep out of her. Here she figured out that the gold was only skin deep and it was actually cold iron.

Selling the sword, and not connecting, IMO, or not worrisome.

It is not saying something, at a minimum, or not preventing the killing of innocents that is troubling. I would take away her Paladin powers for the next couple of battles, and the night after the battles she has a dream about what it truly means to be a Paladin.

As far as selling the sword, let her, and in the background have Irabeth find out (maybe Anevia figured it out) and have Irabeth buy it. Your Paladin could recognize the sword and see that it has improved. Her loss then.

-- david

Scarab Sages

Yeah, I'm going to back out of the wait for the shift thing so she doesn't sell it.

I've emailed her and asked what she thinks her Paladin Code is so we can work out the quirks. Because I stated several times prior to the game beginning that Good Actions get Good Rewards. And then the party pulls this crap.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This surely is the one AP where the chaotic neutral murder hobos some people like to play are a bad fit.

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