swinging for the fences... 2 handed build help


Advice


I have a one shot coming up starting at lvl 8 and going to probably 11 or so

What I know is that we a dwarfs that are trying to reclaim there home land...

I want to run a heavy hitter preferably 2 handed build but I am open to fun ideas (prefer to not play another barbar but unorthodox barbarians could be fun)

RPG Superstar 2012 Top 32

dwarf [rock stepper]
fighter 8

Str 18 (16 +1@4&8)
Dex 14 (not including item)
Con 16 (14 +2race)
Int 10
Wis 14 (12 +2race)
Cha 6 ( 8 -2race)

traits: Glory of Old, Defender of the Society

skills: climb, survival

feats:
1- combat reflexes
F1- power attack
F2- wf[longhammer]
3- cleave
F4- wpn spec [lomghammer]
5- goblin cleaver
F6- great cleave
7- orc hewer
F8- gr wf[lomghammer]

+2 Dwarven Longhammer [8k]
+1 Dwarven Waraxe [2k]
+1 Mighty (+4) Composite Longbow [3k]
+1 Large Steel Shield [1k]
+3 Fullplate [11k]
+2 Dex belt [4k]
+1 Ring of Protection [2k]
+1 Cloak of Resistance [1k]
mundane gear and expendables [1k]

there's definitely ways to get more damage out of each hit, but this guy should get a lot of hits. obviously the longhammer is the go to weapon, the waraxe can be 2handed if you get greased/disarmed or 1handed if you need the AC boost from the shield- the bow is really only for things that you cant get to. i think you're looking at like a 27 AC without the shield, and with FCB to hp, rounding up average should be like 84hp- so should be pretty tough too, and with surprisingly good saves for a fighter :)

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