Nordlander |
So we will be playing this Mythic AP and I am considering using the Two-Handed Archetype. I am hoping some of the archetypes drawbacks with respect to armour training will be obviated by Mythic abilities.
I am planning on playing a Bastard sword using, Cranestyling Fighter (6 feats), twelve feats for the usual>>>>( Power attack, Dazing Assault, Combat reflexes, Lunge, Toughness,Iron Will, Improved Iron Will, and five in the weapon chain) this leaves 4 feats.
I wonder if the Trip ability off of the 11th level two-handed archetype ability ( Pile Driver) is a bit of a trap as the 19th level archetype ability is equivalent to a Vital Strike and would likely be preferential at that point. To get Greater Trip is 3 feats and hard to train out of by 20th level, would Vicious Stomp be worthwhile as an alternative (or is damage too low?)
Pin Down required? I would expect that a champion movement ability would be selected and eventually the move and full attack.
The Bastard Sword will allow powerful attacks ala the archetype and then switch to one-handed and cranestyle to survive Mythic Vital stikers. Dual Path allows Mirror Dodge for more damage mitigation.
At high levels, Devastating Blow, would a Pick-axe or scythe be weapon of choice for *6 single attacks or just stick to Bastard for *4 ( about 600 damage versus 400). To keep using the Bastard sword and a heavier crit weapon Quickdraw could be required. Mechanically it might be easier to just use the Bastard!
A foray into Eldritch heritage (orc) might just be possible but at the cost of any utility feats. Actually by using Mythic Eldritch Heritage the direct feat cost of "mundane" feats would be three (Skill Focus , EH, and Quicken SLA) The human racial ability could them provide Skill focus on Perception and ??
lemeres |
I am unsure you can...actually do any of this. The archetype specifically calls for a two handed weapon repeatedly, but you are using a bastard sword. Yes, bastard swords can be used as two handed martial weapons, but that is not exactly what you are doing here, since you are going for crane style. Yes, it is a bizarre and sticky situation. Welcome to the world of grandfathered material. Don't butt your head against it too hard.
in the end, while I am sure there are some semantics you could move about, I am pretty sure that you can't keep the archetype abilities and be considered armed with that bastard sword (never taking the exotic feat...but holding a two handed weapon with one hand usually is not wielding it)
So I am unequivocally going to say go with pick-axe/scythe, since you can use those. And do not try to mix that archetype with crane wing (crane style is ok, I suppose, but it would be a rather large waste). Pick one or the other. Or just take a 2 level dip into titan mauler barbarian, since it also makes two-handed fighter all hazy, but it has more room for argument.
Nordlander |
My thought was that the recent FAQ on Bastard swords would be favourable to this interpretation. By using the sword two-handed it should qualify for class abilities as two handed.
The Bastard sword even as used here is not optimal (consider Mythic enhanced Falchion and even using IUS as AOO, by free auctioning Falchion to one-handed after your turn).
But this build, to me, seems not bad for Bastard sword as your AOO would benefit from fighter weapon chain. Also any weapon enhancements are required for one-weapon only.
As for dipping the two cap-stones available are quite useful, if late.
Adam B. 135 |
Mythic Eldritch Heritage for Orc would work great I think. More strength is always cool. Pit touched or Brutal could also work (Pit touched will get you wings later on too, alongside constitution instead of strength). Though Honestly orc sounds best since you get strength, darkveision, and fearlessness.
Pile Driver looks pretty trap-like, however it has a use. Don't invest feats in trip. However at Mythic Rank 2, you can spend a mythic point for a second standard action. Since Pile Driver is a standard action, you might as well buy a Pile Driver. It is just as accurate as a normal attack and has a chance at tripping.
Great normal feats: Cornugon Smash (helps lower people's saves so that Dazing assault is better)
Great mythic feats: Mythic Improved Critical. Mythic Improved initiative.