Variant Channelling (Farming) is Unclear


Rules Questions

Grand Lodge

Hey All,

The farming variant channel to harm seems a bit unclear to me, so I have a few question regarding this:

1) Does the fatigue stack? e.g. If my targets fail their save a second time, are they now exhausted?

2) Is the fatigue indefinite until they eat something?

3) Do the targets take 1d6 points of nonlethal damage in order to meet the fatigued criteria for starvation?

Quoted Rules for reference:

Farming:
Heal—Creatures ignore fatigue (but not exhaustion) for 1 minute. The healing effect is enhanced for plant creatures. Harm—The damage effect is enhanced for plant creatures. Creatures are fatigued, as if experiencing starvation.

Starvation and Thirst:
Characters might find themselves without food or water and with no means to obtain them. In normal climates, Medium characters need at least a gallon of fluids and about a pound of decent food per day to avoid starvation. (Small characters need half as much.) In very hot climates, characters need two or three times as much water to avoid dehydration.

A character can go without water for 1 day plus a number of hours equal to his Constitution score. After this time, the character must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage. Characters that take an amount of nonlethal damage equal to their total hit points begin to take lethal damage instead.

A character can go without food for 3 days, in growing discomfort. After this time, the character must make a Constitution check each day (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage. Characters that take an amount of nonlethal damage equal to their total hit points begin to take lethal damage instead.

Characters who have taken nonlethal damage from lack of food or water are fatigued. Nonlethal damage from thirst or starvation cannot be recovered until the character gets food or water, as needed—not even magic that restores hit points heals this damage.


Pathfinder Maps Subscriber
Possibly important bit of rules from Variant Channeling wrote:
When channeling negative energy to harm, affected creatures take only half the normal damage but take an additional penalty or harmful effect; a successful saving throw negates the additional penalty or effect but does not reduce the damage any further.
Warhaven wrote:
1) Does the fatigue stack? e.g. If my targets fail their save a second time, are they now exhausted?

I don't think so, No. Same source and you can't get any more starving that starving until you're dead.

Warhaven wrote:
2) Is the fatigue indefinite until they eat something?

Quite possibly.

Warhaven wrote:
3) Do the targets take 1d6 points of nonlethal damage in order to meet the fatigued criteria for starvation ?

They take the damage required by your particular variant channel (half damage as required by the possibly important bit of rules), but since it's not stated that it's non-lethal, I think it's regular damage.

Grand Lodge

SlimGauge wrote:
Warhaven wrote:
3) Do the targets take 1d6 points of nonlethal damage in order to meet the fatigued criteria for starvation ?
They take the damage required by your particular variant channel (half damage as required by the possibly important bit of rules), but since it's not stated that it's non-lethal, I think it's regular damage.

Thanks for responding, SlimGauge. Sorry, my question it self was a bit unclear. :) I meant, do they also take 1d6 points of nonlethal in addition to my 1/2 channel damage as a result of starving, since you're only fatigued from starving if you've taken the nonlethal damage?


Pathfinder Maps Subscriber
Warhaven wrote:
Sorry, my question it self was a bit unclear. :) I meant, do they also take 1d6 points of nonlethal in addition to my 1/2 channel damage as a result of starving, since you're only fatigued from starving if you've taken the nonlethal damage?

I don't think so, because your variant channel states "Creatures are fatigued, as if experiencing starvation." They're damaged by your negative energy (doing damage per the variant channeling rules) but aren't actually starving by being deprived of food (that is, they haven't taken any nonlethal starvation damage).

This gives me an idea for a curse ...

Grand Lodge

Ah. So, that brings me back to, "How long does it last?" lol.


8 hours of rest will cure fatigue. Nothing in the starvation rules allows for anything quicker (unlike the forced march rules for instance). Lesser Restoration would fix it, regardless of eating.


1) I think 8 hours of rest cures fatigue caused by activity or being awake for long periods of time. I do not believe that 8 hours of rest cures starvation fatigue. (I could be wrong, but I don't feel like looking it up and I think I am right).

2) I don't believe that eating will cure the fatigue caused by this variant channeling either because it says you are fatigued as if you were starving, it does not say you are starving.

3) I believe this is an accidental omission of the phrase "for 1 minute," though I have no inside information, just a hunch.

That said, as written, and if you don't consider this to be a typo omission, the fatigue would last forever short of an effect that explicitly gets rid of fatigue like restoration.

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