Nice job making Epic Damage Reduction irrelevant Paizo!


Pathfinder First Edition General Discussion


<rant>
Seriously. With the new rule in Mythic Adventures, Epic Damage Reduction is no better than Magic Damage Reduction in practice.

"The second way is presented in Mythic Adventures: You can use a weapon that has a total "plus-equivalent" of +6 or higher. For example, a +1 vorpal longsword and a +2 flaming frost shock keen longsword both are +6-equivalent magic weapons."

This is seriously stupid. Nice job breaking it, Paizo. Now you can blow through Damage Reduction 100/Epic with a Longsword +1 if it has Flaming, Frost, Shock, and Speed on it. You can do this as soon as Level 13. By Level 20, you're laughing at any and all Damage Reduction. Why do high CR creatures even have it?

IT'S STUPID!

Here's my ruling as GM: DR/Epic requires an actual enhancement bonus of +6 or higher, period. DR/Epic and Silver requires a +6 silver or mithral weapon OR a +8 total; same for DR/Epic and Cold Iron. DR/Epic and Adamantine requires a +6 adamantine weapon OR a +9 total. DR/Epic and [Alignment] requires a +6 [Alignment] weapon OR a +10 total.

Much better. How could Paizo muck it up so bad and make Damage Reduction completely worthless? It's so annoying. Maybe they'll see this and put it into the next book or something.
</rant>

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

You know, you'd do a much better job at presenting your case by....

1. Not opening up with an insult. Perhaps you've never heard of the saying.. "You catch more bees with honey....." Look it up sometime.

2. Presenting the exact rules text which presents the problem you perceive. Is it an item? a Mythic ability? Context is important.

Also keep in mind that epic descriptions are a holdover from a 3.5 rulessystem that never made it into Pathfinder. Mythic....is mythic. Keep in mind what type of character should be lugging around +6 or better weapons with mythic ranks to boot.

A character with the kind of abilities to obtain "DR100 epic DR" as you put it, should not feel threathened by a mere mortal even if said mythic mortal manages to by pass DR.

Your epic DR will stil bypass all the mere non-mythic mortal trash. A mythic hero on the other hand IS supposed to be a credible threat.


+1 to what LazarX said.

But also, you could just ignore the rules on this... I do on all the other +'d weapons that bypass things. For example, DR 5/Cold Iron requires cold Iron in my games, none of that +2(+3 (really not sure)) or equivalent stuff.

Either way, calm down. It's just a game.


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Man, I love reading mad and entitled posts. It always makes me chuckle seeing people taking the game too seriously. It's kind of adorable, really.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Eric The Pipe wrote:

+1 to what LazarX said.

But also, you could just ignore the rules on this... I do on all the other +'d weapons that bypass things. For example, DR 5/Cold Iron requires cold Iron in my games, none of that +2(+3 (really not sure)) or equivalent stuff.

Either way, calm down. It's just a game.

I go with those rules, because in my mind, a +5 weapon is something rare and special, a weapon mighty enough that you can dispense with the golf club mentality of weaponry (Jeeves, hand me the Number 5 Cold Iron Sword, Never mind make that the Number 3 Silver!)


LazarX wrote:
Eric The Pipe wrote:

+1 to what LazarX said.

But also, you could just ignore the rules on this... I do on all the other +'d weapons that bypass things. For example, DR 5/Cold Iron requires cold Iron in my games, none of that +2(+3 (really not sure)) or equivalent stuff.

Either way, calm down. It's just a game.

I go with those rules, because in my mind, a +5 weapon is something rare and special, a weapon mighty enough that you can dispense with the golf club mentality of weaponry (Jeeves, hand me the Number 5 Cold Iron Sword, Never mind make that the Number 3 Silver!)

I go with those rules because martials dont deserve to suffer even move high level hehe.

To the OP , chill , if your players get a sword +6 , then they are just that EPIC , it is not irrelevant , it is not something most will have (not everybody plays mithic) , so if you have epic PCs , you should expect them to get past the epic DR.


See, I think this is less a problem with the rules for bypassing DR/Epic, and more a problem with magic item creation rules (the chance of success, rate of completion, and cherry-pick-favoring rules that don't require any kind of "theme" to an item) and with the amount of wealth a character might get their hands on...

a character played organically (meaning from a level less than that where it seems possible to make this sort of uber-weapon) would likely come across his wealth in forms (potions, scrolls, wands, magic items someone in the party actually wants to keep) that make it very difficult to save up the increasingly large amounts of gp needed to craft and upgrade this one weapon... or the character suffers from a prolonged period of suffering in areas other than "have a powerful weapon".

...and in other news, all DR, no matter how it is bypassed, is useless! Either you use the monsters with DR when your party doesn't have the means to overcome it and they go out of their way to find the means to overcome it, or they already have the means to overcome the DR by the time they reach the point in the campaign where monsters of high enough CR for a particular DR show up.

...assuming the party doesn't ignore DR in other ways, like spells and grappling maneuvers (to immobilize and overcome, rather than kick the HP out of everything).


Nox Aeterna wrote:
LazarX wrote:
Eric The Pipe wrote:

+1 to what LazarX said.

But also, you could just ignore the rules on this... I do on all the other +'d weapons that bypass things. For example, DR 5/Cold Iron requires cold Iron in my games, none of that +2(+3 (really not sure)) or equivalent stuff.

Either way, calm down. It's just a game.

I go with those rules, because in my mind, a +5 weapon is something rare and special, a weapon mighty enough that you can dispense with the golf club mentality of weaponry (Jeeves, hand me the Number 5 Cold Iron Sword, Never mind make that the Number 3 Silver!)

I go with those rules because martials dont deserve to suffer even move high level hehe.

To the OP , chill , if your players get a sword +6 , then they are just that EPIC , it is not irrelevant , it is not something most will have (not everybody plays mithic) , so if you have epic PCs , you should expect them to get past the epic DR.

It's not that anyone expects them to not get past epic DR. It's that you traditionally needed something that struck at their very being to do it. For example, a +4 evil-outsider bane sword will pierce the epic DR of a demon or devil with epic DR because it hits with a +6 enhancement bonus.

However, now basically any ol' middling power weapon will pierce their DR. The DR might as well not really exist.

That being said, it's not a big deal. Mythic rules are optional and you can just choose to not use them in favor of the core rules which say:

Bestiary wrote:
A few very powerful monsters are vulnerable only to epic weapons—that is, magic weapons with at least a +6 enhancement bonus. Such creatures' natural weapons are also treated as epic weapons for the purpose of overcoming damage reduction.

Calls out needing an enhancement bonus specifically.


I don't like the rule either, but I understand why it is in place. I am thinking of have the enhancement be a +3 with the extra +3 be able to come from special qualities.


Ashiel wrote:

It's not that anyone expects them to not get past epic DR. It's that you traditionally needed something that struck at their very being to do it. For example, a +4 evil-outsider bane sword will pierce the epic DR of a demon or devil with epic DR because it hits with a +6 enhancement bonus.

However, now basically any ol' middling power weapon will pierce their DR. The DR might as well not really exist.

That being said, it's not a big deal. Mythic rules are optional and you can just choose to not use them in favor of the core rules which say:

Bestiary wrote:
A few very powerful monsters are vulnerable only to epic weapons—that is, magic weapons with at least a +6 enhancement bonus. Such creatures' natural weapons are also treated as epic weapons for the purpose of overcoming damage reduction.
Calls out needing an enhancement bonus specifically.

Hehe i understand what you mean , but i dont find it too big a deal.

They could even go the easy exit , +4 furious , then the mage gives rage. It is generic and works from angel to demon. To not say the other generic stuff.

Anyway, Another thread on this.


Here's a thought how about having DR epic need an EPIC weapon to bypass it that way it's a real problem


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The Saltmarsh 6 wrote:
Here's a thought how about having DR epic need an EPIC weapon to bypass it that way it's a real problem

Mate , if you are the GM you can create DR OWNED , now there is nothing in the book that could possible get pass that.

"You see a group of red werewolves... You hit them , but your silver weapons seem to not work so well"

Done.

When i play i think my GM is trying to create cool and challenging fights , not something out to kill me. So if he does that , im perfectly fine with it.

Your monsters need DR during fight X? Then make them have it, create a reason and go for it, just make sure your players can still win and ,unless you have a reason for killing one , all of them survive.


Elemental and magic still bypass DR epic so its not such a big deal
The point image trying to make is this kind of DR should be very rare and it's not ment to stop damage completely just step it down some so that "macho the barbarian" isn't one shoting all the big bads

Liberty's Edge

4 people marked this as a favorite.
DreamGoddessLindsey wrote:

<rant>

Seriously. With the new rule in Mythic Adventures, Epic Damage Reduction is no better than Magic Damage Reduction in practice.

"The second way is presented in Mythic Adventures: You can use a weapon that has a total "plus-equivalent" of +6 or higher. For example, a +1 vorpal longsword and a +2 flaming frost shock keen longsword both are +6-equivalent magic weapons."

This is seriously stupid. Nice job breaking it, Paizo. Now you can blow through Damage Reduction 100/Epic with a Longsword +1 if it has Flaming, Frost, Shock, and Speed on it. You can do this as soon as Level 13. By Level 20, you're laughing at any and all Damage Reduction. Why do high CR creatures even have it?

IT'S STUPID!

Here's my ruling as GM: DR/Epic requires an actual enhancement bonus of +6 or higher, period. DR/Epic and Silver requires a +6 silver or mithral weapon OR a +8 total; same for DR/Epic and Cold Iron. DR/Epic and Adamantine requires a +6 adamantine weapon OR a +9 total. DR/Epic and [Alignment] requires a +6 [Alignment] weapon OR a +10 total.

Much better. How could Paizo muck it up so bad and make Damage Reduction completely worthless? It's so annoying. Maybe they'll see this and put it into the next book or something.
</rant>

You know, as others have pointed out, you may (or may not) actually have a valid point which might be worthy of discussing, but it's REALLY difficult to get past the rude, condescending and needlessly antagonistic tone of your post to find out. Maybe next time try posting your thought or opinion with more civility and politeness - you might get fewer people ignoring the content of your post in order to call you out for the blatant rudeness.

Oh, and simply adding the <rant> </rant> fake tags does not excuse said rude, condescending and needlessly antagonistic tone.

Just a thought.


Pathfinder Adventure Path Subscriber
DreamGoddessLindsey wrote:

<rant>

Seriously. With the new rule in Mythic Adventures, Epic Damage Reduction is no better than Magic Damage Reduction in practice.
...
</rant>

And a level 1 wizard also bypasses epic DR with a magic missile.

And a level 1 cleric bypasses epic DR with cause light wounds.

I would humbly suggest that since you are mostly likely only going to run into Epic DR in non-organized (not Society) play, i.e. home games, you are free to change it as you see fit.

If you think Epic means "must be OMG in my game" epic...then simply adjust it into something more in line with your game.

Cheers!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Actually the real problem is that Paizo retained DR/Epic at all as a quality given that they have no forecast intentions to address Epic at all.

Perhaps DR/Epic should be renamed to DR/Mythic?


OP: -1 to your style, but +5 to your intent. This was a dreary decision.

As LazarX said, I think Paizo was really looking for "DR/mythic", and instead broke DR/epic to adapt it for use. A +1, bane, furious dagger should not count as a +7 weapon.

As it was, DR/epic was still quite useful. Artifacts could bypass it, and high-end bane weapons could bypass it, among a few other things. That was enough. This is completely contrary to the changes the Core Rulebook made to make Enhancement bonus actually mean something.

RPG Superstar 2012 Top 16

It doesn't. It counts as +5. +3 Bane, Furious Dagger, on the other hand..

==Aelryinth


Reread the FAQ Aelryinth. It specifically says you count the +1 for bane's cost, *and* the +2 enhancement boost it gives.

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