| Steven Morgan |
Hi everyone and thanks in advance.
situation:
We(the party) just got an item one each that bestowed mythic to us as we leveled to level 4. So I had to level up from 3 to level 4 and do a Tier of mythic at the same time.
here is what I have:
Human wizard (Evoker)level 4 archmage tier 1
at start this is what I took.
feats: spell focus (evocation), spell specialization (burning Hands)
spell focus, greater (evocation).
before I was told about gaining a mythic tier I was planning on changing my spell specialization to scorching ray at 4th level. (still am for that matter)
now as I see it I am planning on taking the following.
Arch-mage arcana: Wild arcana.
Path ability: mythic spell casting and choosing (scorching ray).
Mythic feat: Extra mythic power.
so now how would it work if I spend 1 of my 7 mythic powers to cast scorching ray with wild arcana?
would it act as if a 8th level caster cast it?
level 4 base +2 from spell specialization +2 from wild arcana?
or as a level 6 cast it?
would it do 6d6 damage that by passes resistance and immunity on the first ray?
would I get 2 rays at 4th level?
or should I look at another build altogether?
| KainPen |
yes 8th level caster doing 2 rays at 4d6 damage it for wild arcane casting. if you spend another mythic point to change the spell to mythic version
each does 6d6 damage and the frist passed resistance and immunity
normal casing ot the spell will be as 6th level caster 1 ray 4d6 and you can spend a mythic point to make it mythic version of the spell doing 6d6 damage and passing resistances and immunity.
Mythic becomes a game of rocket tag real quick so this is a normal effect of it. But that is what mythic is supposed to do. I would not focus my build around mythic. As teir gain is controled by GM completely. You never know how high you may go , or it the GM get sick of the rocket tag and feels the game may too broken an remove mythic power just as easily as he gave it to you.
so don't focus on it and build you build as normally would and just use mythic powers to enhance what you build already has.
LazarX
|
yes 8th level caster doing 2 rays at 4d6 damage it for wild arcane casting. if you spend another mythic point to change the spell to mythic version
each does 6d6 damage and the frist passed resistance and immunity
You can't do it that way. You can only cast a mythic spell if...
1. It's on your spells known list. And you have a normal spell slot available for casting the standard spell. (for sorcerer/oracle types)
2. You have prepared the standard version as a memorised spell. (cleric/wizard types)
3. You must have selected the spell to be known as a mythic spell by taking one of the three applicable path abilities.
4. If someone asks about Power Word Casters, they shall be subjected to a Slim Whitman serenade.
If the two neccessary of the above conditions (save for #4) are met when you cast the spell you have the option of either casting it normally or spending mythic point(s) to cast the mythic or augmented mythic versions.
This can't be done with Wild Arcana.
| Rerednaw |
KainPen wrote:yes 8th level caster doing 2 rays at 4d6 damage it for wild arcane casting. if you spend another mythic point to change the spell to mythic version
each does 6d6 damage and the frist passed resistance and immunityYou can't do it that way. You can only cast a mythic spell if...
1. It's on your spells known list. And you have a normal spell slot available for casting the standard spell. (for sorcerer/oracle types)
2. You have prepared the standard version as a memorised spell. (cleric/wizard types)
3. You must have selected the spell to be known as a mythic spell by taking one of the three applicable path abilities.
4. If someone asks about Power Word Casters, they shall be subjected to a Slim Whitman serenade.
If the two neccessary of the above conditions (save for #4) are met when you cast the spell you have the option of either casting it normally or spending mythic point(s) to cast the mythic or augmented mythic versions.
This can't be done with Wild Arcana.
I don't understand. Where is the incompatibility between WA and Mythic spellcasting?
If you have Scorching Ray on your list and it's your "Mythic" spell, does using Wild Arcana suddenly mean you cannot use the Mythic version? Would it not be 1 surge to use Wild Arcana, 1 surge for the Mythic version of the spell, and 1 more if you want to enhance it?
| Steven Morgan |
LazarX wrote:KainPen wrote:yes 8th level caster doing 2 rays at 4d6 damage it for wild arcane casting. if you spend another mythic point to change the spell to mythic version
each does 6d6 damage and the frist passed resistance and immunityYou can't do it that way. You can only cast a mythic spell if...
1. It's on your spells known list. And you have a normal spell slot available for casting the standard spell. (for sorcerer/oracle types)
2. You have prepared the standard version as a memorised spell. (cleric/wizard types)
3. You must have selected the spell to be known as a mythic spell by taking one of the three applicable path abilities.
4. If someone asks about Power Word Casters, they shall be subjected to a Slim Whitman serenade.
If the two neccessary of the above conditions (save for #4) are met when you cast the spell you have the option of either casting it normally or spending mythic point(s) to cast the mythic or augmented mythic versions.
This can't be done with Wild Arcana.
I don't understand. Where is the incompatibility between WA and Mythic spellcasting?
If you have Scorching Ray on your list and it's your "Mythic" spell, does using Wild Arcana suddenly mean you cannot use the Mythic version? Would it not be 1 surge to use Wild Arcana, 1 surge for the Mythic version of the spell, and 1 more if you want to enhance it?
Scorching ray doesn't have a enhance version its all their.
scorching ray is on my spell list and its my spell specialization spellgiving me a +2 caster level with it at all times.
with 1 point of surge power used i can cast any spell i want weather its on my spell list or not via Wild arcana (right?)
and with another 1 point of surge i can make the spell i cast the mythic version.
sooo. 6d6 damage per ray, 2 rays the first one by passes fire resistance and immunity.
do i have it right?
| KainPen |
Right I am not sure what LazerX is talking about.
unless he saying mythic spells don't work with wild magic because you can cast use it to cast a spell you don't know or or have prepared with it. and in that case he would be correct because it does not follow his number 1 and 2 things.
but wild magic also works with prepared spells or known spells so as long as you don't use up your last prepared version if the of the spell it works no matter what.
| Steven Morgan |
Right I am not sure what LazerX is talking about.
unless he saying mythic spells don't work with wild magic because you can cast use it to cast a spell you don't know or or have prepared with it. and in that case he would be correct because it does not follow his number 1 and 2 things.
but wild magic also works with prepared spells or known spells so as long as you don't use up your last prepared version if the of the spell it works no matter what.
Awesome thanks a ton.
Totally stoked for the next game night. going to be awesome rocking 12d6 damage at level 4 a couple times. :)
LazarX
|
Right I am not sure what LazerX is talking about.
unless he saying mythic spells don't work with wild magic because you can cast use it to cast a spell you don't know or or have prepared with it. and in that case he would be correct because it does not follow his number 1 and 2 things.
but wild magic also works with prepared spells or known spells so as long as you don't use up your last prepared version if the of the spell it works no matter what.
That's essentially it. You can't just make any spell you cast mythic. You either have to take Mythic Lore, or the divine version of it, or the Universal Path ability Mythic Spellcasting. What all of these path abilities allow you to do is to select ONE spell per tier that you already have the ability to cast and designate it as being elligible to be mythified.
Jane the Sorceress becomes mythic, being atypical, she chooses the Trickster path. She takes as a Universal path ability, Mythic Spellcasting. Being a Tier One Trickster, she choose ONE of her known spells to be elligible for the mythic option. Being a fiery sort of person, one of her spells is Burning Hands. She chooses Burning Hands to be her one mythic spell. From now on, whenever she casts Burning Hands, she has the option of paying a mythic point to kick it up to mythic levels. What she cant' do is use Wild Arcana to cast magic missile, and make IT mythic.
| Steven Morgan |
lol yeah remember you still got to hit with those things lol and cover, firing in to combat can kill a ranged touch attack.
This would be true if my Gm actually made spell casters take the -4 for shooting into melee, but he doesn't. He says that in his game it is only physical weapons that take that -4, spells are a sight based thing.. yeah I know its wrong, and when I run games it is run the proper way ,but he is the gm and I'm not one to argue something in my favor. I just make sure I target other spell casters on the other side before anyone else because it works that way for the other side too. ;)
| KainPen |
KainPen wrote:Right I am not sure what LazerX is talking about.
unless he saying mythic spells don't work with wild magic because you can cast use it to cast a spell you don't know or or have prepared with it. and in that case he would be correct because it does not follow his number 1 and 2 things.
but wild magic also works with prepared spells or known spells so as long as you don't use up your last prepared version if the of the spell it works no matter what.
That's essentially it. You can't just make any spell you cast mythic. You either have to take Mythic Lore, or the divine version of it, or the Universal Path ability Mythic Spellcasting. What all of these path abilities allow you to do is to select ONE spell per tier that you already have the ability to cast and designate it as being elligible to be mythified.
Jane the Sorceress becomes mythic, being atypical, she chooses the Trickster path. She takes as a Universal path ability, Mythic Spellcasting. Being a Tier One Trickster, she choose ONE of her known spells to be elligible for the mythic option. Being a fiery sort of person, one of her spells is Burning Hands. She chooses Burning Hands to be her one mythic spell. From now on, whenever she casts Burning Hands, she has the option of paying a mythic point to kick it up to mythic levels. What she cant' do is use Wild Arcana to cast magic missile, and make IT mythic.
yeah we got that but based on what the Steven Morgan said about his character he was selecting all these things. so he was good to cast mythic scorching ray as 8th level caster despite being 4th. he changing his spell specialization from burning hands to scorching ray at this level. So that gives him 2 more levels all the time. he had it all figured out correctly he just wanted to make sure. he even took extra mythic power feat be cause he knows he going to be eating 2 mythic power every time he this combo.
| Steven Morgan |
LazarX wrote:yeah we got that but based on what the Steven Morgan said about his character he was selecting all these things. so he was good to cast mythic scorching ray as 8th level caster despite being 4th. he changing his spell specialization from burning hands to scorching ray at this level. So that gives him 2 more levels all the time. he had it all figured out correctly he just wanted to make sure. he even took extra mythic power feat be cause he knows he going to be eating 2 mythic power every time he this combo.KainPen wrote:Right I am not sure what LazerX is talking about.
unless he saying mythic spells don't work with wild magic because you can cast use it to cast a spell you don't know or or have prepared with it. and in that case he would be correct because it does not follow his number 1 and 2 things.
but wild magic also works with prepared spells or known spells so as long as you don't use up your last prepared version if the of the spell it works no matter what.
That's essentially it. You can't just make any spell you cast mythic. You either have to take Mythic Lore, or the divine version of it, or the Universal Path ability Mythic Spellcasting. What all of these path abilities allow you to do is to select ONE spell per tier that you already have the ability to cast and designate it as being elligible to be mythified.
Jane the Sorceress becomes mythic, being atypical, she chooses the Trickster path. She takes as a Universal path ability, Mythic Spellcasting. Being a Tier One Trickster, she choose ONE of her known spells to be elligible for the mythic option. Being a fiery sort of person, one of her spells is Burning Hands. She chooses Burning Hands to be her one mythic spell. From now on, whenever she casts Burning Hands, she has the option of paying a mythic point to kick it up to mythic levels. What she cant' do is use Wild Arcana to cast magic missile, and make IT mythic.
Indeed true I did think I was going to be eating 2 mythic powers each time I used it this way I just wanted to make sure I was not missing something.
Believe me as I level up or Tier up as the case may be I will be getting even more extra mythic power feat. 3 times I think it said was max.thanks for all the help.