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Yes and no. There are no Paizo rules on alloys that I'm aware of. However, the game system supports you working up rules for whatever you want.
If you wanted to stat out an alloy of two special materials, go for it. Decide what would be affected in terms of game stats you now have rules.
Different brasses have a huge range if varied qualities that can be very important in industry, music, engineering, etc. a trumpet from one alloy might have quite different qualities than a different alloy. Could make for interesting plot elements for those who care. Google "selmer brass shell" for example ideas.
For adamantium and mithral, the result might have some qualities of both, neither, etc. It might be a mushy garbage metal. You would decide.

robert best 549 |
Why do you need both?
In any event a +4 weapon will bypass both admantine and silver (that mithral bypasses). If it is a weight issue make it a mithral +4 weapon.
There are no rules for creating alloys of any sort.
While it does, I am looking to find interesting uses for craft and profession skills, and I have noticed that I was having trouble finding well anything to be honest.
are you actually looking for more weird metals? Because that's different from what you are asking.
==Aelryinth
No I mean exactly what I asked. I was wondering if their were any established rules for metallurgy and the creation of Alloys.

Aelryinth RPG Superstar 2012 Top 16 |

no. metallurgy is a fantastically complex real world science. THere's no rules for alloys in the game.
That said you are welcome to make your own. I use a 'twilight' alloy of mithral and adamantine, looks like mottled black and silver metal, and requires a DC 30 Smithing check to forge correctly, or it just falls apart into its component parts without properly melding.
Seriously, in a world with magic and alchemy, the types of metals and alloys you could make out of very non-metallic stuff would be extremely diverse!
==Aelryinth