Delayed bombs


Rules Questions


I have tried to find the answer, but have only succeeded in confusing myself.

Is there any way to set multiple delayed bombs? Despite the discovery saying only one can be active at a time, I have seen multiple posts referring to setting multiple delayed bombs. I'd really like to make an alchemist focused on taking out structures and the like, but only having one at a time makes me think it won't be worth the effort.


There is, but it's a bit sick.
Take the Implant Bomb feat, stuff your dynamite into a whole bunch of hapless bunnies, and then use your delayed bomb to kill them simultaneously...


Any other way that would let me actually target multiple, specific points on a building?

Liberty's Edge

Padawan09 wrote:
Any other way that would let me actually target multiple, specific points on a building?

Tie the bunnies to the specific points?


If bunnies aren't to your taste, you could animate dead and use zombies instead.

Or zombie bunnies, if you like.


Rats are smaller, more fearless, and more easily available.
As seen in Wanted:
http://www.youtube.com/watch?v=FFeIEGv4ZMk

But personally if I was to GM, I'd GM delayed bomb as
- having any time increment for it's duration (rounds, minutes, hours times character level)
- can be thrown and not detonate on impact
- having no limit of delayed bombs
- no level requirement to get

Without those things, delayed bomb is super terrible in my opinion.


Not really. It's thematic, mostly intended for villains, I'd imagine. The thing you've described wouldn't break the alchemist, it'd blow it to smithereens.

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