
Errant Inlad |

I've a player in my home game building a Samurai. I've opted to let him remove his mount and related abilities, as horses won't keep up in my DM style. I've given him the below tweaks to enable him to build an effective switch hitter, as well as keep him relevant next to the party barbarian. How will these changes affect gameplay and party balance?
Bonus Feats: His Samurai Bonus feats start at level 4, and he gains an additional feat at every 4 levels there after.
Armor Master; At third level, as the fighter. This makes up for the mobility loss that removing his mount incurs.
Possible Additional Changes;
Combat Style; Gains a single ranger combat style at level 2, and progresses as a ranger of his level.
Saving Throws; Samurai have only one good Save, Fortitude. Paladin and Ranger both gain 2 good saves, and spell progression. Would his durability become an issue with an additional good save?
Thanks for any advice.