HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
Thank you for accepting me! Here's a list of player aliases:
The main gameplay thread is live! You'll be starting out having just hit the road to the Priory. Feel free to introduce your characters and whatnot, and get ready for adventure!
If you haven't already, make sure your vitals are displayed underneath the name of your alias.
HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
I suggest the most armored to the front, with a rear guard. I.e. Kivyx, Colwyn, Brevon (per custom, i'm unarmored), Liath. What do you all think?
Curses! Another thing I forgot - here's a knowledge check which anyone can roll either here or in the gameplay thread. As clergy of Darlen, Brevon and Liath would know the DC 10 information automatically.
Knowledge(religion or local) DC 10:
The Priory of Cymer is a small backwater shrine named after a local saint. The priory was founded at the behest of Cymer (a visionary believer) who foresaw that a great evil would arise at the site. It never did and over the last few decades, the place has fallen out of favour with the populace of the nearby villages; now few worship there.
Knowledge(religion) DC 15:
The curate at Cymer was once a member of an extreme sect - The Brotherhood of the Unalterable Way. The Brotherhood is an ultra orthodox sect of Darlenites famed for their unbending view of holy scripture and their practise of self-flagellation which they believe literally scourges sin from the body. Depending on whom you talk to within the clergy, becoming curate of Cymer Was either a reward for leaving the sect or a punishment for not doing so sooner!
Knowledge(religion) DC 20:
The priory is rumoured to be built above a network of caves; stonemasons sealed the caverns because they feared what might creep forth.
HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
K(religion):1d20 + 4 ⇒ (14) + 4 = 18
Now that's creepy. I love it!
Liath, you wouldn't mind updating your status line to include touch AC, flat-footed AC, saves, CMD, and perception? It makes it easier to have everything more uniform.
HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
I agree with brother Sabor. Christmas week might grind to a halt, and New Year's will bring a slow-down, but not a stoppage.
Kivyx, if it's my RP that's holding you off, I was just giving you some biznez because thought that's what your build wanted. I don't think it would be fun to make a "persecuted" character and not, be, well, persecuted. ^_^ If you want me to back off, that's more than fine. =)
If we need a replacement, Elessa was a fighter, and Electricjoke seems to usually run a solid character.
For now just bot him - I'll get a replacement ready in case he doesn't show up. I'm at an event for the next five hours so you won't see me posting until after then - but after that I'll pick the pace back up.
Probably should've mentioned, but I prefer players to bot for each other. You can either decide amongst yourselves who will handle this but it'd probably be easiest for whoever's available first to choose Kivyx's actions. Just post a desired action here and I'll write it into my next gameplay post and move Kivyx on Roll20 if one of you hasn't already done so.
I'm really sorry for the delay, we went to visit my family somewhat out of the blue, and my internet was spotty at best, and non-existent at worst. I'm still here, I just got back in town. Gimme a sec to catch up and I'll be back in full swing!
HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
If no action is taken by then, I will bot him when I'm home later tonight.
Also I just realized that I might not have been clear about the detect evil in my last post. The half-goblins do detect as evil, it's just their auras that are absent - I'll let you change your action if you want.
Heh, please do. Telling people to stop fighting when the other side literally shot first (and the arrow is still sticking in my shoulder) is a bit of a sticky political widget. =)
HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
@GM:
This just dawned on me (haha). A big part of my backstory is an inability to "sleep." Could we say a "full night's rest" for me would mean the requisite time spent meditating? The insomnia is meant to relate to my oracle curse, not an inability to recharge spells!
That's fine by me, although it might have some implications with regards to nighttime awareness.
Mechanically, we can either treat your meditation the same as regular sleep (the general exhaustion/focus of meditation imparts the same penalties to perception as sleeping) or allow you to be fully aware while meditating at the cost of some minor drawback-like effect (the Sleepy drawback for example: "Effect: You take a –2 penalty on saving throws against sleep effects.").
I'm fine with whatever, so I'll leave the choice up to you.
HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
Liath wrote:
That...is one of the most awesomest castings of Bless I've ever seen.
Thanks!!
@GM:
Let's just treat it as regular sleep. One less thing to keep track of.
HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
Good job on first combat! That was an interesting way to use weather and terrain conditions.
HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
Would you like me to start a shared google spreadsheet to track loot? We can all edit it for accuracy.
HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
What suspense? It's probably just a wolf, right? Right??
HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
By the way, guys, I'm sorry Kivyx doesn't contribute to combat all the much (even when he IS actually attacking, though that's kind of on the dice). He just really wants to avoid killing where he can, and if he can get the wolf to surrender and eat quietly, he wants to try.
...plus it would be absolutely badass to have a big wolf companion. Probably not safe or wise, but utterly awesome.
I, uh, I...I don't think the skill works that way. If it did, it'd be like an at-will Charm Monster.
(But, yeah, a ranged, crossbow, paladin is a bit...unconventional, to say the least. But we've had a lot of ranged modifies. And in a group of only four, it's rough if one member doesn't contribute, so I've been hoping that the build flourishes at later levels. :-p)
HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)
I think the idea of an archer paladin (or warpriest) is awesome. The issue is Kivyx's philosophy on killing. I think Liath is right--the group is just to small to afford non-action in tight combats.
Not to say your character can't be who he his because he's pretty awesome. I would only suggest finding a way to justify hitting things into submission. Brevon is LG, but he can accept killing in self-defense where it appears necessary.
Of course, that's easy to say when I'm only healing, and not impaling foes with Righteousness :).