Just a quick question regarding weapon cords-


Rules Questions


In the discussion about the new free action limit, i saw them mentioned, especially with the gunslinger.

I'm using d20pfsrd as my main source to look up things, and it states there that:

"Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. If you drop your weapon or are disarmed, you can recover it as a swift action, and it never moves any further away from you than an adjacent square. However, you cannot switch to a different weapon without first untying the cord (a full-round action) or cutting it (a move action or an attack, hardness 0, 0 hp). Unlike a locked gauntlet, you can still use a hand with a weapon cord, though a dangling weapon may interfere with finer actions."

Yet in the discussion they are always stated as free actions. So, my question is: what did i miss, or how did that change?
Are they free actions or swift actions now? Because swift seems a lot more limiting and seems a lot more reasonable as well.

Was it changed to free at some time and then caused problems with certain cheesey builds? Basically i'm asking WHAT they are at the current time and where's the source for that?


No, weapon cords are a swift. It may be some were a little loose with the rules.


They're a swift. That still allows you to fire and reload one pistol as many times as you have attacks with it, then drop it, retrieve the other as your swift action and fire and reload it as many times as you have attacks.

Or it did if your GM didn't limit free actions.


thejeff wrote:

They're a swift. That still allows you to fire and reload one pistol as many times as you have attacks with it, then drop it, retrieve the other as your swift action and fire and reload it as many times as you have attacks.

Or it did if your GM didn't limit free actions.

ah, okay, so they have one weapon dangling down in-between their turns.

On a cord with hardness 0, 0 hp-why not just sunder it?
any hit would cut it and effectively half their attacks. i mean, gunslingers are not in my games(wrong tech level) but it doesn't seem that hard to deal with and also not an unlikely tactic for opposition.

And enemies targetting their weapon cords would also seem a lot more "reasonable" to a gunslinger than saying "ok, you can only shoot 3 times per round now because of free actions"?
Like, i'm curious if they really were such a problem-i suppose they must have been but i just don't see it.

Thanks anyway for clarifying it's still swift actions though, was kinda confused there for a bit.

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