FAQ Free actions


Rules Questions

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ShadowcatX wrote:
Not really. Any full bab archery build with rapid shot gets hit at 6th level if the archer doesn't want to be functionally mute.

>.< MOOT... THE WORD... IS... MOOT... NOT MUTE, MOOT!!!!!!

Mute means silent, Moot means 1) A debatable or doubtful point 2) a point of little practical value 3) a hypothetical point.

*inarticulate yelling*


Kazaan wrote:
ShadowcatX wrote:
Not really. Any full bab archery build with rapid shot gets hit at 6th level if the archer doesn't want to be functionally mute.

>.< MOOT... THE WORD... IS... MOOT... NOT MUTE, MOOT!!!!!!

Mute means silent, Moot means 1) A debatable or doubtful point 2) a point of little practical value 3) a hypothetical point.

*inarticulate yelling*

and thats what he meant. Mute.

Talking is a free action, too.

So if you hit level 6 with rapid shot, you fire 3 arrows, using 3 free actions to draw arrows.

By the FAQ's suggestion, you have no free action left to talk. You are functionally mute during the whole battle.
You want to give someone strategic advice or tell someone something? Maybe share some knowledge you got with a knowledge check? Oh, you are only shooting 2 arrows this round since your third free action goes towards talking.


mdt wrote:
ArmouredMonk13 wrote:

The FAQ says that there are no specific rules for limiting free actions. Anything saying that you can only take 3 free actions or 5 free actions is the same as something saying you can only take 99 free actions or 1 free action, it is a limit placed by a GM to prevent abuse of the free action system (like saying everything you know about a creature after a successful knowledge check and spending something around 34 free actions to weapon cord pistol juggle)

Or to summarize, the FAQ is mostly to encourage GM's to prevent free action cheese. It isn't the rule, it is a possible rule.

I would agree, except for the fact they specifically called out the example of loading bullets into a gun. This is no different than loading a crossbow (heck, i'd say loading a crossbow takes way more than loading a revolver). That brings it directly into class function. Which means a gunslinger using these 'suggestions' can't fire more than 3 rounds regardless of BAB. And under that logic, nor should a Zen Archer, an Archery Fighter, a Divine Hunter Paladin, etc.

Reloading a revolver is a move action to load all six shots.

The Exchange

I don't think revolvers are much of an issue as most guns I've seen and heard being dealt with are the more primative versions. You can shoot faster with a double-barreled pistol than you can with a revolver if free actions aren't limited.

Liberty's Edge

MordredofFairy wrote:
Kazaan wrote:
ShadowcatX wrote:
Not really. Any full bab archery build with rapid shot gets hit at 6th level if the archer doesn't want to be functionally mute.

>.< MOOT... THE WORD... IS... MOOT... NOT MUTE, MOOT!!!!!!

Mute means silent, Moot means 1) A debatable or doubtful point 2) a point of little practical value 3) a hypothetical point.

*inarticulate yelling*

and thats what he meant. Mute.

Talking is a free action, too.

So if you hit level 6 with rapid shot, you fire 3 arrows, using 3 free actions to draw arrows.

By the FAQ's suggestion, you have no free action left to talk. You are functionally mute during the whole battle.
You want to give someone strategic advice or tell someone something? Maybe share some knowledge you got with a knowledge check? Oh, you are only shooting 2 arrows this round since your third free action goes towards talking.

Exactly right.

Liberty's Edge

Durngrun Stonebreaker wrote:
Reloading a revolver is a move action to load all six shots.

A revolver is also an advanced firearm and not available in most campaigns or PFS.


ShadowcatX wrote:
Weslocke wrote:
Well, sorry folks, but I must be off to run my Kingmaker game. We play all day Sunday too so I will not be free until tomorrow night. I will catch up on all this Monday. Enjoy your weekend and best of luck to you all.
I wouldn't apologize for going off to play a game the rest of us are simply sitting around griping about. Seems to me you're doing it right. (Regardless how you use RAW / RAI / House Rules / Rule 0 / etc.)

Certainly! I'm only here because my GM doesn't arrive for about twenty more minutes. : D


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I do agree that suggesting anything that actively interferes with a class' class abilities is bad form.

Grand Lodge

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There is no new limit on free actions.

Nothing has changed.


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blackbloodtroll wrote:

There is no new limit on free actions.

Nothing has changed.

Technically you're correct. But the guideline has now changed from "You might want to put some limits on if it gets out of hand" to "5, 3 if any are the same action".

While a GM can certainly still allow many free actions, it's now very hard to argue that the intent is for guns, especially, to get full iterative attacks.

Grand Lodge

Whatever they were trying to help with, they harmed more.

Good effort and all, but my lord, the repercussions of this FAQ destroys higher level play.


blackbloodtroll wrote:

Whatever they were trying to help with, they harmed more.

Good effort and all, but my lord, the repercussions of this FAQ destroys higher level play.

Considering PFS only goes up to 12, there may be a lack of caring about breaking high level play.


thejeff wrote:
blackbloodtroll wrote:

There is no new limit on free actions.

Nothing has changed.

Technically you're correct. But the guideline has now changed from "You might want to put some limits on if it gets out of hand" to "5, 3 if any are the same action".

While a GM can certainly still allow many free actions, it's now very hard to argue that the intent is for guns, especially, to get full iterative attacks.

The guideline also says that the GM can feel free to allow more or less free actions. People seem to be glossing over that sentence.

Liberty's Edge

blackbloodtroll wrote:

Whatever they were trying to help with, they harmed more.

Good effort and all, but my lord, the repercussions of this FAQ destroys higher level play.

Uh...no it doesn't.

It is a guideline to give GM's ammunition to deal with absurdity.

Full stop.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
blackbloodtroll wrote:

Whatever they were trying to help with, they harmed more.

Good effort and all, but my lord, the repercussions of this FAQ destroys higher level play.

Worse, it only destroys it for some classes, creating a disparity.

Liberty's Edge

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Odraude wrote:

The guideline also says that the GM can feel free to allow more or less free actions. People seem to be glossing over that sentence.

Doesn't fit into the hyperbolic narrative...


mdt wrote:
blackbloodtroll wrote:

Whatever they were trying to help with, they harmed more.

Good effort and all, but my lord, the repercussions of this FAQ destroys higher level play.

Considering PFS only goes up to 12, there may be a lack of caring about breaking high level play.

Seems to me this may be pretty brutal on PFS too. Unless there's a PFS specific ruling on # of free actions. With different GMs ignoring or applying these guidelines more or less strictly, people's builds are going to be unchanged or crippled depending on who's table they sit down at.

Grand Lodge

Two weapon fighting thrown builds will find harm here.

It is the "suggested limit" that will be wildly misunderstood.

Liberty's Edge

Ravingdork wrote:
blackbloodtroll wrote:

Whatever they were trying to help with, they harmed more.

Good effort and all, but my lord, the repercussions of this FAQ destroys higher level play.

Worse, it only destroys it for some classes, creating a disparity.

Or if you actually read it, it does none of these things.

But don't let that get in the way of people freaking out because a corner case they thought worked can be restricted by the GM if they choose to.

God forbid the GM be able to say no to something or be given discretion...


blackbloodtroll wrote:

Two weapon fighting thrown builds will find harm here.

It is the "suggested limit" that will be wildly misunderstood.

Though quick draw explicitly says "A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow)."

Rapid Reload does not. It only implies it by dropping the reload time to a free action.


ciretose wrote:
blackbloodtroll wrote:

Whatever they were trying to help with, they harmed more.

Good effort and all, but my lord, the repercussions of this FAQ destroys higher level play.

Uh...no it doesn't.

It is a guideline to give GM's ammunition to deal with absurdity.

Full stop.

Or possibly to be abusive. Works both ways. Players aren't your enemy after all, and GMs could already say 'woah! too many free actions there bro. I can't have you talk, drive the cart, do your laundry, and walk the dog all at the same time.' as per the rules.

And it does do some harm to high level play if a GM decides archers only get 3 arrows per turn even at level 20. That's pretty painful. I mean, its no harm if you didn't have archers, but its plenty of harm if you did.

Grand Lodge

Odraude wrote:
thejeff wrote:
blackbloodtroll wrote:

There is no new limit on free actions.

Nothing has changed.

Technically you're correct. But the guideline has now changed from "You might want to put some limits on if it gets out of hand" to "5, 3 if any are the same action".

While a GM can certainly still allow many free actions, it's now very hard to argue that the intent is for guns, especially, to get full iterative attacks.

The guideline also says that the GM can feel free to allow more or less free actions. People seem to be glossing over that sentence.

Exactly.

They will continue to do so, and those "suggested limits" is all they focus on, but without context.

Liberty's Edge

MrSin wrote:
ciretose wrote:
blackbloodtroll wrote:

Whatever they were trying to help with, they harmed more.

Good effort and all, but my lord, the repercussions of this FAQ destroys higher level play.

Uh...no it doesn't.

It is a guideline to give GM's ammunition to deal with absurdity.

Full stop.

Or possibly to be abusive. Works both ways. Players aren't your enemy after all, and GMs could already say 'woah! too many free actions there bro. I can't have you talk, drive the cart, do your laundry, and walk the dog all at the same time.' as per the rules.

And it does do some harm to high level play if a GM decides archers only get 3 arrows per turn even at level 20. That's pretty painful. I mean, its no harm if you didn't have archers, but its plenty of harm if you did.

Apparently not, as this was a FREQUENTLY asked question.

If only a dev had come into the thread and said it doesn't effect arrows...

Oh wait, they did.

This crap really needs to stop. If you don't want to hear from the Devs, don't read the FAQ.

The rest of us like hearing the people who wrote the rules weigh in on the rules and are tired of people who thought they found some weird weapon cord interaction that let them get around the rules throw a fit when the Devs mention that GMs have the right to say "No".

It's completely ridiculous.


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blackbloodtroll wrote:
Odraude wrote:
thejeff wrote:
blackbloodtroll wrote:

There is no new limit on free actions.

Nothing has changed.

Technically you're correct. But the guideline has now changed from "You might want to put some limits on if it gets out of hand" to "5, 3 if any are the same action".

While a GM can certainly still allow many free actions, it's now very hard to argue that the intent is for guns, especially, to get full iterative attacks.

The guideline also says that the GM can feel free to allow more or less free actions. People seem to be glossing over that sentence.

Exactly.

They will continue to do so, and those "suggested limits" is all they focus on, but without context.

That's an issue with the GM's reading comprehension, which is something no game company can help on. The FAQ clearly reads that this is just a suggestion. The only way it could be more is if that sentence was in large, bold, red letters. If a GM is going to skip that important sentence, and lacks the understanding that these are suggestions, then they probably shouldn't be a GM. Sorry if it sounds mean.


ciretose wrote:
Apparently not, as this was a FREQUENTLY asked question.

Yeah... He could already say it. You could before and you could still now. You just have a suggestion on where to say it. The FAQs didn't change that. Some GMs may not have felt 'empowered' to do so maybe, but you definitely could before and now.

ciretose wrote:
If only a dev had come into the thread and said it doesn't effect arrows...

Yeah, and he said that the rules already allow him to fire as many as his BAB allows. As does the gunslinger. Then they add in many shot, and rapid shot, and possibly do some dual wielding(or flurrying). Really neither were or are changed until the GM wishes it so.

ciretose wrote:
This crap really needs to stop. If you don't want to hear from the Devs, don't read the FAQ.

I didn't hear it from the devs myself. I heard it from the forums first. Then I saw the FAQs and saw that it was a suggestion and that some people were taking it to heart.

Grand Lodge

I get why it was made.

Still, when it is put into a FAQ, many assume that something has changed.

Even though there is no change on the number of free actions one can perform, the fact that there is a FAQ on it, puts forth the suggestion, that something is different, or commonly misunderstood.

So, going in to read it, many are looking for that change, and the "suggested limit" sticks in their head, like that's the new change, and the new limit.

That's bad.

Liberty's Edge

It had to be put in the FAQ because people were apparently telling GMs they couldn't put a limit on free actions, despite it saying in the book, they can.

So the devs gave reasonable guidelines to back up GMs.

Which is exactly what they should do.

That some people are upset that now the GM has backing for the authority they always had to say no to 15 free actions in a 6 second period...well those people have been upsetting people for years so Karma is a wheel...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
ciretose wrote:
Ravingdork wrote:
blackbloodtroll wrote:

Whatever they were trying to help with, they harmed more.

Good effort and all, but my lord, the repercussions of this FAQ destroys higher level play.

Worse, it only destroys it for some classes, creating a disparity.

Or if you actually read it, it does none of these things.

But don't let that get in the way of people freaking out because a corner case they thought worked can be restricted by the GM if they choose to.

God forbid the GM be able to say no to something or be given discretion...

I DID read it. And it does exactly these things for any GM who agrees with the designers' ideas of what is reasonable and then implements it into their games.

A GM should be able to say no to unreasonable things. Classes being able to get their full number of attacks is NOT unreasonable.

The Exchange

blackbloodtroll wrote:

I get why it was made.

Still, when it is put into a FAQ, many assume that something has changed.

Even though there is no change on the number of free actions one can perform, the fact that there is a FAQ on it, puts forth the suggestion, that something is different, or commonly misunderstood.

So, going in to read it, many are looking for that change, and the "suggested limit" sticks in their head, like that's the new change, and the new limit.

That's bad.

Worse, it sticks in a DM's head at a society event and your twf knife thrower gets hosed while the archer pumping out more arrows at greater range laughs at you.


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Ravingdork wrote:

I DID read it. And it does exactly these things for any GM who agrees with the designers' ideas of what is reasonable and then implements it into their games.

A GM should be able to say no to unreasonable things. Classes being able to get their full number of attacks is NOT unreasonable.

So is your problem with bad GMs or the FAQ, which urges them to be reasonable?


Fake Healer wrote:
Worse, it sticks in a DM's head at a society event and your twf knife thrower gets hosed while the archer pumping out more arrows at greater range laughs at you.

Were they not already?

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
mdt wrote:
Considering PFS only goes up to 12, there may be a lack of caring about breaking high level play.

Actually this has not been the case for awhile now. You can bring your PFS characters up to 19th I think right now. They authorized High level Modules and APs for while now.


Bizbag wrote:
Ravingdork wrote:

I DID read it. And it does exactly these things for any GM who agrees with the designers' ideas of what is reasonable and then implements it into their games.

A GM should be able to say no to unreasonable things. Classes being able to get their full number of attacks is NOT unreasonable.

So is your problem with bad GMs or the FAQ, which urges them to be reasonable?

FAQs that urge them to be unreasonable...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Bizbag wrote:


So is your problem with bad GMs or the FAQ, which urges them to be reasonable?

My problem is with a FAQ that encourages GMs to be UNREASONABLE.

Liberty's Edge

MrSin wrote:
Bizbag wrote:
Ravingdork wrote:

I DID read it. And it does exactly these things for any GM who agrees with the designers' ideas of what is reasonable and then implements it into their games.

A GM should be able to say no to unreasonable things. Classes being able to get their full number of attacks is NOT unreasonable.

So is your problem with bad GMs or the FAQ, which urges them to be reasonable?
FAQs that urge them to be unreasonable...

3 to 5 free actions in a 6 second round as a guideline (not a rule, a guideline) is unreasonable...

But carrying loaded firearms on strings at all times, completely reasonable.

Oh crazytown, when will you be full?


ciretose wrote:

It had to be put in the FAQ because people were apparently telling GMs they couldn't put a limit on free actions, despite it saying in the book, they can.

So the devs gave reasonable guidelines to back up GMs.

Which is exactly what they should do.

That some people are upset that now the GM has backing for the authority they always had to say no to 15 free actions in a 6 second period...well those people have been upsetting people for years so Karma is a wheel...

And so to prevent people from using 15 free actions in 6 seconds or weapon cord silliness, they give an example that strongly implies that they consider 3 pistol shots in a round to be good limit. Less if you want to talk or do anything else.

And they have to tell us that these other things that have always been defined as free actions and that you could always do a lot of shouldn't really be free actions but something even faster, just to keep this from breaking other parts of the game.

I guess it comes down to many people not considering these guidelines reasonable, especially if they apply to things other than reloading firearms. Which is all they're really intended to do, but they're phrased much more broadly.


I suppose an FAQ which contains the text,

FAQ wrote:
the GM can allow more or fewer free actions as appropriate to the circumstances.

is urging them to be completely unreasonable. Wait, no, it's the opposite.

Liberty's Edge

MrSin wrote:
ciretose wrote:
But carrying loaded firearms on strings at all times, completely reasonable.

I never said that.

ciretose wrote:
Oh crazytown, when will you be full?
Man, that's just not needed.

But you calling the developers unreasonable = completely kosher.

Cognitive dissonance FTW!


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ciretose wrote:


3 to 5 free actions in a 6 second round as a guideline (not a rule, a guideline) is unreasonable...

But carrying loaded firearms on strings at all times, completely reasonable.

Oh crazytown, when will you be full?

you are confusing two words, reasonable and realistic. the weapon cord free action reloading is done despite how unrealistic it is because it is the way within the rules to keep gunslinger rate-of-fire at a reasonable level comparable to other martial classes. 3 to 5 free actions as a guideline is unreasonable because some DMs will use it as hard rule and some will not, resulting in some games where some martial classes (particularly gunslingers) will be gimped and some games where they will not. This variation between tables is even more of a problem because of society play, where a character is great at one table and a wimp at another - only because of how the GMs at the tables handle the 'guideline' from the FAQ.


Dragnmoon wrote:
mdt wrote:
Considering PFS only goes up to 12, there may be a lack of caring about breaking high level play.
Actually this has not been the case for awhile now. You can bring your PFS characters up to 19th I think right now. They authorized High level Modules and APs for while now.

Ah, ok, I retract that then.


ciretose wrote:


Apparently not, as this was a FREQUENTLY asked question.

If only a dev had come into the thread and said it doesn't effect arrows...

Oh wait, they did.

I'm looking through the thread, and not seeing any dev comments at all. So, link and quote?


mdt wrote:
ciretose wrote:

Apparently not, as this was a FREQUENTLY asked question.

If only a dev had come into the thread and said it doesn't effect arrows...

Oh wait, they did.

I'm looking through the thread, and not seeing any dev comments at all. So, link and quote?

Here. Its in another thread.

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