Reach Fighter / Rogue Tiefling (Oni-Spawn)


Advice


Another build I've been cooking up...

Fighter/Rogue Tiefling:

Fighter 4(Weapon Master)/ Rogue 8 (Scout)
Tiefling (Oni-Spawn) Alternate trait: Scaled Skin (+1 NA AC, 5 resistance fire)
20 point buy

STR 15 (17)>20
DEX 14
CON 14
INT 14
WIS 12 (14)
CHA 07 (5)

traits:
Pragmatic Activator
Armor Expert

1 Combat Reflexes
F1 Power Attack
3 Arcane Strike
F2 Weapon Focus: Bardiche
5 Furious Focus
7 Iron Will
F4 Weapon Specialization
9 Improved Initiative
11 Toughness/Lunge

Rogue Talents
2 Offensive Defense
4 Surprise Attack
6 Fast Stealth
8 Resiliency

Equipment: O-Yoroi Armor (+8 AC, Max DEX +2), Bardiche, No-Dachi, many daggers, spiked gauntlet. wrist sheaths for wands/daggers.

The goal here is to make a well rounded adventurer, capable of dealing in most any situation. Pure Rogue is a waste, pure fighter lacks skills and utility. Trying to find a middle ground, with Arcane Strike as a damage booster to make up for less Fighter.

[spoiler-BACKSTORY]:Knowing there is demon blood in his veins, he sets out to find and destroy the progenitor of his line. This inevitably leads him to the East as a mercenary, where he kills a samurai and takes his armor and sword. He grudgingly works with a team to fulfill his dreams of vengeance; it suits his talents and goals: A lone adventurer is a dead adventurer.[/spoiler]

How does it look? Functional? As optimized as a Rogue can get?

Any thoughts or suggestions?


Why don't you play a Lore Warden? It is a fighter with skills and goes well with a reach weapon for tripping goodness.

Other than that, the 4 lvl fighter dip is a solid move.


Because I've been playing SO many Lore Wardens, and SO many Rangers. they are great replacements for Rogue... Just trying to o something different.


Well, this build does not sound very different to me. Anyway, in order to take full advantage of reach it is good to have whirlwind attack and aim for dazzling assault. For optimizing rogue's sneak attack damage the best thing you can probably do is to take the sap master chain of feats. Use a Lucerne Hammer. Start with the 4 lvls of fighter for fast whirlwind attack (weaponmaster works well). Then continue with bludgeoner, sap adept/master, enforcer and dazzling assault.


There you have a build that I believe it combines the best of both worlds:

Human (you really need the extra feat early game) Weapon Master Fighter 4 / Scout Rogue 8

Stats: Str 17, Dex 14, Con 14, Int 14, Wis 12, Cha 7, raise str every 4 lvls

Alternative racial trait: Heart of the Wilderness (seeing that you start with high int)

Traits: Defender of the Society, Carefully Hidden

1st - Power Attack
1st - Cleave
1st - Dodge
2nd - Mobility
3rd - Combat Expertise
4th - Spring Attack [Retrain Cleave to Whirlwind Attack]
5th - Combat Reflexes
6th - Trick: Combat Trick: Lunge
7th - Bludgeoner
8th - Trick: Ninja Trick: Feat: Sap Adept
9th - Sap Master
10th - Trick: Weapon Training: Weapon Focus: Lucerne Hammer
11th - Dazzing Assault
12th - Trick: Offensive Defence


XMorsX wrote:

There you have a build that I believe it combines the best of both worlds:

Human (you really need the extra feat early game) Weapon Master Fighter 4 / Scout Rogue 8

Stats: Str 17, Dex 14, Con 14, Int 14, Wis 12, Cha 7, raise str every 4 lvls

Alternative racial trait: Heart of the Wilderness (seeing that you start with high int)

Traits: Defender of the Society, Carefully Hidden

1st - Power Attack
1st - Cleave
1st - Dodge
2nd - Mobility
3rd - Combat Expertise
4th - Spring Attack [Retrain Cleave to Whirlwind Attack]
5th - Combat Reflexes
6th - Trick: Combat Trick: Lunge
7th - Bludgeoner
8th - Trick: Ninja Trick: Feat: Sap Adept
9th - Sap Master
10th - Trick: Weapon Training: Weapon Focus: Lucerne Hammer
11th - Dazzing Assault
12th - Trick: Offensive Defence

wont work.... lunge need BAB 6

Dazzing Assault need 11...
no can do.


666bender wrote:
XMorsX wrote:

There you have a build that I believe it combines the best of both worlds:

Human (you really need the extra feat early game) Weapon Master Fighter 4 / Scout Rogue 8

Stats: Str 17, Dex 14, Con 14, Int 14, Wis 12, Cha 7, raise str every 4 lvls

Alternative racial trait: Heart of the Wilderness (seeing that you start with high int)

Traits: Defender of the Society, Carefully Hidden

1st - Power Attack
1st - Cleave
1st - Dodge
2nd - Mobility
3rd - Combat Expertise
4th - Spring Attack [Retrain Cleave to Whirlwind Attack]
5th - Combat Reflexes
6th - Trick: Combat Trick: Lunge
7th - Bludgeoner
8th - Trick: Ninja Trick: Feat: Sap Adept
9th - Sap Master
10th - Trick: Weapon Training: Weapon Focus: Lucerne Hammer
11th - Dazzing Assault
12th - Trick: Offensive Defence

wont work.... lunge need BAB 6

Dazzing Assault need 11...
no can do.

You are right. I am fixing it.


XMorsX wrote:

There you have a build that I believe it combines the best of both worlds (actually not because you cannot take dazing assault):

Human (you really need the extra feat early game) Weapon Master Fighter 4 / Scout Rogue 8

Stats: Str 17, Dex 14, Con 14, Int 14, Wis 12, Cha 7, raise str every 4 lvls

Alternative racial trait: Heart of the Wilderness (seeing that you start with high int)

Traits: Defender of the Society, Carefully Hidden

1st - Power Attack
1st - Cleave
1st - Dodge
2nd - Mobility
3rd - Combat Expertise
4th - Spring Attack [Retrain Cleave to Whirlwind Attack]
5th - Combat Reflexes
6th - Trick: Combat Trick: Bludgeoner
7th - Lunge
8th - Trick: Ninja Trick: Feat: Sap Adept
9th - Sap Master
10th - Trick: Offensive Defence
11th - Arcane Strike
12th - Trick: Weapon Training: Weapon Focus: Lucerne Hammer

EDIT: Corrected.

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