Mythic advancement: Great Umbral Ravener


Homebrew and House Rules


Yeah, not entirely sure where to put this, but anyway.

I spent the better part of last night statting up this monstrosity. A great umbral wyrm, which I then upgraded to a ravener, and then I threw Mythic status at his face. I had to pick 15 feats, 9 levels of spells, and I had to allocate 406 skill ranks. I took a long while to figure out abilities for the bastard. Then I had to do a metric frick-ton of math to figure out save DCs, and I've still got nothing for some of them.

In any case, have a CR 29/MR 10 final boss monster: Nazethox, the Unholy Shadow.

If there's anything wrong here, PLEASE let me know.


Are there any opinions anywhere of this thing?


2 people marked this as a favorite.

For a moment I thought this was a thread about me. :P


2 people marked this as a favorite.
Umbral Reaver wrote:
For a moment I thought this was a thread about me. :P

Me too!


His touch AC should be -5 if my math is correct (+5 deflection, -2 Dex, -8 size), unless AC can't go below 0.

Personally, I'd use 2-3 of his mythic abilities to give him a negative energy aura (permanent desecrate, negative energy damage to harm enemies/heal himself, negative levels that give stacking temp hp, raising slain critters as greater shadows) are all the types of things I would consider for such a critter. At CR 29, this is a APL +4 for a maxed 20/10 party, and should be a rough encounter no matter which way you slice it.


BobtheSamurai wrote:

His touch AC should be -5 if my math is correct (+5 deflection, -2 Dex, -8 size), unless AC can't go below 0.

Personally, I'd use 2-3 of his mythic abilities to give him a negative energy aura (permanent desecrate, negative energy damage to harm enemies/heal himself, negative levels that give stacking temp hp, raising slain critters as greater shadows) are all the types of things I would consider for such a critter. At CR 29, this is a APL +4 for a maxed 20/10 party, and should be a rough encounter no matter which way you slice it.

Ambiguous aura of pain? That sounds... strangely familiar...

In any case, this is duly noted. Also, I don't think that AC can go below 0, and I didn't think that touch negated deflection.

EDIT: Well, the aura now has a name: Mythic Blasphemy. permanent desecrate centered on Nazethox, which also does damage/heals undead other than Nazethox. Not sure what else I can do with him, since I don't want to break the Mythic rules. Raveners convert dead enemies into soul ward HP anyway, so really, I fail to see how dead adventurers would become shadows.

Revision 1


Yeah my math-fu was not strong this morning, his touch AC should be 5. I would, however, suggest upping his deflection bonus to = his Cha modifier, like an incorporeal undead. With an AC of 52, it's only 2 points higher than the sample mythic red wyrm in the MA bestiary, and that's only a CR 25.

EDIT: Didn't realize raveners already got a deflection bonus = 1/2 Cha modifier. I'd still give him full modifier as deflection though since attacks usually scale faster than AC anyway.


Does anyone else have any opinions on Nazethox?


I like it, saved for possible something or other.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Mythic advancement: Great Umbral Ravener All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules