
Voyd211 |

Yeah, not entirely sure where to put this, but anyway.
I spent the better part of last night statting up this monstrosity. A great umbral wyrm, which I then upgraded to a ravener, and then I threw Mythic status at his face. I had to pick 15 feats, 9 levels of spells, and I had to allocate 406 skill ranks. I took a long while to figure out abilities for the bastard. Then I had to do a metric frick-ton of math to figure out save DCs, and I've still got nothing for some of them.
In any case, have a CR 29/MR 10 final boss monster: Nazethox, the Unholy Shadow.
If there's anything wrong here, PLEASE let me know.

BobtheSamurai |

His touch AC should be -5 if my math is correct (+5 deflection, -2 Dex, -8 size), unless AC can't go below 0.
Personally, I'd use 2-3 of his mythic abilities to give him a negative energy aura (permanent desecrate, negative energy damage to harm enemies/heal himself, negative levels that give stacking temp hp, raising slain critters as greater shadows) are all the types of things I would consider for such a critter. At CR 29, this is a APL +4 for a maxed 20/10 party, and should be a rough encounter no matter which way you slice it.

Voyd211 |

His touch AC should be -5 if my math is correct (+5 deflection, -2 Dex, -8 size), unless AC can't go below 0.
Personally, I'd use 2-3 of his mythic abilities to give him a negative energy aura (permanent desecrate, negative energy damage to harm enemies/heal himself, negative levels that give stacking temp hp, raising slain critters as greater shadows) are all the types of things I would consider for such a critter. At CR 29, this is a APL +4 for a maxed 20/10 party, and should be a rough encounter no matter which way you slice it.
Ambiguous aura of pain? That sounds... strangely familiar...
In any case, this is duly noted. Also, I don't think that AC can go below 0, and I didn't think that touch negated deflection.
EDIT: Well, the aura now has a name: Mythic Blasphemy. permanent desecrate centered on Nazethox, which also does damage/heals undead other than Nazethox. Not sure what else I can do with him, since I don't want to break the Mythic rules. Raveners convert dead enemies into soul ward HP anyway, so really, I fail to see how dead adventurers would become shadows.

BobtheSamurai |

Yeah my math-fu was not strong this morning, his touch AC should be 5. I would, however, suggest upping his deflection bonus to = his Cha modifier, like an incorporeal undead. With an AC of 52, it's only 2 points higher than the sample mythic red wyrm in the MA bestiary, and that's only a CR 25.
EDIT: Didn't realize raveners already got a deflection bonus = 1/2 Cha modifier. I'd still give him full modifier as deflection though since attacks usually scale faster than AC anyway.