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A raised creature has a number of hit points equal to its current HD. Any ability scores damaged to 0 are raised to 1. Normal poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature's equipment or possessions are affected in any way by this spell.
Conditions with a duration will end when the duration end, even if the creature is dead at the time.
For those not covered by that statement or the spell:
Bleeding is cured by magical healing and the different spell that bring you back to life do some magical healing or give you a whole new body.
Blinded: depend of what blinded you. If it is physical damage to the eyes resurrection true resurrection and reincarnate should cure it. If it was a spell you need to remove it normally.
Deafened: as blinded.
Fatigued/exhausted: tricky. I would say that the healing effects of the different spells that bring you back to life will work for physical exhaustion. If it was some form of mental exhaustion (like going without sleep even without doing intense physical work) I would require actual rest.
Petrified: I don't think you are a valid target for Raise dead/Resurrection as long as you are petrified. Reincarnate give you a whole new body.

Terraneaux |

Blinded: depend of what blinded you. If it is physical damage to the eyes resurrection true resurrection and reincarnate should cure it. If it was a spell you need to remove it normally.
Deafened: as blinded.
Given that these were caused by a magical disease or curse, is there any reason to suspect that magical blindness or deafness would persist? You didn't cite any rules text or ruling.
Fatigued/exhausted: tricky. I would say that the healing effects of the different spells that bring you back to life will work for physical exhaustion. If it was some form of mental exhaustion (like going without sleep even without doing intense physical work) I would require actual rest.
This seems like conjecture.
What about magical effects in general? Any given spell or effect with a duration?

Skylancer4 |
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Strict RAW, unless there was some wording regarding a condition ending on the creatures death it would seem to persist through death (unless the spell/ability used to return the creature to life stated it cured/removed something).
As a house rule, we treat corpses as objects. One of the reasons why is it invalidates the targeting of many spells/effects (living creature/humanoid/etc) and so those effects cease to function.

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Diego Rossi wrote:Given that these were caused by a magical disease or curse, is there any reason to suspect that magical blindness or deafness would persist? You didn't cite any rules text or ruling.Blinded: depend of what blinded you. If it is physical damage to the eyes resurrection true resurrection and reincarnate should cure it. If it was a spell you need to remove it normally.
Deafened: as blinded.
Covered by the first rows of my post: "Conditions with a duration will end when the duration end, even if the creature is dead at the time. For those not covered by that statement or the spell: ...". The spell say "but magical diseases and curses are not undone", so that is alredy covered.
To expand on what I wrote earlier:
Resurrection will rebuild your body even from a fragment, so if the eyes were physically damaged/removed they will regrow. True resurrection work like Resurrection, but you don't need any portion of the body.
Reincarnate will build a completely new body and say: "Since the dead creature is returning in a new body, all physical ills and afflictions are repaired".
For Curses and magical disease raise dead say that they aren't cured and Resurrection cite Raise dead.
Reincarnate don't say anything about curses and disease, but diseases should fall under "physical ills" and be cured, while curses are magical effects and should persist.
Diego Rossi wrote:Fatigued/exhausted: tricky. I would say that the healing effects of the different spells that bring you back to life will work for physical exhaustion. If it was some form of mental exhaustion (like going without sleep even without doing intense physical work) I would require actual rest.This seems like conjecture.
"I would say" generally mean that it is a personal opinion.
What about magical effects in general? Any given spell or effect with a duration?
Skylancer4 wrote:As a house rule, we treat corpses as objects. One of the reasons why is it invalidates the targeting of many spells/effects (living creature/humanoid/etc) and so those effects cease to function.That's what my group's done since 3.5, and it seems to solve a lot of problems.
But rule wise it is wrong. You check for target validity when the spell is cast. Not every turn.
Changing the nature of the target can make the spell irrelevant, but it don't cancel it.
Bizbag |
If the effect is Instantaneous, the spell is over and whether the effect is removed depends on the Raise spell in question (for Raise Dead, it often does not). Poisons and diseases end as normal when the subject "passes" their Fortitude save due to a new immunity (objects have no Con score), except for things like Mummy Rot.
For Permanent effects, the magic persists, even if no longer relevant. A magically Deaf corpse could not understand your questions for Speak With Dead. The effect does not end upon being raised unless the spell cures it (Resurrection is a little vague on this), but can be dispelled by Dispel Magic or Heal or similar effects.

Skylancer4 |

@DR, not necessarily. There are many "corner cases" where things are valid targets for things, then become invalid targets. Let's say an orc was under the effect of charm person, dies, then is animated by a quickened animate dead. You're saying that it would still be affected by the charm as a skeleton because it was a charmed orc (ignoring immunities for the moment)?
A spell has a target, it only works on those targets, if a target some how changes to something the spell doesn't work on, the spell does cease to function, RAW.
The whole corpse is an object is, as I stated a house rule, but it is implied by quite a few of the rest of the rules.

Bizbag |
You're saying that it would still be affected by the charm as a skeleton because it was a charmed orc (ignoring immunities for the moment)?
I think he was saying it would still be under the effects of an ongoing spell, but the spell wouldn't actually have any effect due to the new immunity.

Skylancer4 |

Skylancer4 wrote:You're saying that it would still be affected by the charm as a skeleton because it was a charmed orc (ignoring immunities for the moment)?I think he was saying it would still be under the effects of an ongoing spell, but the spell wouldn't actually have any effect due to the new immunity.
Swap out outsider for undead than, let's say from a spell or temporary ability. No immunities to worry about.

Skylancer4 |

If the spell's duration is still in effect, I'd think the magic would persist until it ends. After that, though, I'd defer to a DM, since changing creature type that quickly is rather rare.
Unfortunately that leads to things like continual flame sticking around when the torch is destroyed.
Btw where is the rule stating that a spell only checks target on the cast? I can't seem to find a mention of that anywhere. Obviously for instant spells it matters not one bit, but for anything with a duration it does. Everything else in the game revolves around maintaining valid requirements so it makes little to no sense to say a target stays under the effect even if it is no longer a valid target without the rules explicitly saying so. If anything a valid target is the same as a prerequisite for thee spell effect. If you cast a spell on an invalid target the effect fizzles, why wouldn't it be the same if the target becomes invalid after the effect comes into play (barring rules stating there is an exception in place for it)?

Bizbag |
Bizbag wrote:If the spell's duration is still in effect, I'd think the magic would persist until it ends. After that, though, I'd defer to a DM, since changing creature type that quickly is rather rare.Unfortunately that leads to things like continual flame sticking around when the torch is destroyed.
So what? You'd have a glowing piece of broken wood. I don't understand why this was supposed to be a counter-example; broken wood would be a valid target for Continual Flame.
Btw where is the rule stating that a spell only checks target on the cast?
Technically, spells don't check at all. The Immunity entry in the Bestiary only says that a creature with an immunity suffers no damage from their source, or do not suffer from afflictions or conditions triggered. It doesn't technically say the spell fizzles and ends at all.
So if you cast Bane, and one of the targets is a Paladin, he still carries the effect of the spell, but it has no effect on him. If something would cause him to lose his immunity to fear, the Bane would take effect until its duration ended.
I'm not sure I like how this works; I'd generally prefer it if spells simply fizzled, but there's nothing indicating such on the text.

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@DR, not necessarily. There are many "corner cases" where things are valid targets for things, then become invalid targets. Let's say an orc was under the effect of charm person, dies, then is animated by a quickened animate dead. You're saying that it would still be affected by the charm as a skeleton because it was a charmed orc (ignoring immunities for the moment)?
A spell has a target, it only works on those targets, if a target some how changes to something the spell doesn't work on, the spell does cease to function, RAW.
The whole corpse is an object is, as I stated a house rule, but it is implied by quite a few of the rest of the rules.
Wrong example Skylancer4. The the skeleton isn't the orc, it is a different creature. the orc is still charmed, and if the skeleton is destroyed, and then someone use resurrection to bring back the orc, he is still charmed if the spell hasn't run its course.
If the orc is turned into a intelligent undead that retain his personality, say a vampire, the Charm person spell isn't dispelled and still exist, but, as it don't affect an undead, it will not affect the vampire actions.
Again, if the vampire is destroyed and the orc brought back to life, he will still be charmed if the spell duration hasn't elapsed.

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The game has never clarified what happens when the subject of an effect ceases to be a valid target. So just go with whatever makes sense, or whatever makes for a better story.
The game give a set of rules for dispelling a spell. Changing to a invalid target after you are affected by the spell isn't one of the ways to dispel it, so I would say that there are very clear rules on what happen to the spells on you if change to a invalid target for them: nothing.
BTW, you guy realize that you are saying that if a guy is killed by an attack and then brought back to life by Breath of Life, most of the spells on him would have been dispelled?