Celestial Poisons for Ninja?


Wrath of the Righteous


In champions of purity, Alchemists can take a discovery that makes their poisons ignore poison resistance for evil creatures. I have a player who is gonna be playing a ninja, Is there an already written rule for this? Would it not be broken for me to houserule he can take that as a ninja trick?

Thoughts?


You're the GM, so you're the best judge :)
Resource-wise, an alchemist's discovery is about equal to a ninja trick. Make it an 8th level trick as the discovery and I think you're set.


You could also have him take a Torchbearer (Player's Companion: Dungeoneer's Handbook) at 3rd level to pick up an Alchemist. That way he'd be sure have access to celestial poisons by level 9.


I am seeing 5th level for the torchbearer feat, so he would have to wait a while. But I'll talk to my player and see what interests him more, having an alchemist on the team to make them, or taking it as a trick.

Thanks.

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