Mythic Adventures - Sanctum (Su) Q's


Rules Questions


In mythic adventures on pg 19, there's the 6th -Tier Archmage Path Ability called Sanctum , it says it's similar to a Mage's Magnificent Mansion, also "The sanctum takes up a space equal to six 20-foot cubes per tier, shapeable when you first create it as if it were a spell who's area or effect is shapeable. The sanctum is permanent and persistent,"

(1) my first question is whether the Sanctum could be redesigned or changed more than once depending on the needs of the owner of the Sanctum.

(2) when moving the door to a new location rather than simply dismissing it, would any creatures still in the Sanctum still be shunted outside where the first door was located ?

(3) would you count animated objects (as per spell) as creatures for the sake of creatures shunted outside ?

"If you dismiss the door while you
are outside the sanctum, all creatures other than your
familiar are immediately shunted outside. Conjuring the
door automatically dismisses any other active door."

(4) Since the Sanctum is "similar to a Mage's Magnificent Mansion" does it create food as the mansion does (and at what rate)? and are the servant's created visible as per the MMM spell ?


(5) If part of the Sanctum is damaged, would it repair itself or would outside help be needed ?

(6) Can non-magical traps be included in the design layout?


I will bump this in hopes for an answer.

Also, the Sanctum is extra planar so I can open the door to it from anywhere right? Like if I am in one town when I create it can I open a door from another town into the Sanctum or is it location based? For that matter if I'm in the material plane when I create a Sanctum and end up in the Abyss later I can still access it right?


(1) It looks as though once its created, it's set. Your GM may be nice, however, and let you gain another 20-foot cube's worth of customization when your tier raises.

(2) "Conjuring the door automatically dismisses any other active door." Before you create another door, the first one would dismiss instantly, shunting out all creatures (save familiar) inside.

(3) As the object becomes a construct creature, I would say yes.

(4) Yes, Sanctum doesn't remove the food clause, Bon Appétit!. As for the amount, my guess is 32 people per tier (20' cube per tier is 33% more than 6 10' cubes per 2 levels, ergo, 12 people x 2 levels per tier x 33% increase = 32 people. Sanctum does not change the description of the unseen servants, so they are most likely visible.

(5) Unseen servants would most likely be able to repair any object created by the mansion, given time. However, if you furnished your Sanctum with elaborate mechanical apparatuses or expensive crystal everything, I might require outside help.

(6) As the rules would allow you to 'furnish' your Sanctum with a solid gold couch, I'm inclined to believe mundane traps would be fine.

(Bonus from Ultimate2099) Yes. It is not location based. It's your own hermit crab pocket dimension.

Also, though it's not in the rules, I would allow a character to cast a Mage's Magnificent Mansion spell on the sanctum to rearrange it's floor plan and fix any broken furniture (Imagine how bummed a player might feel if he accidentally left the oven on or something and burned his Mythic Sanctum to a crisp and the GM just said, "Too bad. Enjoy the desolate rathole you wasted a mythic path ability on." I would also let a player use a spell such as Dimensional Anchor, Dimensional Lock or Binding during the creation of a construct to bind it to the Sanctum, but it would have to remain inside.

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