Morganstern |
Summary: Party fights against an elemental that creates more elementals
CR of the encounter: mine was for a CR 7 encounter, but could be modified up or down
Typ of encounter: Boss fight/mini game
Background: had a party of 5th level characters that put out way too much damage per hit, but had little teamwork. This aimed to correct that.
Encounter: A group of elementals battle the party near a source of their material (works best with earth elemental, but I made it work with fire) from which a more powerful elemental conjures more of the smallest sized ones (1d4-1 per round). Once there are 4 of the same kind, they combine into one fully healed elemental of the next highest CR, and this continues until either all elementals are destroyed, the elemental lord is killed, or the resource is rendered useless (such as by extinguishing a forest fire).
Comment: my players had a really hard time with this fight, as none of them wanted to work together. Instead, they all tried to do their own thing (fighter kept trying to charge at the elemental lord, Druid kept trying to put out the fire, etc) until one of the dropped. Once that happened, they started working together more.