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My question is formed from reading many class archetypes.
I would like to know if there is a difference in normal fog or magically made fog? and normal difficult terrain and magically made difficult terrain?
my arguments that there is a difference:
Look at these abilities:
Tempest Druid - Inner Sea Magic
Eyes of the Storm (Ex)
At 4th level, a tempest druid can see through 10 feet of magical fog, mist, gas, wind, rain, or similar inclement weather conditions, ignoring any concealment it might grant. This distance increases by 5 feet for every 4 levels beyond 4th. This ability replaces resist nature’s lure.
and
Oracle Waves - APG
Water Sight (Su): You can see through fog and mist without penalty as long as there is enough light to allow you to see normally. At 7th level, you can use any calm pool of water at least 1 foot in diameter as a scrying device, as if using the scrying spell. At 15th level, this functions like greater scrying. You can use the scrying abilities for a number of rounds per day equal to your oracle level, but these rounds do not need to be consecutive.
and
Master of Storms - Path of Prestige
Seasight (Su)
At 2nd level, a Master of Storms can see through fog, smoke, and other obscuring vapors as if they did not exist. This ability functions underwater as well, allowing the Master of Storms to see through thick silt and other aquatic precipitates.
and
Goz Mask(item) - Inner Sea World Guide
A goz mask allows you to see through fog, smoke, and other obscuring vapors as if they did not exist (this ability functions underwater as well, allowing the wearer to see through thick silt and other aquatic precipitates).
This states that only the druid can see through obscuring mist, fog cloud and so on. Everybody can see through fog from natural sources.
Now the terrain question:
Druid - Core
Woodland Stride (Ex)
Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.
and
Ranger - Core
Woodland Stride (Ex)
Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.
Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him.
and
Wild Shadow - ARG
Unfettered Step (Ex)
At 7th level, a wild shadow's woodland stride class feature functions in any difficult terrain within any of his favored terrains, even in areas that are enchanted or magically manipulated to impede motion.
So the spell Feather Step ignores normal and/or magically difficult terrain?

Yora |

This states that only the druid can see through obscuring mist, fog cloud and so on. Everybody can see through fog from natural sources.
No, this says that the special ability of druids only works on magical fog but not on normal fog. The other abilities work on all types of fog, magical and normal.
Feather Step ignores magical and normal difficult terrain.
Woodland Stride does not relate to difficult terrain at all.

blahpers |

Utii wrote:This states that only the druid can see through obscuring mist, fog cloud and so on. Everybody can see through fog from natural sources.No, this says that the special ability of druids only works on magical fog but not on normal fog. The other abilities work on all types of fog, magical and normal.
Feather Step ignores magical and normal difficult terrain.
Woodland Stride does not relate to difficult terrain at all.
Woodland Stride does relate to difficult terrain if the GM rules that the briar/overgrown area impairs movement such that the area is treated as difficult terrain. Woodland Stride allows you to treat such areas as normal terrain for the purposes of determining your movement speed or other impairment.