Nature Mystery Oracle / Rage Prophet


Advice


Well, Nature mystery can be changed but I wold have to edit the character background slightly (My Gm already knows I will be a rage Prophet and little late for me to go back now since I gave him an outline for my background). I love the idea of the Rage Prophet and the background I am going with is a Tribal Society. Do to being the only divine caster (This will be interesting) and the only frontline fighter (Oh lord) this will be an interesting game to say the least. Party is a Gunslinger, a Fighter (Using Bows), a Summoner, and myself. So me and the Eidlon are the front liners, the Summoner will also said he is investing in UMB and will have wands of Cure LWs (We are level 3)

My thought was Barb-Oraclex4-Barb-Rage Prophet 7. My race, Suli (Ehehehe), though I am not sure what to do for feats. I am seeking advice on how to do this.

Also, sorry if this is very jumpy, forgot to take my meds plus I had coffee today (Mistake on my part).

Also 20 Point buy attributes, I also no traits no matter how much I tried, I get to play a suli though (And it is background important at this point so it wont be switching). 3rd level again to repeat that.


Armored Hulk Barbarian grants you heavy armor proficiency at 1st lvl and fast movement at 2nd lvl. You need the lame curse. For Nature mystery I would go with Nature's whispers and Bonded Mount. For the Battle mystery, which I find mechanically better, I would take Weapon Mastery and Surpise Charge. Not saying that you should change your mystery, but take a closer look at battle mystery before you make up your mind. For levels take Oracle4/Barbarian2/Rage Prophet7/Oracle7. You really want Magical Knack, cry at your GM to give you this one at least, otherwise burn a feat for Additional Traits (the other one could be Reactionary). Good rage Prophet Mysteries include See Invisibility, Speak with Dead, Spectral Hand, Unseen Servant, and Whispering Wind. You will also need extra rage feat, as the prestige class gives no additional rage rounds, but another less convenient method of increasing your rage. Extra and Incemental Elemental Assault would be nice feats too, but I dont know if they are better choises than the alternatives. Finally familiarise yourself with rage cycling and consult your GM that it will be allowed in order to have a viable build.

Stats for a Nature Oracle would be:
Str 18 (16+2) (+1 at 8, 12, 16, 20 lvls), Dex 10, Con 14, Int 8 (10-2), Wis 8, Cha 17 (15+2) (+1 at 4 lvl)

I guess that you should specialise in Mounted Combat with the usual feats. At 3rd level you are looking at a Lame Oracle 3lvl with a bonded horse and charisma to AC and CMD. For feats Power Attack and Mounted Combat are pretty much mandatory. However you may want to take additional traits instead of mounted combat at 3rd level, or at 5th lvl at most.

The Exchange

Pathfinder Rulebook Subscriber

once you get rage powers you can also spend feats to get extra rage powers, like the mounted chain of rage powers ( if you focus on mounted rage / divine combat ) which is a natural route with the Nature oracle.

The Exchange

Pathfinder Rulebook Subscriber

if you could go aasimar life oracle/rage prophet.
you can get the channel energy revelation, and use favored class oracle levels to keep it useful for a few levels.

oracle 4/barbarian 2
channel energy as 6th level cleric for 3d6.
supernatural ability, so i think you'd be able to use it during rage... double check though.

if you're going to be the front liner though:
human barbarian 4/oracle 2 invulnerable rager
1. endurance , h. power attack, 3. diehard, 5. stalwart, 7. furious focus and later improved stalwart when you get bab +11
fight defensively, and get a furious weapon, and the reckless abandon rage power.

you'll get DR 2/- from barbarian.
stalwart will , when fighting defensively, let you trade the +2 dodge bonus to AC for +2 to your DR. so you'll be at DR 4. DR 5 if you put enough ranks in Acrobatics.
+1 furious weapon will bypass DR silver and cold iron.
you won't care about low AC, so you can drop dex, power attack. And reckless abandon will let you offset a bonus to hit for a penalty to your AC, and counteract power attack penalty.

its not much, since you won't be able to take Greater Damage Reduction, and your DR won't progress with Rage Prophet levels. but the DR should help you front line. and more levels of Barbarian will help you survive, and rage longer.


My idea of a Suli Nature rage prophet. Vanilla Oracle lvl 11, Armored Hulk Barbarian lvl 2, Rage Prophet lvl 7
Str 18 (16+2) (+1 at 8, 12, 16, 20 lvls), Dex 10, Con 14, Int 8 (10-2), Wis 8, Cha 17 (15+2) (+1 at 4 lvl)
Favored Class: Oracle, bonus hp every level

1 Oracle Revelation: Nature mystery, Lame curse, Bonded Mount, Power Attack
2 Oracle
3 Oracle Revelation: Nature’s Whispers, Mounted Combat
4 Oracle
5 Barbarian Additional Traits (Magical Knack, Berserker of the Society)
6 Barbarian Power: Moment of Clarity
7 Rage Prophet Ride-by-Attack
8 Rage Prophet Spell: See invisibility
9 Rage Prophet Spirited Charge
10 Rage Prophet Spell: Speak with Dead
11 Rage Prophet Extra Rage
12 Rage Prophet Spell: Arcane Eye
13 Rage Prophet Trick Riding
14 Oracle
15 Oracle Mounted Skirmisher
16 Oracle Revelation: Natural Divination
17 Oracle Incremental Elemental Assault
18 Oracle
19 Oracle Extra Rage Power: Superstition
20 Oracle Revelation: Erosion Touch

For you horse you want the feats Power attack, Improved Overrun, Light Armor Proficiency, Dodge, Weapon Focus Bite, Improved Natural Attack (Bite), Improved Natural Armor


At the above build change extra rage power: superstition with the quicken metamagic feat. Way more useful at 17 or 19 lvls than the alternatives.


For the mount consider the charger archetype. Raise Str at every opportunity. For the feats I would go:
1.Light Armor Proficiency
3.Power Attack
5.Improved Overrun
7.Charge Through
9.Greater Overrun
11.Cornugon Smash
13.Intimidating Prowess
15.Medium Armor Proficiency
17.Heavy Armor Proficiency

For weapon you want a Furious greatsword with as high enchantment bonus as you can get. Maybe Holy too, if facing lots of evil outsiders.


For weapon you want a furious LANCE, the greatsword I mentioned above is a mistake.


Thank you guys very much for your input. I would have gotten back and thanked you sooner had it not been for some medical issues I was handling over the week.

I may comment again after reading through and absorbing the info more. I glanced and saw some interesting things though, some things I had clearly missed.

Also, lots of evil outsiders is very much a possibility.


Hope your health is better now. Anyway let me inform you that the feat progression of the animal companion is defferent than that of the PC. I was not aware of that at the time, so the feats for the mount are wrong. There is also some conflict between Spirited Charge and Mounted Skirmisher, maybe is better if you substitute the latter with the beast totem line, like this. I also added Reckless Abandon as a late game choice, since beast totem fixes partly your AC:

1 Oracle Revelation: Nature mystery, Lame curse, Bonded Mount, Power Attack
2 Oracle
3 Oracle Revelation: Nature’s Whispers, Mounted Combat
4 Oracle
5 Barbarian Additional Traits (Magical Knack, Berserker of the Society)
6 Barbarian Power: Moment of Clarity
7 Rage Prophet Ride-by-Attack
8 Rage Prophet Spell: See invisibility
9 Rage Prophet Spirited Charge
10 Rage Prophet Spell: Speak with Dead
11 Rage Prophet Extra Rage Power: Lesser Beast Totem
12 Rage Prophet Spell: Arcane Eye
13 Rage Prophet Extra Rage Power: Beast Totem
14 Oracle
15 Oracle Extra Rage Power: Greater Beast Totem
16 Oracle Revelation: Natural Divination
17 Oracle Extra Rage Power: Reckless Abandon
18 Oracle
19 Oracle Extra Rage Power: Superstition
20 Oracle Revelation: Erosion Touch


With the correct animal companion feat progression you should have. I will also suggest to ditch the charger archetype since you lose the share spells feature which is very useful to you:

1. Light Armor Proficiency
2. Power Attack
5. Improved Overrun
8. Improved Natural Weapon (bite)
10. Charge Through
13. Greater Overrun
16. Improved Natural Weapon (hooves)
18. Eldrich Claws

Remember to raise the Int of your horse to 3 so that it can learn all the feat and be able to understand you without tricks. I did not take the rage powers ferocious mount and greater ferocious mount because of the limited rage rounds that you have per day.


XMorsX wrote:

With the correct animal companion feat progression you should have. I will also suggest to ditch the charger archetype since you lose the share spells feature which is very useful to you:

1. Light Armor Proficiency
2. Power Attack
5. Improved Overrun
8. Improved Natural Weapon (bite)
10. Charge Through
13. Greater Overrun
16. Improved Natural Weapon (hooves)
18. Eldrich Claws

Remember to raise the Int of your horse to 3 so that it can learn all the feat and be able to understand you without tricks. I did not take the rage powers ferocious mount and greater ferocious mount because of the limited rage rounds that you have per day.

Bonded mount says they have at least an Int of 6 so that wont be a problem.

And I am doing a bit better.


Luecian wrote:
XMorsX wrote:

With the correct animal companion feat progression you should have. I will also suggest to ditch the charger archetype since you lose the share spells feature which is very useful to you:

1. Light Armor Proficiency
2. Power Attack
5. Improved Overrun
8. Improved Natural Weapon (bite)
10. Charge Through
13. Greater Overrun
16. Improved Natural Weapon (hooves)
18. Eldrich Claws

Remember to raise the Int of your horse to 3 so that it can learn all the feat and be able to understand you without tricks. I did not take the rage powers ferocious mount and greater ferocious mount because of the limited rage rounds that you have per day.

Bonded mount says they have at least an Int of 6 so that wont be a problem.

And I am doing a bit better.

Even better. What do you do better?


XMorsX wrote:


Even better. What do you do better?

I was talking about my health, the post before you had hoped my health was doing better.


Yes I see, it's been a while since I post here. Well, nice to hear it. Keep it like this.


XMorsX wrote:
Yes I see, it's been a while since I post here. Well, nice to hear it. Keep it like this.

I understand Mors. I am going over things now with my RP, should be a fun build.

Also, there really is not a lot of feats for mounted combat huh?

Also the Armor Check penalty is going to hurt, other than being a cavalier is there a way around this or lessen it (Well, also other than Mithril armor.)


You could substitute the trait Berserker of the Society with Armor Expert. I am not sure if this is teh best move, but it will definately help you.

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