The honor system in Mendev


Wrath of the Righteous

Dark Archive

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Hello everyone,

I just started to run my campaign of The Worldwound Incursion, and I gotta say that so far this campaign is superb, and most of my players had a blast while playing.

While running the game, however, I decided to introduce the Honor system into our game. Half of the reason is because I feel it complements the setting. The other half is because I want to give it a try. Has anyone else done this as well?

Also, for anyone interesting into adding the system to their campaign, I'm using the basic Honor code plus the Chivalry code, and adding a few extra events of my own. Such are:

-Cleaning and consecrating altars of non-evil deities: +2 Honor.
-Protecting the Innocent, even when one's life is in danger: +2 Honor.
-Turning an Evil aligned humanoid or monstrous humanoid back into the path of good: +5 Honor.
-Turning a creature of the Evil Subtype back into the path of good: +20 Honor.

Do you guys have any suggestions for things I could add to that list? :D


-destroying alters of evil gods?
-slaying a powerful outsider?
-slaying a evil leader? (when you can't redeem them)

Silver Crusade

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I am using a following.

Chivalric Code, Political Code, General in full

From criminal code, I added End a long-running feud + Willingly take the fall for a higher-ranker, become guildmaster.

From Samurai Code, Adopt strict code of honour, destroy a shrine from opposing power, protect a shrine, slay an honorable opponent who has surrendered(x2 though so -10)

Basically actions my heroes do for the greater good are worth Honour, if its a good act and beyond the average persons actions, it may be worth honor.

I do like the idea of adding some for redemption related actions. Not just the killing of a evil/outsider but turning them to good.

For example..(spoiler is from one of the adventures so far in this path)

There is an old Ifrit Sergeant (Warlord 1, Fire Elemental Sorc 1) who fought in countless battles and skirmishes over the years, hes hired his blade out for 20 years now.. has a small command staff (downtime - organization)

Next is two Lizardman Kings, both born of the same tribe. They decided one day that killing humans and gnomes and sacrificing them to demons and other gods of chaos was wrong. Without speaking the two of them at the same moment, drove their war tridents into the face and side of the high shaman and ended up slaughtering their whole tribe of lizardmen. Saving some 200 starving and weakened slaves from being killed. They are almost cavalier in beliefs, most honorable of all pcs, though they are chaotic.

Spoiler:
In the caves below town, the party is split up down there. This portion of the tale is about three of them.

The three of them have defeated 5 Darkmantles, are about half dead, npc's are fully healed (pcs used a their only healing potions on the npcs) They come into the next room (which i tripped in size and turned into a mushroom farm)

Order of Initative

16 An arrow flies out from the darkness beyond their vision. It strikes Lizardmen 1 critically for 2 points of damage.

13 In response lizardmen 1 turns his war trident points down into the ground in a peacefully motion.

12 Lizardman 2, shrugs and steps adjacent to lizardman 1 and does the same thing.

6 Ifrit hangs axe on belt lowers his shield and steps between the two Lizardmen Kings. Attempts diplomacy check, (aided by both lizardmen) rolls a 20 (for S&G's even though we do not confirm 20's, rolls a 2nd 20) "Please do not attack us, we offer Strawberry preserves in exchange for save passage beyond your mushrooms."

Next round

16 The crazy CE Old man in the caves rolled an opposed bluff check.. I roll a 20. He comes out and pretends that he thought they were the darkmantles and he was trying to help.. It was in his best interest to not die to to the party and let them pass. Especially since he could get some strawberry preserves.

That random backpack back in one the caves, i changed around what was in it, and they found a couple jars that survived the fall.

I awarded 5 honour to Lizardman1, and 3 to both the other heroes.


Epic Awesomeness!

Dark Archive

Klokk wrote:

I am using a following.

Chivalric Code, Political Code, General in full

From criminal code, I added End a long-running feud + Willingly take the fall for a higher-ranker, become guildmaster.

From Samurai Code, Adopt strict code of honour, destroy a shrine from opposing power, protect a shrine, slay an honorable opponent who has surrendered(x2 though so -10)

Basically actions my heroes do for the greater good are worth Honour, if its a good act and beyond the average persons actions, it may be worth honor.

I do like the idea of adding some for redemption related actions. Not just the killing of a evil/outsider but turning them to good.

For example..(spoiler is from one of the adventures so far in this path)

There is an old Ifrit Sergeant (Warlord 1, Fire Elemental Sorc 1) who fought in countless battles and skirmishes over the years, hes hired his blade out for 20 years now.. has a small command staff (downtime - organization)

Next is two Lizardman Kings, both born of the same tribe. They decided one day that killing humans and gnomes and sacrificing them to demons and other gods of chaos was wrong. Without speaking the two of them at the same moment, drove their war tridents into the face and side of the high shaman and ended up slaughtering their whole tribe of lizardmen. Saving some 200 starving and weakened slaves from being killed. They are almost cavalier in beliefs, most honorable of all pcs, though they are chaotic.

** spoiler omitted **...

Wow, your players are vastly better than mine, to be quite honest.

I think redemption (depending on the God and Ideology of the PC) should play a big role though the adventure, even from 1st level.

The cleric is still a long way from getting the Atonement spell, but that just mean they must help other reach good by only mortal means, which is a much bigger and rewarding challenge in the end of the day.

I'm hoping that the PC's won't just kill the CE dwarf, but they try to save him from himself and try to restore his sanity. We'll see how that works out.

Dark Archive

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For those interested, here's my homebrew'ish Mendevian code:

Mendevian Code of Honor wrote:


* Become a Saint of a religion of a Good aligned God: +50 Honor.
* Become a lord or similar rank: +20 Honor.
* Survive a lengthy exploration to the Worldwound (*1): +20 Honor.
* Redeem a creature with the evil subtype: +20 Honor.
* Adopt a strict code of honor: +8 Honor.
* Redeem a mortal creature that has fallen to evil: +6 Honor.
* Acquire vassals: +4 Honor.
* Offer sanctuary and defend that offer: +3 Honor.
* Swear fealty to a lord: +3 Honor.
* Defeat a challenging Demon (CR 2 or more higher than APL): +2 Honor.
* Protect a holy site to a Good aligned God: +2 Honor.
* Purify and clean a holy site to Good aligned God if it has been trained by Evil: +2 Honor.
* Destroy a shrine that's dedicated to a Demon Lord: +2 Honor.
* Protect an innocent against significant odds (CR 2 or more higher than APL): +2 Honor.
* Swear a major oath and uphold it: +2 Honor.
* Help others in need without expecting rewards: +2 Honor.
* Win a tournament: +2 Honor.
* Accept an enemy's "parole":http://www.thefreedictionary.com/parole: +1 Honor.
* Participate in a tournament: +1 Honor.
* Use social status to gain advantages over others: -2 Honor.
* Accept an enemy's parole and refuse to honor the ransom: -2 Honor.
* Be betrayed by a "redeemed" foe: -2 Honor.
* Be convicted of a petty crime: -2 Honor.
* Offer sanctuary and betray it: -4 Honor.
* Swear a major oath and break it: -4 Honor.
* Win a tournament by cheating: -5 Honor.
* Allow others to fall to Evil ways: -10 Honor.
* Turn to the ways of Evil: -20 Honor.
* Ally with Demon Worshipers: -50 Honor.

-------------

1 = This exploration must last more than a month.

Silver Crusade

I wouldnt say that they are vastly better then yours. My guys all have been gaming for decades, even the gal at the table has been gaming for a couple of years, and works renn fairs for a living. Im blessed and cursed with my table. Of the ten people i have playing in this adventure path, 3 have been playing for 5 years beside her & the other 6 of us started 25+ years ago. So my table has around 170 of gaming experence between us all. You would think having gamed together for that long that one would be able to predict how the players will react to situations. But no.. That part i linked above.. i did not expect at all.

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