Getting over elemental resistance.


Advice


I'm running a Wrath of the Righteous campaign and one of my players is a Silver Dragon Blooded Sorcerer, so he's going into the game with a heavy cold focus.

Demons however, have a cold resistance of at least 10.

Are there any feats, traits, powers, etc that he can take to help limit this problem?


bribe the GM with food


Snowleopard wrote:
bribe the GM with food

I'm fat enough already.


I would say allowing a custom feat to ignore resistance up to 1/2 caster level might be reasonable. That means at most reducing resistance by 10 at level 20. Something like this:

Elemental Penetration
Prerequisites: Elemental Focus
Benefit: Targets with an elemental resistance matching the Elemental Focus have a penalty to that resistance against your attacks equal to 1/2 your character level (up to the target's resistance).

Sovereign Court

Stabbald wrote:
Snowleopard wrote:
bribe the GM with food
I'm fat enough already.

I've always thought that the fat condition make the creature Vulnerable to Food Damage.

Though, to answer the question, the Winter Witch prestige class cuts through cold resistance (and later immunity), though since they've already gone Sorcerer, this probably isn't the path for them. Honestly, if they're built to blast as hardcore as possible, the only thing that should truly stop them is immunity vs Cold; 10 is merely a speed bump. Alternatively, the sorcerer can take a few control/buff spells like Dimensional Anchor or Haste later on to be useful while fighting demons without having to worry about anything but Spell Resistance (which he should have Spell Penetration already, anyways, as a blaster.)

In short, building up that one trick pony will (and should) fall short once you get to the part of the course it isn't good at; a little diversification works wonders later on.


Well the Demon lords all have immunity to electricity and resistance 30 to everything else. Some say this hoses complete builds in the same way that their immunity to mind-effecting effect hoses others. And while we're at it, they're also have immunity to energy drain and death effects.

There goes evocation, enchantment and most of necromancy...

It's a tricky one for sure, on one hand you need the top level monsters to be double hard but on the other if it's too easy to hurt them they ain't gonna be much of a threat.

For you're player, he needs focus, greater focus, penetration and greater penetration plus as high a casting stat as he can get. Then he needs a witch to misfortune the demons and hope they fail their saving throw. Then his damage needs to be high enough that the minus 30 still leaves enough damage left to actually hurt it and be worth the action. I guess a greater meta magic rod of maximize would also help here, it's a mere 121500gp's.


I forgot one thing.

You better get piercing spell too because even if you're, say, level 20 with the +2 from spell penetration and greater and the mythic version for an addition +2, your +29 bonus is still going to struggle to achieve the 46 spell resistance target you'll need to effect the creature.


Yeah, 10 cold resistance isn't really that bad and the sorcerer should just accept that you can't be amazing all of the time. Just imagine what it feels like to be a 3rd level fighter with a longsword against a werewolf (DR 10/silver). Or, heck, a level 1 rogue with a dagger against a skeleton (DR why are you bothering to attack?). Such is the life of a hero.


stuart haffenden wrote:

I forgot one thing.

You better get piercing spell too because even if you're, say, level 20 with the +2 from spell penetration and greater and the mythic version for an addition +2, your +29 bonus is still going to struggle to achieve the 46 spell resistance target you'll need to effect the creature.

The mythic version of spell penetration adds your tier, so that would be something like a +37 by the end. 46 seems a little high, compared to the other demon lord I saw, who had like 38.

Scarab Sages

The Rime Spell metamagic would let his cold spells entangle the enemies, so even if he's losing some damage, he'd have a useful extra cold-themed effect. A lesser rime metamagic rod is only 3000gp.


If he plays a proper blaster resitance is futile (though elemental immunity sucks). Rime is great or he should have a look at dazing for even more control. There are some pretty good blaster duies on this forum. Also MM rods are quite cheap, so an elemental rod allows to adopt the element "on the fly".


Gherrick wrote:

I would say allowing a custom feat to ignore resistance up to 1/2 caster level might be reasonable. That means at most reducing resistance by 10 at level 20. Something like this:

Elemental Penetration
Prerequisites: Elemental Focus
Benefit: Targets with an elemental resistance matching the Elemental Focus have a penalty to that resistance against your attacks equal to 1/2 your character level (up to the target's resistance).

As a follow-up:

Improved Elemental Penetration
Prerequisites: Elemental Focus, Elemental Penetration
Benefit: Targets with an elemental resistance matching the Elemental Focus/Penetration have a penalty to that resistance against your attacks equal to your character level (up to the target's resistance). Targets with an elemental immunity instead are considered to have Improved Evasion (half damage on a failed save, and none on a successful save).


Worry not!

There are mythic powers and feat's that...

Make the monster roll twice for saves and take the lower result.
Ignore spell resistance altogether.
Add 50% damage.

And if you take the mythic spell penetration and elemental spell the bonuses to your DC's are doubled. Plus you'll have a casting stat of at least 30 and the mythic fireball does d10's. So your DC's will be around 32 for a fireball.
Average damage being 82 and they'll probably fail the save which results in 52 damage getting through to a demon lord - not too shabby.


Oh and that's without intensify which you can add for free via another power.

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