Land of the Everboor


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Liberty's Edge

Lob: Behind the door is an elephant-size room with a big pile of elephant food and elephant droppings.


FYI, we're supposed to be getting high winds around here tomorrow through Monday, and it's not uncommon for us to lose power and/or Internet (goes with living in a rural area). I'll check in as often as I can.

Liberty's Edge

Orrighty, SJ has to temporarily assist her people in her homeland in...*rolls* The Province of Everlost?


You betcha. AKA the Whine Country.

Liberty's Edge

*I will check the room for secret doors and stuff*

Finding secret stuff 1d20 + 7 ⇒ (11) + 7 = 18

Liberty's Edge

RC: You see a small vent.

Liberty's Edge

* I will inform the party of my discovery proving once and for all that rogues are not useless*

*and continue to sort through the elephants treasure

Liberty's Edge

Not a lot.


Okay, "Everlost" is all squared away.

Liberty's Edge

RC told you of a small vent. You are aware the urine pit is illusory.

Liberty's Edge

* When I say treasure I mean in the room that the elephant came out of*

What size is the small vent? I will check for traps

trapfinding 1d20 + 7 ⇒ (20) + 7 = 27

SJ i'm glad you were not blown away we were supposed to have wind here but was not an issue


I don't see the elephant in the room.

Liberty's Edge

RC: Elephant size. No traps.

Liberty's Edge

*Addresses party*

"Would you like to go through this small elephant sized vent or investigate the pit of urine"


"I don't think there's a pit of urine there; it seems wrong. I can't tell what's really there, though. I'm afraid I didn't look too closely."

It fooled us. The wind didn't really start until this morning, and we did lose power for awhile. Had to reboot the modem twice. :(

Liberty's Edge

Everyone else, Will Save with a +2 Bonus


Will: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23

Liberty's Edge

OMH: It IS an illusion.


Muckle darmed majykks! S'go the other way.


Will save +2: 1d20 + 7 ⇒ (16) + 7 = 23

Liberty's Edge

You too.

Liberty's Edge

Will save 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15


Okay... So we have a urine pit illusion at the bottom of the stair here, and on the other side a door?

Liberty's Edge

Rc also.

Liberty's Edge

*Well If no one objects I will open the elephant sized vent and scout 15'ahead of party*

Stealth 1d20 + 7 ⇒ (9) + 7 = 16

Liberty's Edge

The vent turns upward.

Liberty's Edge

*Wow there's a rousing response*

*Ok I will move forward..stealthfully and looking for traps*

Stealth 1d20 + 7 ⇒ (15) + 7 = 22

Traps 1d20 + 7 ⇒ (20) + 7 = 27


*Hey, if you need a cheering section, ask The Roc's millions (and millions) of fans. Now, keep stealthing.*

I watch. Keeping a close eye on the ears. I do not trust those ears.

Liberty's Edge

You see another elphant falling down the vent. Reflex Save, RC.

Dark Archive

Lovely, a choice between Pee & Pachyderms. (New game system?) Who designed this dungeon?

Spoiler:
Damn kids and job and other RL stuff keeping me away from goofy games. 8^)

Liberty's Edge

Reflex 1d20 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

RC: You just succeed.

Liberty's Edge

*Do I get a roll to disbelieve as I've already seen 1 elephant illusion*

Liberty's Edge

The elephant which landed in front fo you just seemed pretty real!!!

Liberty's Edge

Alright then continue up the elephant vent...stealthfully and looking for traps especially ones involving rolling elephants

stealth 1d20 + 7 ⇒ (14) + 7 = 21

elephant trapfinding 1d20 + 7 ⇒ (14) + 7 = 21

Liberty's Edge

You find a big trapdoor you hadn't noticed earlier, as well as a series of pressure plates on the floor and a broken wire connected to the door.

Liberty's Edge

I will mark the pressure plates with chalk as well as point them out to the party.

And attempt to open trapdoor..stealthfully

Liberty's Edge

It's where the elephant came from.

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*Does this tunnel continue forward?*

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No.

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*Ok so nothing through the trapdoor and the tunnel has ended, I will head back into the room with illusionary urine pit trap*

No other exits besides the stairs leading up?

Liberty's Edge

Ayup.

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Head back up top and look around

Liberty's Edge

You see the fortress.

Liberty's Edge

Head on over towards the fortress


Hey, ear boy is running!!!

"MMMMMMMMG!!!"

I follow ear boy.

Liberty's Edge

You guys are IN the fortress. That's where the dungeon IS.

Liberty's Edge

*Sorry the brainwashing cultists have screwed up my bearings, so we are inside a fortress how many buildings are inside of the fortress*

Liberty's Edge

Just the one you were formerly in.

Liberty's Edge

Walk around and search the grounds inside fortress walls, looking for any other secret entrances or traps

Trap and secret stuff finding 1d20 + 7 ⇒ (20) + 7 = 27

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