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Lobriathus Berwell's page

74 posts. Organized Play character for Arazyr.

Full Name

Lobriathus Berwell, a.k.a. "Lobber McCoy"




Alchemist 1







Special Abilities

Master Tinker, Pyromaniac, Keen Senses, Obsessive, Alchemy (Su), Bomb (Su), Mutagen (Su)








Common, Gnome, Sylvan; Dwarven, Elven, Goblin.



Strength 10
Dexterity 15
Constitution 12
Intelligence 17
Wisdom 8
Charisma 12

About Lobriathus Berwell

Lobriathus Berwell a.k.a. Lobber McCoy
Male Gnome Alchemist (Grenadier) 1
CN Small Humanoid (gnome)
Init +2; Senses low-light vision; Perception +5
AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size)
hp 9 (1d8+1)
Fort +3, Ref +4, Will -1
Speed 15 ft.
Melee Gnome Hkd Hammer +1 (1d6/x3/x4)
Ranged Bomb +4 (1d6+3 Fire/x2)
Special Attacks bomb 1d6+3 (6/day) (dc 13)
Spell-Like Abilities
. . 1/day—dancing lights, flare (DC 11), prestidigitation (DC 11), produce flame
Alchemist (Grenadier) Spells Prepared (CL 1):
1 (2/day) True Strike, Bomber's Eye
Str 10, Dex 15, Con 12, Int 17, Wis 8, Cha 12
Base Atk +0; CMB -1; CMD 11
Feats Extra Bombs, Martial Weapon Proficiency (Gnome hooked hammer), Throw Anything
Traits Brastlewark Businessman, Mathematical Prodigy (Knowledge [engineering])
Skills Acrobatics -1 (-9 jump), Appraise +7, Climb -3, Craft (alchemy) +11 (+12 to create alchemical items), Disable Device +4, Escape Artist -1, Fly +1, Heal +3, Knowledge (engineering) +9, Perception +5, Ride -1, Sleight of Hand +3, Stealth +3, Swim -3; Racial Modifiers +2 Perception, alchemy +1
Languages Common, Dwarven, Elven, Gnome, Goblin, Sylvan
SQ master tinker, mutagen (dc 13)
Other Gear Studded leather armor, Gnome Hkd Hammer, Alchemy crafting kit, Backpack (7 @ 11.13 lbs), Bedroll, Blanket, winter, Flint and steel, Formula book, Silk rope, Thieves' tools, Trail rations, 35 GP, 9 SP
Special Abilities
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (6/day) (DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Master Tinker You are proficient with any weapon you have personally crafted.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Flaming red hair, grey eyes and bronzed skin make this gnome look like he might have genie blood. Short, even for a gnome, but has a fit, almost athletic build. He dresses simply, for a gnome, mostly in red and orange, but with some blue thrown in for color. His backpack and belt pouches are full to bulging with bottles, flasks and vials of all sorts, filled with various concoctions. A mischevious glint shines in his eyes even when he looks otherwise calm.

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