PFS - Immolator build questions


Advice

Silver Crusade

Still pondering what to do with an Ifrit
I have been thinking on an Immolator archetype Inquisitor. To reduce the stat investment I felt like using the Elven Curved Blade enchanted with Agile.

Stat ideas:

Str: 10
Dex: 14 +2
Con: 10
Int: 10
Wis: 16 -2
Cha: 14 +2

-or-

Str: 10
Dex: 14 +2
Con: 10
Int: 13
Wis: 16 -2
Cha: 12 +2

Other ideas?

I felt like picking up Power Attack, Weapon Finesse, and then there's the challenge of how to get proficient in the Curved blade. Anyone know if I can do that with a trait? Heirloom Weapon would allow it, but then I couldn't have it made from a special material later (I have a weakness for Adamantine). Alternatively I could adopt a reach weapon but I would have to stat out differently, and mitigating the loss of Wisdom is already very expensive. Weapon choice is definitely something I'm unsure about, but I am fairly convinced I want to go with a two-handed build instead of ranged. I'm open to any suggestions.

How effective are Intimidate enhanced combat options? I haven't sat a table with a character who uses them yet, and while the numbers look good I'm still a little uncertain. Especially considering some of the feat investments.

What are your thoughts on losing Bane for Flaming and Greater Bane for Flaming Burst?

I could stick with the Fire Domain, which is pretty terrible, or I could look elsewhere as long as Fire is in the profile. I am pretty certain I'll trade out Fire Resist 5 for Wildfire Heart (+4 Init). If I drop the Fire Domain (I would select either Ash or Smoke, to be honest) I would also trade Fire Affinity for Fire in the Blood (limited fast healing) and Burning Hands for Enlarge/Reduce (including Ifrits, though it specifies OTHER Ifrits, which makes me sad)

I have some trepidation on replacing Smiting, which offers many ways to overcome DR, for Immolation, which reduces Fire Resistance exclusively.

To pad out the spell selection how viable is Expanded Arcana for spontaneous casters? One of the reasons I want to use a two-handed weapon is to reduce feat requirements so I can pad out in other areas, and this one was a concern.

I really, really love UMD, any arguments as to why I should not take Dangerously Curious as a Trait? (Namely, two other traits that further my other investments)

Current Design Intent Summary:
Use the Elven Curved Blade to capitalize on Flaming Burst additional critical properties. Compensate for low Wisdom with items and spells that do not require saves or have layered effects. Go first with absurd initiative bonus and avoid surprise with absurd perception.

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