Stealth, and 5ft. steps.


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james maissen wrote:


I'm thinking it's the later, which is why I'm giving different examples.

-James

I appreciate your using different examples but they all include some sort of cover/obscurement of a form of observation. I have no problem with the points you are making they can stealth in the fog etc. the opponent can use perception to find the square they are in, I'm fine with that.

BBT spends a lot of time in the books trying to optimise his characters and whilst I think he sometimes can't see the wood for the trees, at least he's doing unusual and interesting builds. He also PROVOKES debate, the cheeky thing, whilst looking for confirmation of his rule interpretations. Which can be very interesting and useful.

It's the interpretation of the stealth rules that says "I can be fighting you in a brightly lit room and I can take a step back and vanish", that bothers me. It just doesn't work for me, a bit too dodgy Kung Fu movie Ninja.

And whilst I take your point about the Disable Device, I think that Knock is a poor man's Disable Device rather than the other way round.

A rogue can sneak up and do a massive amount of damage, then they need to work at it, get flanking or feint etc. Stealth is for sneaking up and sneaking away.


Bizbag wrote:


When you Snipe, you start in Stealth. After you attack, you are Revealed. You have permission to Stealth again because you meet all criteria.

I must admit I thought the roll was to stay concealed?

Quote:
You take a –20 penalty on your Stealth check to maintain your obscured location

Maintain rather than hide again.

Though I agree with BBT he can stealth as part of another action, usually movement. As for the 5' step bit; extrapolating from the snipe rules, how about you have to be at least 10' away from some one to hide/re-hide/maintain your obscured location from them? It's the closest I can find to a rule on the space/distance you need to hide.

Fog/mist/undergrowth etc usually give you an idea of how "obscuring" it is in the description, say 5' between you for total concealment. So a 5' step in fog would do...

Grand Lodge

We are discussing extraordinary, and supernatural heroes, using extraordinary, and supernatural abilities, to do extraordinary, and supernatural things.

Just because it's not a spell, doesn't mean it should be seen as impossible for those heroes who don't cast spells.

By the way, let's not resort to personal sniping.


I apologise if you consider that to be personal sniping it wasn't intended to be. I find a debate with you involved always touches on new things/rules/ideas.

Extraordinary but within a set of rules to try and balance them, make them playable, it's a game after all.

Why shouldn't things be impossible without spells/supernatural abilities? Surely that's why you have class and race choices to provide spice and variety, benefits and drawbacks.

Grand Lodge

The Troll regenerates as an extraordinary ability.

Unless otherwise specified, feats and class abilities are extraordinary.

This would mean feats like Hellcat Stealth, are extraordinary abilities.

From the PRD:

PRD wrote:
Extraordinary Abilities: These abilities cannot be disrupted in combat, as spells can, and they generally do not provoke attacks of opportunity. Effects or areas that negate or disrupt magic have no effect on extraordinary abilities. They are not subject to dispelling, and they function normally in an antimagic field. Indeed, extraordinary abilities do not qualify as magical, though they may break the laws of physics.


What we are really discussing is action economy, nothing else.

Extraordinary and supernatural have no bearing on the discussion. They are only categories used to describe how they interact with other features of the game.

There are two questions that will lead to the correct answer and they have nothing to do with the build provided as an example. They come from the most basic parts of the game, yet neither question has ever been directly proven either way.

--------

Question 1: "What type of action (no, free, immediate, swift, move or full) is stealth when NOT used in the NORMAL way, or while SNIPING?"

Question 2: "Does a 5' Step (not a 5' move action) count as movement to trigger an effect of a skill or ability that happens as part of movement? Examples include stealth and drawing a weapon with +1 BAB."

--------

Clearly you can move 5' as a move action and stealth if you have a trigger. This build has a lot of triggers, so he is basically invisible all the time. It is powerful, but the power of the build has nothing to do with these questions because they are on the most basic parts of the game, not some advanced, hard to find rules.

The outcome just makes those advanced, hard to find rules awesome or truly amazing.

Grand Lodge

Well, Stealth does not explicitly require movement.

It is however, that, normally, it is part of movement.


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Komoda wrote:
Question 1: "What type of action (no, free, immediate, swift, move or full) is stealth when NOT used in the NORMAL way, or while SNIPING?"

From the RAW, you only have three choices:

1. "Usually None."
2. "Part of a move action".
3. A Move Action, if done after a ranged attack to avoid breaking cover.

And it's worth noting that, actually reading the sniping rules, there's a huge difference between that single-shot snipe and someone doing anything else, followed by stealthing.

Why?

Sniping wrote:
If you've already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location.

Emphasis mine, and worthy of consideration. I grant that it could be more clearly spelled out, but I read that as saying that success on this check means you never broke out of stealth, even during the attack.

Sniping Scenario:
-Attacker is hidden.
-Attacker attacks from stealth, with "sniping" rules, still (potentially) hidden.
-Attacker makes stealth check, as move action, if successful, still hidden.

In this version, the successful stealth check means you are never subject to so much as a readied action. You are (effectively) invisible throughout.

Full-Attack Scenario
-Attacker is hidden.
-Attacker makes full-attack from stealth, immediately revealing himself, thus is subject to readied actions, attacks of opportunity, etc.
-Attacker makes stealth check, as part of any legal movement, in this case a 5' step (movement not being more clearly defined by the rules).

Now, this is at least as open to interpretation as anything else we've discussed in this thread. However, I think this addresses much of the action economy concern.

Super-rogue pulls off his trick once, next turn, the wizard is readying a Hold Person, the fighter a grapple/trip attempt, rogue/ranger have tanglefoot bags out, etc. It's a one-shot, one-trick tactic that rapidly runs into problems once the opponent catches onto it.

Komoda wrote:
Question 2: "Does a 5' Step (not a 5' move action) count as movement to trigger an effect of a skill or ability that happens as part of movement? Examples include stealth and drawing a weapon with +1 BAB."

While I acknowledge your concerns about the action economy that back this question, unless and until an FAQ comes out against the term "movement" from either Paizo or Oxford, movement == movement. If you move (regardless of how far, or with what action type), you have moved. And that's called movement. If we cannot use the English language to interpret non-specific rules terms, we cannot play Pathfinder. If you don't like the result of general-use English language, request Paizo clarify their intent, rather than arguing against the written word.


blackbloodtroll wrote:
james maissen wrote:
blackbloodtroll wrote:

Well, imagine a PC fighting in the dark.

He attacks, then 5ft. steps out of the enemies Darkvision range.

He can use Stealth as part of this?

Did he start observed?
Let's say, yes.

Then baring a special ability or other exception, he cannot use stealth against someone that can observe him.

Once he has achieved total concealment, then he can benefit from stealth against said target.

In this case, the enemy knows the square to which he has moved. Should the enemy moves forward, then:

1. If the PC has cover/concealment relative to the enemy, then the enemy will need to use perception to perceive the PC though he reasonably surmises that he is in that square.

2. If the PC does not have cover/concealment relative to the enemy, then the enemy sees him normally.

To the others:

Sniping is a special action that essentially allows one to fire a 'bolt out of the blue' you never see the sniper, you just have an arrow pointing in the direction of the attack. Otherwise the sniper would become observed and would need to find full cover/total concealment to be able to hide again.

This is different from shooting someone while hidden, becoming visible, and then moving to and through a space giving full cover/concealment.

-James


CountofUndolpho wrote:
I appreciate your using different examples but they all include some sort of cover/obscurement of a form of observation. I have no problem with the points you are making they can stealth in the fog etc. the opponent can use perception to find the square they are in, I'm fine with that.

Without special abilities or the like, this is what you need in order to use stealth against a target.

In analyzing rules (especially if you are looking to house rule), it is essential for you to break down the problem.

From the above, you have no issue with the STEALTH SKILL.

CountofUndolpho wrote:
It's the interpretation of the stealth rules that says "I can be fighting you in a brightly lit room and I can take a step back and vanish", that bothers me. It just doesn't work for me, a bit too dodgy Kung Fu movie Ninja.

Lets break this down further:

1. If it were a shadowdancer or assassin near shadow, would it still 'bother' you for them to use their special ability: hide in plain sight?

2. If it were a ranger in their favored terrain would it still 'bother' you for them to use their high level special ability: hide in plain sight?

3. Or is your problem simply with the second tier feat: hellcat stealth?

CountofUndolpho wrote:
And whilst I take your point about the Disable Device, I think that Knock is a poor man's Disable Device rather than the other way round.

Things are not linear, and that is frankly wonderful. It gives depth and perception to the game. Knock can be much better than open locks at times, and mundane stealth can be better than greater invisibility at times (especially against creatures with see invis or true sight!).

That's part of the game, and not something that we should try to boil down to "a < b".

CountofUndolpho wrote:
A rogue can sneak up and do a massive amount of damage, then they need to work at it, get flanking or feint etc. Stealth is for sneaking up and sneaking away.

Two flaws on this:

1. A rogue does not deal 'massive' damage when you think about it. Compare it to a fighter with a twohanded weapon power attacking with their weapon training and specializations. Sneak attack is the way for a rogue to KEEP UP. And it is not like a rogue could not flank and gain this on a full attack, so again it is not a problem.

2. Stealth need not be so narrowly confined. For example I made up a deaf oracle that uses stealth to buff the party while being unseen and of course unheard.

Now BBT has presented a stealth specialist that is looking to invest TONS of their character into doing it. Of course they are going to 'push the envelope'.

Don't just react to the finished product, however.

-James


I still don't know how you get from this

[Quote: PRD]Stealth
(Dex; Armor Check Penalty)
You are skilled at avoiding detection, allowing you to slip past foes or strike from an unseen position. This skill covers hiding and moving silently.

to what you're describing.

It isn't in any book I've seen, there are no rules for it, unlike sniping. No feats that mention it "this feat allows you step out of combat and hide at +2 Without provoking an AoO" nothing. What am I not seeing that you guys do?

(Please bear with me I haven't role played with any "new" people for fifteen years or more. I think my group has just been playing together for too long and we have become set in our old fashioned ways.)


CountofUndolpho wrote:
It isn't in any book I've seen, there are no rules for it, unlike sniping. No feats that mention it "this feat allows you step out of combat and hide at +2 Without provoking an AoO" nothing. What am I not seeing that you guys do?

Others have posted excerpts from the stealth rules already, so I'm just going to link the full text.

And I don't know of anyone who's saying you can take a Move Action without provoking an AoO. Nor a feat that gives you a +2 stealth & avoids an AoO for non-withdrawl movement.

What is being debated is the degree of movement required to use stealth. And, in the absence of movement, what type of Action is required to use stealth.

The original question asked that you "assume all prerequisites (unobserved, concealment/cover) are already met".

Several people questioned why this would come up, anticipating that BBT was up to something sneaky. Ultimately, he admitted he wanted to use Hellcat Stealth, or similar, to be able to full-attack & use stealth in the same round, to remain undetected.

Various people, myself included, said that, since movement is left to a general English definition, and Stealth stipulates that the action required is "Usually None", he could, in fact, use a 5' step to count as the "movement".

The counter argument largely has had to do with concerns of breaking the action economy. People cited the example of sniping (see the stealth skill, linked above). However, I believe the RAI for sniping, and even the RAW, is that you never break stealth, and are thus not subject to people knowing relative location, or readied actions designed to intercept you.

The other counter-argument is that this would potentially render stealth more powerful than greater invisibility. I think that over-simplifies the pros and cons of the spell vs the skill, in general. But, my attention has been focused more on the RAW argument.


james maissen wrote:


1. If it were a shadowdancer or assassin near shadow, would it still 'bother' you for them to use their special ability: hide in plain sight?

2. If it were a ranger in their favored terrain would it still 'bother' you for them to use their high level special ability: hide in plain sight?

3. Or is your problem simply with the second tier feat: hellcat stealth?

1 It would depend on the circumstances - are they 'vanishing' in the midst of combat/interaction? then yes. Are they being observed from out of reach? then No.

2 & 3 as above.

Quote:
That's part of the game, and not something that we should try to boil down to "a < b".

Are we just repeating ourselves here?

Quote:

1. A rogue does not deal 'massive' damage when you think about it. Compare it to a fighter with a twohanded weapon power attacking with their weapon training and specializations. Sneak attack is the way for a rogue to KEEP UP. And it is not like a rogue could not flank and gain this on a full attack, so again it is not a problem.

2. Stealth need not be so narrowly confined. For example I made up a deaf oracle that uses stealth to buff the party while being unseen and of course unheard.

1 "A massive amount of damage (for a thief)" better? Why would a Thief want to KEEP UP with a Fighter in a fight? They fulfil different roles. Flanking to get it involves being in combat, striking from hiding doesn't.

2. Great! Sounds like a useful and fun character.

Please I'm not reacting to the product finished or not I'm reacting to the premise it's built on.


BillyGoat wrote:


And I don't know of anyone who's saying you can take a Move Action without provoking an AoO. Nor a feat that gives you a +2 stealth & avoids an AoO for non-withdrawl movement.

That was my point there are no feats that mention stealth during an interaction just under observation - nobody's saying it at all, it was a fictitious example.


My concern about this is that I feel the case to be able to do this is tenuous, since it requires two things to be true simultaneously:

1. Vanishing in combat, under any circumstances, is considered a "normal" situation for the purposes of using the skill.
2. Assuming 1 is true, a 5' step is considered movement for this purpose.

2 is somewhat stronger an argument. The entry for the misc. action "5' step" does say you may "move" 5' if you otherwise do not during the round. It's tenuous, though, because this movement doesn't count as a "move" for other abilities that let you double up your actions - drawing a weapon is an example; it does say you can draw one as part of a "regular move", but I've never seen anyone read that 5' steps count for that.

1 is a bit weaker, because the "normal" situation is that you can't enter stealth during combat because you are being observed, etc. Feats can grant you the ability, but that doesn't make it the new "normal". Compare TWF: normally, you can make one attack with an off-hand weapon. You can get more with feats, but the "normal" is one.

I'd really like to see this sort of build work. I think it's a very clever evolution of what the Shadowdancer is conceptually suppose to be doing (even if it doesn't use that PrC). I just want us to understand why it won't be a shock if a ruling doesn't unilaterally permit Vanishing with 5' steps.


Claxon wrote:
bbangerter wrote:
Claxon wrote:


I play that you can tell when someone readies an action. You don't know what they're planning to do, but you can tell they're looking for something specific to happen and act in response. The wise character notices that, and does something different from what you expect.
So your complaint is that, because of a house rule you have, readied actions to shut this down would be less useful? ;)

That's not really a house rule in my opinion. It's pretty common sense to look at someone and know what they're doing.

If you're in combat and on their turn they don't do anything, and they have this look like they're waiting you can guess it's for you. I don't think that's a house rule. I think that's role playing. You know, the point of the game.

1) There are no rules governing this.

2) Combat is hectic, from a common sense perspective a perception check while distracted should be needed at a minimum (but see 1, which leaves the GM making up some number, which leads to table variation, and without at least some guidelines for 1 means this is very much a house rule).
3) The very definition of house rule is, a rule that adds or alters how the rules as written work, such that not every group will play it the same way. These are almost always made as a case for role-playing, verisimilitude, or balance. And there is nothing wrong with any of those reasons, but they are still house rules.
4) I could easily come up with a dozen scenarios where my 'doing nothing' during a round wouldn't give any indication I've readied an action. I agree some things would be obvious, such as holding a baseball bat ready to swing at an incoming baseball is obvious. Others are not, such as crouching down behind a crate taking cover from archers with a readied action to move if any of them drops their bow and comes at me drawing a melee weapon. Or a readied action to surrender if the paladin charges at me (but only the paladin as I know he is likely to be merciful whereas any of his allies may decide to just run me through).


Bizbag wrote:

My concern about this is that I feel the case to be able to do this is tenuous, since it requires two things to be true simultaneously:

1. Vanishing in combat, under any circumstances, is considered a "normal" situation for the purposes of using the skill.
2. Assuming 1 is true, a 5' step is considered movement for this purpose.

2 is somewhat stronger an argument. The entry for the misc. action "5' step" does say you may "move" 5' if you otherwise do not during the round. It's tenuous, though, because this movement doesn't count as a "move" for other abilities that let you double up your actions - drawing a weapon is an example; it does say you can draw one as part of a "regular move", but I've never seen anyone read that 5' steps count for that.

To my mind, this actually makes it less tenuous and reinforces the argument that any movement can be a "stealthy" movement. Why? Because your counter-examples explicitly call out "regular move", instead of "movement". If there was no intention to differentiate these abilities, the same language could have been used. Especially since the latter is definitely a looser term.

Bizbag wrote:
1 is a bit weaker, because the "normal" situation is that you can't enter stealth during combat because you are being observed, etc. Feats can grant you the ability, but that doesn't make it the new "normal". Compare TWF: normally, you can make one attack with an off-hand weapon. You can get more with feats, but the "normal" is one.

Except that there are ways to "Vanish"/stealth while in combat without the use of feats:

Stealth wrote:
If your observers are momentarily distracted (such as by a Bluff check), you can attempt to use Stealth.

And the philosophy of "specific trumps general" does apply in this case. The "normal" situation (bluff check or other distraction at GM discretion to eliminate observers) is circumscribed by the specific (sniping; Hide in Plain Sight, all versions; Hellcat Stealth, I'm sure there are more).

So, the normal rules do provide a means for "stealth in combat" - concealment/cover + distraction (bluff or GM approved) - and the feats/class abilities we're discussing merely provide alternate means of meeting one or more of the existing pre-requisites for using stealth.


Quote:
Except that there are ways to "Vanish"/stealth while in combat without the use of feats:

I'm aware of that; I didn't mean to imply feats were the deal breaker here. The Bluff skill gives you permission to use Stealth, because normally you can't.

I just don't see the "normal" situation being "use Bluff", because then every other ability like Hellcat Stealth would speak to that language. It'd say "Normal: you must use the Feint action to avoid being observed."

As to the 5' step, what's a "regular move"? It's not defined anywhere. Are you not trying to say a 5' step is regular, "normal" movement? How can a 5' step be more permissive to simultaneous actions than moving your speed? How can a 5' step be considered to be an equivalent, mechanically, to moving your speed when weapon drawing treats them as not equal?

Is there a tier, like using a Standard action to make a Move action? Are you saying "regular movement" can be used when you need "normal movement", but not the other way around? Where are you getting this information?

EDIT: the reason this seems incongruous to me is because you seem to be saying, "taking a 5' step has LESS restrictions on what you can do simultaneously than moving your speed" this, despite a Move action being a much more expensive action economy.


Wow, I mean, even for the rules forum, I feel like we're overthinking this.

"Usually none" and "part of movement" means: If you are moving, you make stealth checks but you aren't using actions to do them.

The thing about drawing a weapon for free during your regular move clearly indicates move actions, not five-foot steps.

In general, if you are stealthed, and you are moving around doing things, any time you move you will be asked for a stealth check, and it will not be an action. It's not that moving allows you to make a stealth check, it's that moving requires you to make a stealth check, because otherwise you will be seen or heard.

It seems to me that the intent of something like Hellcat Stealth is that it does exactly what BBT wants it to do; it lets you make stealth checks even when observed, in normal or bright light. Oddly, so far as I can tell, that means it doesn't let you make stealth checks while observed in dim light.

It might be interesting to look at the source material ("Pathfinder Companion: Cheliax, Empire of Devils. Copyright 2009, Paizo Publishing, LLC; Authors: Jonathan H. Keith, Colin McComb, Steven E. Schend, Leandra Christine Schneider, and Amber E. Scott.", says the SRD page) and see whether the background gives some indication of the intended thematic useage.

But basically, the reason you would need to move would be that if you've been observed, you can't make a stealth check until you're somewhere you can't be observed, and/or things know where you are already.

So my ruling would probably be: If you move, and you have Hellcat Stealth, and you are in normal or bright light, you can make a stealth check at -10 even if you are observed. And creatures that don't beat that stealth result with their perception checks don't know where you are. Of course, they might well guess you're right near where you were.


bbangerter wrote:

1) There are no rules governing this.

2) Combat is hectic, from a common sense perspective a perception check while distracted should be needed at a minimum (but see 1, which leaves the GM making up some number, which leads to table variation, and without at least some guidelines for 1 means this is very much a house rule).
3) The very definition of house rule is, a rule that adds or alters how the rules as written work, such that not every group will play it the same way. These are almost always made as a case for role-playing, verisimilitude, or balance. And there is nothing wrong with any of those reasons, but they are still house rules.
4) I could easily come up with a dozen scenarios where my 'doing nothing' during a round wouldn't give any indication I've readied an action. I agree some things would be obvious, such as holding a baseball bat ready to swing at an incoming baseball is obvious. Others are not, such as crouching down behind a crate taking cover from archers with a readied action to move if any of them drops their bow and comes at me drawing a melee weapon. Or a readied action to surrender if the paladin charges at me (but only the paladin as I know he is likely to...

I agree there aren't rules, because there doesn't need to be rules. It's like asking if you can see what someone standing in front of you is doing. You might not understand what they're doing, but you can see it. Adding a perception check to see...well that's a DC 0 to notice a visible creature + 1 per 10ft. I would say noticing a creature includes noticing what it's doing. No need for any house rules.

As far the act of doing nothing and readying action, my point is that a cautious character would just assume if you don't use your action that round that you've readied an action against him. It's very rare that (and lets assume this character isn't alone) characters are going to spend an entire round of combat doing nothing useful and not ready some sort of action. Even if they didn't, he can simply wait if they can't find him.


@Seebs:
All of that is true; mostly we are in disagreement over whether a 5' step counts as a "move" for this purpose. Given the lack of clarity on how a player is supposed to "vanish", they probably CAN, but it's unlikely that's exactly how the various developers imagine it to work. Until we hear otherwise, I think BBT has permission to do this, but should not be surprised if a ruling changes it somehow.

Oh and yes, Hellcat Stealth is for bright lightning because the Devil in question is a white, shining cat who specialized in hiding in brightly lit areas, as opposed to a dark creature hiding in shadows. The feat reflects that theme.


Claxon wrote:


I agree there aren't rules, because there doesn't need to be rules. It's like asking if you can see what someone standing in front of you is doing. You might not understand what they're doing, but you can see it. Adding a perception check to see...well that's a DC 0 to notice a visible creature + 1 per 10ft. I would say noticing a creature includes noticing what it's doing. No need for any house rules.

I could claim there doesn't need to be rules regarding spellcraft determining what spell another player is casting. If my character is a wizard, he just 'knows' that other guy is casting a fireball.

I could claim there doesn't need to be rules for stealth. If I can see the other guy he isn't stealthed.

Both of these I could claim as 'common sense' because its 'obvious' in such and such a scenario.

The lack of rules for noticing a readied action isn't because it is 'obvious' or 'common sense' how this should work, because as I've indicated there are scenarios I can throw at you where there are no visual clues of a character with a readied action.

Readied actions, thematically, aren't just about preparing for an expected situation, they are also about taking advantage of a possible situation. e.g., there is a blazing wall of fire between me and a prisoner. Readied action to run through the area where the wall of fire is if it disappears (otherwise I'm standing around trying to think of what to do next and wasting my turn). Thematically such a character doesn't need to be crouched at the starting line like he is waiting for the gunshot to start off a foot race - he just notices the fire disappear and takes advantage of it as he wasn't pre-occupied with whatever actions he could have been taking but chose not to.

There are no rules that say I need to project my intended course of action.

So, sorry, but you are still in house rule territory with this concept. If you want more realism for it you should also allow the character readying an action to make a bluff check to hide his intent, or project a false intent - but that extends to even more house ruling.

Claxon wrote:


As far the act of doing nothing and readying action, my point is that a cautious character would just assume if you don't use your action that round that you've readied an action against him.

This is a metagamey concept. In a one on one duel, sure you probably know if the other guy has 'taken his actions'. But in a large brawl, you likely have no idea if that guy behind you on the other side of the table has done anything with 'his turn'.


@Claxon, let me give another example.

A character is paralyzed. He readies an action to do some mental activity under a given condition. What are the rules for observers to know he has:
Readied an action?
Guess what that action might be?


Bizbag wrote:
Given the lack of clarity on how a player is supposed to "vanish", they probably CAN, but it's unlikely that's exactly how the various developers imagine it to work.

James Jacobs gave this thematic example:

James Jacobs wrote:
Essentially, you appear to melt into the shadows like you were made of shadows yourself.


I never said to know what action they've readied.

My interpretation works like this.

1) You're in battle
2) You can notice all your enemies
3) You notice an enemy doesn't take any observable actions
4) Based on knowing they did nothing you believe (whether correctly or incorrectly) they have readied some action against you.

There is nothing metagamey about that, its based purely on observing your enemy. I don't need to see the character do something specific to guess he's readied an action. In fact, I'm looking for him to not do something that would use his actions. In combat if he does nothing I'm just going to assume that he's readied an action to do something.

A large brawl, maybe you don't know what every opponent is doing, 4 to 5 enemies? Not a problem.

Also you said you could provide situation, but you never did before your last post. And in regard to that, if I see a paralzyed creature you're right that I can't make a check to know if he's readied an action or identify what action he's readied. But I could probably guess that he's going to ready an action to take if he can do something, which is a very limited list. Or to ready an action to do something as soon as he is able to act again.


I provided two others prior to the paralyzed example. Wall of fire and crouching behind cover against archers.

Claxon wrote:


A large brawl, maybe you don't know what every opponent is doing, 4 to 5 enemies? Not a problem.

What rule tells me the cut off number?

Sure most combats are half a dozen per side. But some combats (at least ones I run) involve larger numbers. At what point does common sense tell me that is no longer feasible? It will be different at every table, and as such is purely house rule territory.

Assuming a battle small enough that you could track all your enemies, guessing an opponent might have a readied action is different than knowing they have a readied action.

Let's go back to your original statement.

Claxon wrote:


I play that you can tell when someone readies an action. You don't know what they're planning to do, but you can tell they're looking for something specific to happen and act in response.

That is a different thing then guessing they might be planning to do something or have 'actions available' to do something (characters talking/thinking/considering about action economy is a metagamey concept - but is required for players to function in the turn based environment). I also note, which is what I'm calling you out on, that I play is not the same thing as what the rules describe or how others play.

Knowing what others are doing also works easily in a turn based system. Suggesting you know what all (even if only 4-5) opponents are doing in a six second flow of real time while simultaneously engaging one or two of them in melee combat (and being effective at that combat) is a bit of a stretch. Spread those 4-5 people in a rough circle around you (at varying ranges of adjacent to 30-40' away) and from a realism (common sense) perspective it becomes impossible.


@ BBT

As far as action economy for Stealth, there are two ways you could read the relevant text.

PRD wrote:
Action: Usually none. Normally, you make a Stealth check as part of movement, so it doesn't take a separate action. However, using Stealth immediately after a ranged attack (see Sniping, above) is a move action.

The first way is the way most people tend to see it:

1) Usually none. Normally, you make a Stealth check as part of movement, so it doesn't take a separate action.
2) However, using Stealth immediately after a ranged attack (see Sniping, above) is a move action.

The second way is how I prefer to view it:

1) Usually none.
2) Normally, you make a Stealth check as part of movement, so it doesn't take a separate action.
3) However, using Stealth immediately after a ranged attack (see Sniping, above) is a move action.

Note that either way you look at it the 5 foot step is classified as a movement and thus qualifies for triggering Stealth use.

PRD wrote:
You can move 5 feet in any round when you don't perform any other kind of movement.

Both by the common sense dictionary definition or by interpreting the rules of 5-foot steps you can safely call the 5-foot step a movement. So, yes the 5-foot step is sufficient for making a Stealth check.

...

Separately, under the second interpretation that I subscribe to it is perfectly acceptable to take no action at all (Usually none) and I back this up with several situational examples and at least one bit of RAW that seems to support it.

Example 1: Suppose someone is already standing in the shadowy corner of a dimly lit room. Do you think he has to take any particular action to stand perfectly still in Stealth while the human occupant of the house walks by?

Example 2: Suppose someone is crouching down behind a desk looking for a secret compartment. Do you think he should have to perform any particular action to stay crouched in Stealth if someone opens the door to the study and looks in?

Those are just two very simple scenarios that IMO highlight the fact that Stealth can indeed be used with no action. Then there is this bit of the invisibility description that points at the fact that you can be perfectly still taking no movement and still use Stealth.

PRD / Invisibility wrote:
If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving.

Before someone says, "Of course you can choose to sacrifice your move action to remain perfectly still," remember that there is one, and only one, situation where Stealth sucks up your entire Move Action, that is while Sniping. Sniping is a very unique circumstance and if done right you are never seen at all throughout the attack, so obviously it should take a great deal of additional effort to perform Stealth under that circumstance.


It's Friday night and I'm tired of arguing over this. I searched a thread that was about it readied actions are obvious. There was no official resolution, and of course there wont be. There are no hard rules to tell us how many people you can and can't notice what they're doing, except that it's a DC 0 to notice someone. So, the only ruling you have is if you can perceive them at all. I extend this to say if you can perceive them, you can tell (within reason) what they're doing. And beyond that there isn't any house ruling to it.

Also, keep in mind this isn't being done by somebody "in combat". The idea is this person has just hidden themselves from everybody else. Ideally no one is detecting them and now they're observing other people. Wouldn't you be doing that if you had this neat disappearing trick? This isn't someone in melee combat with somebody having to defend himself from attacks. This is a virtually invisible guy on the battle field looking out to make sure no one can harm him.


CountofUndolpho wrote:

1 It would depend on the circumstances - are they 'vanishing' in the midst of combat/interaction? then yes. Are they being observed from out of reach? then No.

2 & 3 as above.

So a character wielding a longspear should alter another's ability to hide?? What should reach have to do with this at all?

The shadowdancer's hide in plain sight is a magical ability. I would think, for the sake of fairness, that you would have the same objection to other magical means of disappearing, right? Say via an illusion specialist wizard school power?

This doesn't make a whole lot of sense to me.

-James

Grand Lodge

Let us imagine one disappearing into a crowd.

How is Stealth handled then?


blackbloodtroll wrote:

Let us imagine one disappearing into a crowd.

How is Stealth handled then?

poorly

Grand Lodge

There are even feats, traits, and class features, designed to improve one's ability to hide in crowds.

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