Recommendations for Fantasy Cybernetic Implants?


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Pathfinder Companion Subscriber

Hi,

I'm considering running Carrion Crown for a group of Augmenteds from Verces, This means, of course, that I need to be able to give them options to be cybernetically enhanced, and ideally I'd be able to point them to a PFRPG-compatible pdf rather than develop everything from scratch.

Any suggestions?

Dale


tbug wrote:

Hi,

I'm considering running Carrion Crown for a group of Augmenteds from Verces, This means, of course, that I need to be able to give them options to be cybernetically enhanced, and ideally I'd be able to point them to a PFRPG-compatible pdf rather than develop everything from scratch.

Any suggestions?

Dale

You might want to check out Classes of NeoExodus: Machinesmith. I might be exactlly what you are looking for. You can take a look at the Machinesmith class for free at D20pfsrd.


Not exactly PF friendly, but with some easy conversion Shadowrun would probably give you the most comprehensive options.

The Exchange

golarion already has magical tattoos and implanted ioun stones. you can just use the rules for those and change the flavor to match the game you want.


Chaositech has quite a few such options. 3.5 had graft rules spread through quite a few books, among them Fiend Folio and Lords of Madness, IIRC.


I'd add Rip's 30# fleshgrafts to the list. :)

Silver Crusade

DOT

Dark Archive

Some monster / racial feats or traits could be appropriate for reflavoring into cybernetic grafts.

Improved Natural Armor is a gimme, just flavored as metal or ceramic plates over the skin, or ceramic inserts or metal wires under the skin.

From the Race Guide;

Aasimar - feat that grant wings or metallic wings.

Catfolk - feats that grant claws (which could be metal claws from fingertips, a single spur from the palm, or lame schnikt-bub stuff).

Ifrit - Scorching Weapon, you have heating elements in your palms that allow you to heat up weapons held.

Kobold - Draconic Aspect, Draconic Breath, Draconic Glide, Draconic Paragon, Tail Terror, all could represent mechanical alterations to your body.

Oread - the Crystalline Form racial trait could work for a shiny-skinned cyber-person.


Our Necropunk Campaign Setting setting have over 40 body modifications while our Primal Host has symbiotic items.

Silver Crusade

I was gonna suggest mining Eidolon evolutions, but then I remembered:

You might want to hunt down Umbral Reaver's Armiger class here on the boards. It's thematically closer to the Augmented's ballpark than vanilla summoners.


1 person marked this as a favorite.

I'd second Necropunk for essentially a whole setting of ideas/options that tie in nicely with the concept - and could be transplanted to CC via "Mad SCIENCE!!"


For rules about magical prosthetics, and the Tin Man Prestige Class (for an adventurer whose a few limbs shorter than when they started), you might want to check out Luven Lightfinger's Gear & Treasure Shop by Robert & Connie Thomson (and some other guy), and Strategists and Tacticians by Ryan Costello Jr.

Luven Lightfinger's Gear & Treasure Shop

Strategists & Tacticians

Tin Man

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