[Way of the Wicked] How to bring in new characters?


Product Discussion


I am thinking of running way of the wicked, however I'm not sure of what to do if a PC dies, or wants to bring in a different character.

The PCs are part of a secret conspiracy complete with blood pacts. How to justify a new character joining?


there are multiple knots, new character can be from different knot.

Grand Lodge

They could have been in prison with the main group and for some reason not part of the escape...

Scarab Sages

BEGS wrote:

there are multiple knots, new character can be from different knot.

This would be my solution as well. Have the new character be a member of a knot that has either finished their mission, or who has been moved to the party's knot for some other reason.


Somewhere in the discussion for book 1 the author discussed this. I am not sure where it is located but it is there. There are a lot of posts to look through though.


Once the Minion rules start up in Book 2, you could create a "Recruitment Action." The organization makes a Connections check, no consequences for a normal failure. Crit fail -1 secrecy. This should not be a hard check most of the time (depending on the size of the area, you are more likely to find like-minded individuals in a bigger city). Or skip the roll and say the minions found someone promising after a few days of searching.

One I've used was the new PC stumbled on the minions, followed some back to the party's lair, and found the other PC's.

Before Book 4, Thorn could assign someone new to the team. A transfer from another knot can work as the party rarely if ever sees the other knots. There is a spot in Book 2 where another knot is wiped out off camera. The new PC could be a survivor who made it to Farholde or maybe trapped inside the Horn.

It also depends on how far along they are. Around book 3, they should be able to get a Raise Dead themselves or through an ally.

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