Terendelev's Scales caster level


Wrath of the Righteous


Easy question - what is Terendelev's Scales effective caster level, for the purpose of defining the characteristics of the spells being cast using them?

Is it equal to the PCs level? Is it 19th? Something else?

Thanks a lot in advance!

Silver Crusade

I made them set at the heroes level. So as they, the heroes advance they have a reason to hold onto the scale, beyond sentimental attachment.


My idea as well...

Thanks!


I do believe unless otherwise stated an artifact with spells casts them at the lowest lvl possible for the spell. But as a gm you may have it however you like for home games.

Paizo Employee Creative Director

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As with all magic items, the effects generated function at the magic item's caster level. In the case of the scales, that means 19th level (we list item caster levels near the top of the item's description in the boxes just under its name).

Dark Archive

Unless stated otherwise in the descriptive text of the item, effects of a magic item function at the listed caster level of the item.

In other words, what James said.


James Jacobs wrote:
As with all magic items, the effects generated function at the magic item's caster level. In the case of the scales, that means 19th level (we list item caster levels near the top of the item's description in the boxes just under its name).

Ah... my other possible choice!

Well, it can't get more official than that! :)

Thanks!


James Jacobs wrote:

As with all magic items, the effects generated function at the magic item's caster level. In the case of the scales, that means 19th level (we list item caster levels near the top of the item's description in the boxes just under its name).

We started last monday September 18th 2022 and i'm running a group of 6 players and in the AP "#73 The Worldwound Incursion" i quote "The number of scales found here should equal the number of PCs in your group", what type of power you give for the other scales ? Need help not to overpower the adventure, thanks in advance and sorry 9 years later!


A bit late, but you could pretty easily replicate one or two of the given powers for additional scales; the only rule is that one person cannot carry multiple scales to gain multiple powers. So if two of your PCs would benefit from Cloudwalking, it won't be overpowering to let them both have a scale that does that, for example.

But in general, what the scales do mechanically is offer the player three uses a day of a 2nd-level spell from the wizard/sorc or cleric/oracle list that might be reasonably appropriate and interesting for their character (so cloudwalk/levitate's good for front-liners avoiding foot-level hazardous terrain, resistance/resist elements is generally useful, sacred weapon/align weapon is good for a melee fighter, etc). So give those two spell lists a look and see if anything else seems like it'd be interesting or needful for your PCs. Just remember to make sure they can't be used for evil (easily, at least).

Do note that, if you're coming in from the CRPG, the scales DON'T have the revival effect they did in that in the rules as written; you could rule that the scales can be "discharged" to have a Raise Dead effect but using them in this way makes them inert, but that's potentially a lot of free raises from the off in an AP that already has some power curve issues.

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