
Coyote_Ragtime |
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Pretty simple idea this time, nothing game-changing.
What if you were allowed to reroll your hit die every time you sleep? This would simulate the effects of a good nights rest. Certain factors may add bonuses or penalties to the reroll like the quality of the bed, how many hours of sleep you received, etc.

BiggDawg |

I like the idea. Takes an existing mechanic that is generally not fun (rolling once for hit points) and makes it more enjoyable as you get to roll each day. Also I like the way it creates a new space for useful gear, spells, and abilities by bringing the campsite more into mechanical play.
However if you tie hit points to how rested you are how do statuses like fatigue and exhaustion affect you? After Raging are Barbarians at lower hit points? Something to consider.

David knott 242 |

Obviously, for this idea to work you have to fully heal with a night's rest and not reroll hit dice at any other time.
I thought I saw a rumor that this idea was used by some groups in the very earliest days of D&D, but I have never met anyone who recalls playing that way.

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There might be some initial resistance, but if PCs learned that they could reroll 1s and 2s on their Hit Dice by staying at luxury inns and eating properly balanced meals, they might be less prone to the well-known PC habit of ignoring comfort and proper diet in order to save a few coppers toward their next magic item purchase...

Bill Dunn |

The danger with this is there would be relatively little ability to compensate for weak rolls. When you roll hit points permanently, if you feel you have rolled poorly, you can pick up the Toughness feat or search around for a belt of health to boost your Constitution. Those are long term solutions to a long term issue.
But if you roll your hit points nightly, you could face some days with serious short term problems and difficulty in coming up with anything to compensate - other than with the long term solutions again. If you intend to really pursue this, consider devising some short term solutions like more low-level boosts to defenses or temporary hit points for just such an occasion. Also, definitely consider Lincoln Hills's idea about rerolling 1s and 2s for being in good conditions... maybe instead of rerolling specific numbers, allow the PC to reroll anything under a certain percentage of their max die roll like 25-50%. That would allow fighters and barbarians to receive a proportionally equal benefit to the wizards and rogues.

DonDuckie |

Some of the issues above could be fixed with slight adjustments to existing game elements:
Toughness could count 1s and 2s as 3s. Or allow rerolls. And because it's a team game, items that aid those with few hit points could rotate within the group.
I like the idea, it opens up a completely new array of items, feats... and it's a clean and simple concept. (except for the healing across nights), but there you could simply roll for maximum hit points for the day, and adjust current hit points to the same ratio as before.

Terronus |

This does sound pretty neat! Our group plays games to high levels... To epic in 3.5 and to 20 in PF... and I get the feeling it would be pretty time consuming even around level 8 or 9. Maybe a once-per-session roll if your group plays to similar levels? It would be funny if the group wanted to take averages just to save time :-P

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Now I had to go through my archives to see where that rule is from...
You have 1 Hit Die (d6) + extra hit dice equal to your Con. roll all your hit dice and keep a number equal to your level to determine your hp. when you rest and consume a ration/ waterskin/wineskin, you may re-roll your hp. if you are attended by a healer, roll an extra hit die.
That would be World of Dungeons, by the way. I'd add that when you roll lower than your current hp, you can discard the roll and keep what you have.

Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
I kind of like this idea.
I'd probably replace d8, d10, and d12 Hit Dice with d6+1, d6+2, and d6+3, respectively, to make sure non-wizards get a certain minimum number of hp each day. And I'd have to tie the roll to something other than sleep, since there are some races which don't sleep. But overall, it sounds like a decent mechanic.
EDIT: I also like how this creates a situation where a seriously-injured person can limp back to town after a fight only to die from their wounds the next day (by rolling lower hp that day than they had the day before).