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I know it might be a little early, but who do you folks want to see in the next character pack?
Personally, I really want to see Lirianne [Gunslinger]. Might be hard to include weapons and items for her though. Next after that would be Damiel [Alchemist]
I'm partial to Feiya the Witch, personally.
I just posted a bunch of concepts for how I would think those characters might be written up over on boardgamegeek:
Boardgamegeek character creation thread

Thazar |

I'm not up on my Pathfinder classes, so I don't know what this would be, but we're missing a good melee weapon/arcane caster. Also another skill-heavy character like the Rogue, but maybe not as solo-centric.
The Magus would be your melee/wizard type character class. As far as skill heavy characters... rogue and bard are the big two that I can think of. Sometimes rangers, cavaliers, and inquisitors can be pretty skill heavy... but still not as much as the rogue or bard.

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Well if are just counting Iconics, there are 10 left. 8 from the APG [Alchemist, Cavalier, Gunslinger, Inquisitor, Magus, Oracle, Summoner, & Wich] and 2 more if you count the alternative classes of Ninja & Samurai.
I could see that broken into 2 5 PC packs. Or drop the alternative classes and just make 2 4 PC packs from the APG.

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BTW, I decided to try my hand at Lirianne [Gunslinger]
I got her iconic stats from here: http://arizonapfs.weebly.com/uploads/1/3/7/6/13760094/gunslinger_lvl_1.pdf
Kinda started with Valeros to help convert stat scores to die:
SKILLS:
STR d6 [based on a 12 STR]
DEX d10 [based on a 16 DEX]
RANGED [FIREARMS]: DEX +2 [to reflect her weapon focus]
CON d8 [based on a 14 CON]
INT d4 [based on a 10 INT]
WIS d8 [based on a 15 WIS, I could have gone with a d10 here, but I thought a d8 would balance her]
PERCEPTION: WIS +2 [to reflect her Skill Focus - Perception]
CHA d6 [based on a 11 CHA]
I didn't give her any more skills because she only starts out with 4 + INT modifier, though I could add the skill Sleight of Hand: DEX +2 if that becomes a skill
POWERS
HAND SIZE 4 [because she has the same hit dice as Valeros]
PROFICIENT WITH Light Armors & Weapons [no brainer here]
Her DEEDS ability helps with to hit, AC and fixing her guns. I came up with a power for her Gunsmithing below, so no need to worry about that. Also the Combat check takes into account both to hit and AC. So I gave her the power: Discard a card to Add 1d6 to Ranged Combat Check. Now I know you are saying this isn't as good as Valeros' power, but the discard reflects her use of Grit to use the power.
So that takes us to how does she get Grit back. Well you get Grit by either confirming a Crit or taking out a foe. Well there are no crits in the game, so I gave her the power: Randomly Recharge 1 card from the discard if you succeed in a Combat Check. It is a little more risky then some of the other powers that just allow you to Recharge instead of Discard, but I think it really shows how Deeds and Grit go together.
Finally, she has Gunsmithing. This comes down to a decision. I figured Firearms could be represented one of two ways. Either, make is a power like Seoni's or Kyra's where you have to use another card to power it. Or, actually put Firearm Weapon cards in the PC character pack. Personally I chose the cards because it adds something for other people to use. The Firearm cards are later. So to represent Gunsmithing, or the ability to fix a broken Firearm card, I gave her the power: Discard a card to pull a Weapon card with the Firearm Trait from your Discard or Character Deck.
CARD LIST FAVORED CARD TYPE: WEAPON W/ FIREARM TRAIT
WEAPON 2 [that way not only can she have a Firearm in her deck but a sword or something]
SPELL - [of course]
ARMOR 3 [She can use Light armor]
ITEM 3 [to make up for lack of weapons]
ALLY 3 [I always thought of her like the Clint Eastwood type and he always had followers]
BLESSING 4 [to round out 15]
Now the Firearm card. Of course it won't be too powerful, unless in Lirianne's hands. Card name is PISTOL [WEAPON], give it the Firearm, Blunt, & Pierce Traits. It's power is: Banish to add 1d8 to a Ranged Combat Check. If you have the Ranged [Firearm] skill, Reveal instead. So it is a one shot like a spell/scroll for anyone else. In the hands of Lirianne, it is deadly.
I think she balances well. Yea, she can get off a combat check at 1d10 + 1d8 + 1d6, but that is with a discard she isn't guaranteed to get back. That is pretty close to what the other fighter types can do.

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I don't mean to sound like a whiner or anything - but can we get a druid that doesn't need other characters to carry her though missions? That was my biggest disappointment in this game by far was how Lini is so underpowered compared to the rest of the characters.
I really don't know what you're talking about here. Lini is a very well-rounded character. I've had no problems soloing locations with her with no help from anyone.

Magabeus |

BTW, I decided to try my hand at Lirianne [Gunslinger]
I like what you did. However I have got a few remarks:
Power: Randomly Recharge 1 card from the discard if you succeed in a Combat Check.
There are some issues with this power:
- Nothing currently prevents me from throwing the dice until my discard pile is empty.- A combat check is normally a Str or Melee check, I suggest changing this to RANGED (DETERITY) and make it noncombat, to prevent firearms from being used on the check. If you allow firearms to add to the check it will be very hard to set the difficulty.
- And what is the difficulty level?
Discard a card to pull a Weapon card with the Firearm Trait from your Discard or Character Deck.
You are aware that this power only comes into play when she had to discard her firearm as damage? Her favored card is a firearm, so she is sure to start with a firearm in her hand. When it happens though it is a nobrainer, therefore I suggest to increase the cost to "discard 2 cards".
CARD LIST
ARMOR 3 [She can use Light armor]
I have compared this to Kyra, Valeros, Seelah and Hark. Harsk is also a ranged type, and has 1 armor, Kyra has 2 and Valeros and Seelah have 3.
I suggest to change this to ARMOR 1 and to increase both items and weapons with 1.Card name is PISTOL [WEAPON], give it the Firearm, Blunt, & Pierce Traits. It's power is: Banish to add 1d8 to a Ranged Combat Check. If you have the Ranged [Firearm] skill, Reveal instead.
Suggestion: Add BASIC trait, change damage to 1d6 and also make a Musket card with 1d8 damage that does not have the BASIC trait.
Also bring the text in line with other weapons:
"For your combat check, reveal this card to roll your Dexterity or Ranged (Firearms) die +1d6.
If you do not have the Ranged (Firearms) skill banish this card instead"

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Megabeus, i believe this rule does not allow you to make a check. only when you would normally make the combat check does it apply.
TClifford wrote:
Power: Randomly Recharge 1 card from the discard if you succeed in a Combat Check.
There are some issues with this power:
- Nothing currently prevents me from throwing the dice until my discard pile is empty.
- A combat check is normally a Str or Melee check, I suggest changing this to RANGED (DETERITY) and make it noncombat, to prevent firearms from being used on the check. If you allow firearms to add to the check it will be very hard to set the difficulty.
- And what is the difficulty level?

Magabeus |

Megabeus, i believe this rule does not allow you to make a check. only when you would normally make the combat check does it apply.
TClifford wrote:Power: Randomly Recharge 1 card from the discard if you succeed in a Combat Check.
Ah, thanks. The power makes sense now. And I like it (although it might be a bit overpowered).