J. Woodward |
I need some advice on the Shattered Star path. I'm GMing, and my players are partway through the first book. One of my players is playing a druid, and she feels she hasn't been terribly effective to date, since it's been an urban adventure so far. She's hoping the game goes out into the wilderness more. Since the adventure path is mostly dungeon crawls across all six books (with some exceptions, but still), I'm worried she'll be disappointed.
Does anyone have advice on how best to play a druid in a dungeon? Are there particular spells that are more useful, or a feat she should take? Should I advise her to refocus her PC as a cave druid or urban druid? (I'm willing to let her respec, within limits.)
Thanks for any advice...
-JW
Tangaroa |
A wild shaped druid - as an earth elemental with earth glide and natural spell- makes for a terrific scout. (Just don't get cocky!) There are plenty of druid spells that help deal with dungeon dangers, which include water, earth, light, and anti-poison themed spells.
Summoning can work fine in a dungeon - just comb summons list for underground themed critters.
Alternatively, you could allow retraining into an archetype like cave druid.