
mjmeans |
From PRD:
Type: Weapons are classified according to the type of damage they deal: B for bludgeoning, P for piercing, or S for slashing. Some monsters may be resistant or immune to attacks from certain types of weapons.
Some weapons deal damage of multiple types. If a weapon causes two types of damage, the type it deals is not half one type and half another; all damage caused is of both types. Therefore, a creature would have to be immune to both types of damage to ignore any of the damage caused by such a weapon.
In other cases, a weapon can deal either of two types of damage. In a situation where the damage type is significant, the wielder can choose which type of damage to deal with such a weapon.
Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.
Just to be clear. There is no definition I can find for kind of damage which can be referenced as the basis for when bleed effects stack. In context it seems pretty clear that a different type of damage would become a different kind of damage. Since kind and type are not direct synonyms of each other, it's not clear whether different bleed effects coming from different abilities also constitutes a different kind.
It's clear in the rogue talent bleeding attack description that it doesn't stack with itself even if the weapon is capable of doing two types of damage. The specific mention of the non-stacking of this ability with itself removed what would otherwise be possible given the weapon damage type and bleed rules, a P/S weapon being used on two consecutive attacked to get double bleed effect.
This does beg the question, is the source of the bleed effect also considered to be a different kind if it comes from a different ability?
Consider a 3rd level rogue with fragile axes on a successful sneak: talent bleeding attack for 2 bleed, the weapon special quality fragile and the feat splintering weapon for 1d4 bleed. If different abilities are considered different kinds of damage, then you get a 3rd level rogue build who can do 1d4+2 bleed for the first attack. Subsequent attacks would add 1d4 but take the highest of the d4's. That's if bleeding attack ability is considered to be a different kind from splintering weapon/fragile.

Redneckdevil |

I believe whats its talking about is what "kind" of dmage is being done. If its a physical dmg being done, then the sourse that is doing the most physical dmg is the one thats active. Meaning if 2 different sourses apply a bleed effect on the same target, one is doing 2 dmg per round and one does 4, then its the 4 that is active.
If its ability bleed effects, then the ones who are focus on the same ability, the kore lethal one would be the one that takes effect. Say one does 2 str and does 3 then the one who does 3 is the one active. U can have more than one ability bleeds active because the sourse thats being dmged is different. So u can have a str and an agi bleed going on at same time.
Also lets say 2 different ability bleeds are going on at same time but one does 2 abilities while the other does one the current does also but more. Lets say the first does 2 bleed dmg to str and agi and the second bleed effect does 3 agi. The target would then have a status of 2 str being drained as well as 3 agi as well.
The dmg is not talking about from different sourses (aka slashing, piercing, etc etc), its talking about whats being the dmg of the bleed. If its physical hitpoints, then the one doing more physical dmg is the one active. If its ability drains, the same thing but counting which abilitiesare being drained.
Hope that answers ur question.

mjmeans |
I was thinking the reasoning of P/S/B being different kinds of bleed made perfect sense because piercing bleed would be massive damage to deep arteries, slashing bleed would be massive damage to surface veins and bludgeoning bleed would be massive capillary damage. Of course this is reality which is not necessarily game rules.
When you say 'source' of the bleed damage, the source is the weapon or spell or ability or skill. It affects the target which applies an effect that is resolved as bleed damage. The source of something to me means the ultimate cause not the immediate cause. The immediate cause would be the bleed effect.
But that still doesn't say to me that the kind of damage refers to hit points versus ability damage, or whether different abilities, str, dex, con, etc, are themselves different kinds of damage. You certainly cannot "bleed" wisdom points, or climb skill ranks.
With your reasoning there could in fact only be two kinds of damage, hit point damage and ability damage. And in that case if there are two bleed effects, 2 str and 1 con, then the larger bleed, the 2 str would apply and con would not bleed at all. The upshot of that would be that if that's the case, let's say you bleed 2 str per round until you have bled down to your last str point. You have 1 round to live. Unless you get healed or you could live for a few more rounds if you could somehow start taking 3 con bleed per round which would be the larger bleed, so it would take effect. This is very counterintuitive.

DM_Blake |

I agree. "Kind of damage" is fairly vague and it is not a defined game term. Taking it in context with the rest of the rules, I believe it refers to these kinds of damage:
Lethal damage (almost all damage you ever take)
Ability damage (hard to imagine, but I guess it's possible)
So if you take a hit from a sword, a club, and spear, and all of them cause bleeding, you only take the highest amount. If someone has skills, feats, talents, magic, whatever, that lets his weapon cause bleeding damage, it's still just a lethal weapon and you still bleed HP and it still doesn't stack with other lethal bleeds that cause you to bleed HP. If anything does stack, it will explicitly say so in the description of the effect that causes the bleed.
The alternative, to imagine that getting hit by a sword and an axe, both of which cause bleed but only one (the biggest one) is applied BUT getting hit with a sword and a club allows both bleed effect to apply seems both unrealistic and mechanically impractical.