Small Handy Haversack and Masterwork Backpacks


Rules Questions

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Have you considered a Potion of Carry Companion?

Are you a Cavalier? Not entirely sure why you have a mount to begin with. :)

The Mithral Shirt is 5lbs not 6.25lbs. It is an exception to the normal weight of Mithral items. (CRB p466)

Your Crossbow Bolts are 0.5 lbs not 1lb per 10 bolts.

Out of curiousity, what class are you?
As for the 2 spell component pouches, while normally that might be an idea it shouldnt be too necessary early on.

- Gauss


Other than the mount equipment (saddles, barding etc), everything here should fit comfortably in a haversack or a bag of holding... Why do you need a pack gecko?

The only other thing I can think of is that the weight on the military saddle is most likely based on a large mount, so you might be able to wrangle a weight reduction there. No idea how you'd go about doing that in PFS though.

Other than that... Get a mount with a higher carry capacity and some potions of spider climb?

I did some searching and it appears that the only valid equipment slots for animal companions is the neck slot and barding/armor. Needless to say that limits your options a fair bit. I can't think of any items that go in those slots and modifies your carrying capacity.

This thread should probably have been made in the PFS forum or at the very least have been marked as PFS in the original post.

Grand Lodge

Because, if I don't have a mount, I move 15 ft per round, fail all skill checks, and lose half my dex bonus. Heavy Encumbrance sucks.

Bard. I specifically chose Oratory and comedy because they did not require me to bring an instrument. Cross classing to Alchemist, which means starting next level, I will be buying lots and lots of anti toxins, alchemist fires, etc, at 1 lb each. (Hopefully I will have a haversack by then.)

Re Mithral shirt. Exception to the rules, or a sign that they can't be bothered with fractions :)

Grand Lodge

Well, the thread has wandered a bit. You will see that there is a thread there already on the origional question, "can I get a Darkleaf Handy Haversack.

The Pack mount serves a dual purpose.

1. I can't afford a handy haversack yet. (and if I could afford it I can't buy it because under pfs fame rules I don't have enough fame.)

2. It is also combat trained. So if my mount dies mid adventure, I dump all the cheap / replaceable gear ( or get someone else to carry it) and switch the pack mount to be my primary mount.

Grand Lodge

For the record, having a mount with a low carry capacity is a pain. Having a mount with permanent, non dispellable, always on spider climb is worth every moment of that pain...

I have lost track of how many traps, hazards, or other dilemmas I have avoided just because I was 15 feet up a wall when they happened.


All right, different take on the problem - are you sure you calculated your mount's carry capacity correctly?

A large size Riding Gecko with 17 strength should have a fairly beefy carry capacity.

Edit: Just did the math, the light carry capacity for a combat trained riding gecko is 516 lb.


Regarding the Mithral Shirt, either way, it is 1.25lbs you do not need to be weighing yourself with.

I am not sure what to make of your build, but oh well. Personally, I would get rid of about 75% of the stuff you have.

I would get rid of:
second Scorpion Whip (what are the chances you will need this?)
second Spell Component Pouch (same)
Pathfinder Kit (most of it is excess weight)
Juggler's Kit (you really need a +1 that badly?)
Rope (why isn't it silk?, leave ropes to those with more capacity)
Alchemist's Kindness (you plan on getting drunk sometime soon?)
Alchemist's Crafting Kit (when you become an alchemist, get this..not before. By then perhaps you will have a Haversack.)
Caltrops (if you aren't carrying them on your person can you really make use of them? Even then, I have never seen Caltrops actually get used effectively. You need too many to be effective since people can just jump over a 5' square.)

Hmmm, that is most of the pack Gecko.

You don't move at 15' if you properly manage your weight. Most of what you are carrying is not necessary.

- Gauss


Kudaku, gecko has a 13 strength not a 17 str. Bestiary 3 not Bestiary 1. :)

Unfortunately, his weight (even under minimum legal weight that he is) is almost maxing out the gecko's light load.

Personally, if I was going this route I would have made sure I packed light rather than bringing the kitchen sink. :)

- Gauss


All true, but a combat trained gecko applies the Giant template to the gecko. The Giant template adds +4 to strength and constitution, and increases the size of the mount by one category.

So he's a gnome riding around on a Large gecko... I'm guessing the OP wasn't aware of the size increase either.


Kudaku, source? This is PFS so he will need a source. Other than in the case of a horse I have not seen any other type of mount have a similar statement.

- Gauss

Edit: Ok, I just saw the links in your post. Hmmmm, will need to look at that.


It's stated in the links I posted - I believe the original source is the Advanced Race Guide.

Advanced Race Guide wrote:
Riding Gecko: Larger than even what is commonly referred to as a giant gecko, these mammoth lizards have been specifically bred to be used as mounts for the drow. Prized for their ability to run along cave ceilings and sheer walls, these creatures require exotic saddles to ride. Use the statistics for a giant gecko with the giant template (Pathfinder RPG Bestiary 3 186, 291).

Page 105 in the ARG.


My guess is he has paid for the non-giant Gecko (150gp as opposed to 400gp).

Note: also in UE (we need to stop cross posting, lol).

- Gauss


I'm guessing they added this because both drow and the original giant gecko are medium size, and drow riding geckos is iconic - so conveniently it increases a size when drow train it.

Leaving that aside for the moment, a gecko with 13 strength is a quadraped, so you'd triple the carry capacity - the light load would be 150 lb. A gnome weighs 35 lb or so?

Edit: Argh, you only triple for a large creature - a medium size only gets a 50% increase. That hurts. So... 75 lb. Yeah, I see the problem.

Grand Lodge

Giant Gecko, not Riding Gecko. Riding Gecko is size large, meaning some of the places I go, it can't fit. (a riding gecko is a giant gecko with the giant template added.)

Gauss, most of the stuff you would get rid of is stuff left over from earlier levels, when I had no money and is on the pack gecko because I haven't gotten rid of it yet. The Pack gecko is not even close to over burdened, so I might as well carry that stuff around,

silk rope: because so far I have not actually had the spare cash.

If I go over 26 lbs, I move 15' So what matters for my weight is whats on me, and on the riding gecko.

I think once I can afford it, I will drop 5K on the 15 lb saddle for the riding gecko that also gives me +5 ride. If I can talk a dev into acknowledging that medium animals get the same weight reduction small PCs get on their gear, that will help.

In the mean time, every little bit off me and the riding gecko matters.


Gauss wrote:
we need to stop cross posting, lol.

We're just too darn helpful :)

Grand Lodge

Medium Carry is 150, heavy is 225.

for size medium mounts you multiply by 1.5, not 3.

Grand Lodge

(Combat Trained) Giant gecko from Animal Archive. Explicitly a medium mount.

Grand Lodge

Yeah, you will notice on the gecko I ride, I pack light.

On the pack gecko, which I don't care about (because even with the kitchen sink it is still at 60 lbs, well under it's light) I bring the kitchen sink.

This gives me a *lot* of tactical flexibility. It's the equivalent of a marathon runner dumping all the weight he can, but knowing that he can do that safely, cause the sag wagon is back there just in case.

Grand Lodge

yay cross posts are fun!


Indeed, I edited my previous post already. If you're willing to go up to medium load on the mount that's still plenty of weight to work with though.

Saddle: 40 lb
Barding: 25 lb
Gnome: 35 lb or so

Leaves you about 50 lb for random equipment.

I guess the question here is what are you trying to do?
To keep your mount on Light Load?
To keep yourself on light load?
To not be encumbered if the mount dies?

The first two might be doable, the third one I don't see a way to pull off without leaving significant amounts of gear behind.

If you're thinking of the War Saddle that weighs in at 20 lb, not 15.

Grand Lodge

Right, war saddle. For some reason I was getting it crossed with horsemaster saddle, which weighs 5.

Grand Lodge

Keep my mount to medium of below. Keep myself to light, Have the choice between dumping a bunch of stuff, or keep my mount to heavy, or have my mount follow me medium encumbered depending on the situation if my mount dies. Maintain maximum tactical flexibility, and be ready to trade off between all these different objectives as the situation warrants.

:)

The thing to remember, is that while I will leave significant amounts of gear behind, the heaviest stuff is also the stuff I can easily replace and am prepared to dump if I have to.


Right, let's see.

1. You could find a way to reduce the weight of your barding, typically by purchasing darkleaf/mithral barding. Expensive, but it'd help a fair bit.
2. You could find a way to reduce the weight of your saddle. Asking to have the weight reduced for a medium saddle is not unreasonable, but PFS tends to be strict about stuff like that. Other than that there's options like the War Saddle, though that is a lot of GP spent to save 20 lb.
3. You could find a way to reduce your own weight. For instance Reduce Person would reduce you to 1/8th of your original weight, though depending on your combat style this might be a no-go.
4. You could find a way to increase the capacity of the mount. I believe retraining Improved Initiative to something else has already been mentioned, and I'm sure there are other ways. Short term a charge from a wand of ant haul will have you covered for two hours and most likely also allow you to carry your own gecko if necessary.

It's a little hard to give advice here since I'm not familiar with PFS' take on things like templates. Since they're apparently disregarding the ruling on animal companion equipment slots, it's kind of hard to know what else they allow/ban without looking up each thing.

Grand Lodge

Yeah, but short of the devs at PFS altering rules, which is what happened to animal slots, they usually go with the rules as written, which is why I am trying to get a consensus on whether the rules as written permit:

darkleaf handy haversack (save 2.5 lbs)

Masterwork handy haversack (+1 carry capacity, in my case, gain 4 lbs to light encumbrance.)

which is the question that started this all.


Can you slap a Belt of Giant Strength on your saddle to use the body slot (after taking the feat)? Or is that not legal in PFS?


May I suggest a wand of Ant-Haul? Honestly you normally don't care about the thing being encumbered, unless you're in combat. So, when you're in a dangerous environment, hit the gecko with a charge, it lasts 2 hours. Only bad thing about this is if you get ambushed during overland travel. It's not ideal, but it's a 'work around'. I'm assuming you can't use the bands due to PFS slot rules.


Just a note. Saddles are made mostly of Leather. So you should, theoretically, be able to get one made of DarkLeaf, thus making the 40lb saddle 20lbs.


FLite, Im still not seeing why you keep stating that you would go to 15' movement. The equipment you are carrying does not put you in medium encumbrance. The equipment your Geckos are carrying you don't need and thus don't need to carry.

Anyhow, I guess I cannot offer anything more useful than my previous suggestions.

- Gauss

Sovereign Court

If it's for Pathfinder Society perhaps you should look into getting a Porter Vanity. Hauls 10 pounds for you. Pretty nice. Or 300 but it slows down overland travel. Your own personal Nodwick for a low investment of prestige.

Grand Lodge

mdt. I hate spending consumable magic, and given my role as bard, my first few turns are already spent buffing the party, so if I have to buff my steed that is going to eat a lot of actions. I'm seriously thinking about the ant haul wand. I'm also wishing you could use reduce person or an equivalent on a gecko, in which case I would just get the larger, stronger, riding gecko and save the spell for the rare occasions when I need a smaller animal to fit through some gap.

Grand Lodge

porter is an idea, and because it is a vanity, it doesn't risk getting caught in combat as I understand it.

Gauss, The stuff I am carrying doesn't put me at weight. but some of the stuff my geckos are carrying, that I may need, (rope, even if I went to silk, for example) would put me over the top.

Also, a bunch of the stuff I want to get for my pack geck, (portable plank, stuff like that, *will* put me over the top.)

Grand Lodge

By the way, I love how I asked a question of "can I buy better equipment" and everyone has responded with "you don't need to buy better gear, you just need to throw away a lot of what you own." But can we bring the topic back to answering the original question.

1. Does this mean a small sized Handy Haversack would only weigh 1.25 lbs?
(consensus seem to be no, HH is a wonderous item and therefor sizeless)

2. How does this affect the extradimensional capacity of the haversack?
(see above)

3. A Masterwork Backpack raises your carry capacity by +1 str, can a handy haversack be masterwork? Can it be darkleaf?
(No answer yet, though someone pointed out in the other thread that under strict RaW you could wear a MW backpack and a HH. Not as silly as it seems. Take the bag off the MW backpack, attach the HH to the padded frame, and away you go.)

Grand Lodge

Gauss wrote:

Have you considered a Potion of Carry Companion?

one solution would be to pick up a riding gecko instead and then invest in this.

sad that bards don't get that spell.


FLite wrote:
Gauss, The stuff I am carrying doesn't put me at weight. but some of the stuff my geckos are carrying, that I may need, (rope, even if I went to silk, for example) would put me over the top.

FLite, I think the problem you have is that you are trying to do too much with too little (pun intended). Playing a small size creature has certain limitations. This is one of them. Anyhow, its your choice. As I said, I don't have anything left to contribute.

- Gauss

Grand Lodge

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Oh, I am definitely doing too much with too little. And small creature has it's advantages and disadvantages. But the point of playing it is to find all the ways to overcome the disadvantages as much as possible, while magnifying the advantages. Also, most of the PC's around here I play with are combat or diplomacy optimized types. We don't have a generalist gap filler (cause pathfinder hates generalists.) So my character's roll is "oh, you need a bridge to cross that gap, here, let me pull one out. Oh, we need to reach that ledge, I can do that. Oh, we need to get past the enemy line and push that button, leave it to me. Oh, we (you get the point) Then, the rest of the time, I spend making sure that everyone can fill their roll better. (bard song to buff, grease for battle field control, Infuse Alchemical Weapon so that I can put fire or acid on the fighter's sword, glow mark enemies so other people can hit them in darkness, etc.)

It's a roll I actually do very, very well. (Except last game, when I forgot I had glow marker dye. Sigh)

The point isn't to complain about the system, or to break the system, it is to find what I can do to optimize my character *within* the system to fill a roll that most people don't bother with because it is not an easy or rewarding roll to fill. (in 6 adventures, my total kill count is 1 heckuva. I don't kill things, I get other people too the things and help them kill things.)


FLite wrote:
mdt. I hate spending consumable magic, and given my role as bard, my first few turns are already spent buffing the party, so if I have to buff my steed that is going to eat a lot of actions. I'm seriously thinking about the ant haul wand. I'm also wishing you could use reduce person or an equivalent on a gecko, in which case I would just get the larger, stronger, riding gecko and save the spell for the rare occasions when I need a smaller animal to fit through some gap.

You mean, like Reduce Animal? Why don't you just get a wand of it and use UMD?

Reduce Animal wrote:


REDUCE ANIMAL
School transmutation; Level druid 2, ranger 3
Casting Time 1 standard action
Components V, S
Range touch
Target one willing animal of Small, Medium, Large, or Huge size
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no
This spell functions like reduce person, except that it affects a single willing animal. Reduce the damage dealt by the animal's natural attacks as appropriate for its new size (see Equipment how to adjust damage for size).

Druid level 2, so that would be a 2nd level wand, and 3 hours a shot on the size reduction. Only problem you'd have is how tight the saddle would get on your nads when it shrink to a tiny saddle while you're in it. :) You might have to carry a second saddle and put it on after it shrinks.


FLite, what I don't understand is why those with more carrying capacity don't bring their own bridges, ropes, and such. You have yourself covered, you shouldn't have to cover everyone else as well. Especially when you really do not have the ability to do so.

You seem to be trying to fill the non-combat job of the combat types (their job is to also be the heavy carriers).

- Gauss

Grand Lodge

Because for some reason when I was searching, that spell did not come up. I found Reduce Person, Shrink Object, and Diminish Plants.

I think what happened was that the "this spell functions like reduce person" removed the text that my search was looking for.


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Gauss wrote:

FLite, what I don't understand is why those with more carrying capacity don't bring their own bridges, ropes, and such. You have yourself covered, you shouldn't have to cover everyone else as well. Especially when you really do not have the ability to do so.

You seem to be trying to fill the non-combat job of the combat types (their job is to also be the heavy carriers).

- Gauss

One of the downsides of PFS play is you have to assume all your fellow players are going to be one of...

A) min/maxers who never buy anything except equipment that helps in combat
B) Newbies who don't know they should have supplies
C) Halfling dex build rogues who can't carry their own dual swords and anything else due to dumping str
D) Spellcasters who dumped str to buy another point of wis/int/cha

If you happen to get a player that plans things out, it's great, and maybe you have some duplicate equipment. Oh well. But if nobody has it, you're all hosed.

Grand Lodge

So: once I have enough money, get the war saddle, and the riding gecko, and a wand of reduce animal, and I get to pick my mount's size, and the saddle will re size as I go. (depending on the GM, I may need to remove the saddle before shrinking.)


FLite wrote:

Because for some reason when I was searching, that spell did not come up. I found Reduce Person, Shrink Object, and Diminish Plants.

I think what happened was that the "this spell functions like reduce person" removed the text that my search was looking for.

I used Reduce Animal as a search, came right up. :) I knew it was there, couldn't remember the name. I think a wand of that should take care of what you want with the bigger gecko. Just remember that whole shrinking saddle and nads thing. I'd totally throw a d6 for damage if you forgot it if I was running. :)


FLite wrote:
So: once I have enough money, get the war saddle, and the riding gecko, and a wand of reduce animal, and I get to pick my mount's size, and the saddle will re size as I go. (depending on the GM, I may need to remove the saddle before shrinking.)

The problem is, you're buying a war saddle for a large mount that has a small saddle. This is like buying a child's saddle for an elephant.

When you shrink the animal, the saddle shrinks as well one size. That makes it a horse saddle made for a toddler.

If you take it off, the saddle becomes an elephant saddle again, but it won't fit the horse sized gecko.

I'd buy two darkleaf saddles, one large and one medium, and switch out as needed. To avoid issues with GM vagarities.

Grand Lodge

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mdt covered it. The other thing is that while the big strong fighters have a lot of hauling capacity, they tend to use it up fast too. Weapons and armor are heavy. I spent last game moving 30 lbs of gear off fighters onto my pack gecko so that our tanks wouldn't be blowing climb checks going down knotted ropes.

A lot of the stuff I am carrying is the stuff an experienced player puts on their pack mule / nodwick. Which is great right up until we go down a ladder and then an hour later the GM says "okay, now how do you get across the chasm." (That was my first game of PFS, before I ditched the pony)

The other side of PFS is you never know who will be at the table with you, so even if last week I had a well planned, role seperated party. This week I could have an 11 year old, a 14 year old, both with characters built in half an hour using herolab, a nicely optimized zen archer, and a fighter playing a build out of a guide that she hadn't really worked the kinks out of yet. Fun, and a great intro to pathfinder for the kids, but oh boy was I glad I brought a generalist to the table. (not no healer there boys and girls, just a gnome bard with CLW and a wand of CLW. I burned all 3 spell slots casting CLW and 2 charges from my wand. None of them on me.)

Grand Lodge

I was thinking of this one:

Saddle, War

Aura faint divination; Slot belt; CL 5th; Price 5,000 gp; Weight 20 lbs.
DESCRIPTION

This military saddle is made of cured hide, with numerous straps and hooks to allow it to be easily configured to fit different sizes of animals and saddlebags. Any creature of the animal or magical beast type of an appropriate shape to wear a saddle (creatures with unusual anatomies may be affected with GM discretion) can wear the war saddle, which magically changes size and shape as necessary. The saddle allows the creature wearing it to act as if it were combat trained (see Handle Animal for more information on combat training), and gives the rider a +5 competence bonus on Ride checks made while mounted upon the creature.

I was thinking take saddle off large gecko. Shrink gecko, gecko is now medium, put saddle back on, saddle becomes the right size.


Ah, there you go, yes, that would work. Honestly, that one would work without taking it off, because it is a magic item and so it would work for any character using it. So it would adjust to the new medium sized gecko automatically, and also by dint of the wondrous item rules for adjusting for character using them, magically it would adjust to seat a Halfling.

Grand Lodge

cheaper than 30 lbs * 1/2 * 375 gp * 2 + 120gp = 11370 gp(two DL exotic saddles)

Grand Lodge

sweet, I have a plan :)


Odd, my fighters are rarely, if ever, above light load and that is with a lot of equipment. *shrugs*

- Gauss

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