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I'm trying to get more spells know for my sorc. I'm wondering if there are feats or traits anyone can recommend. I'm just going to level 2 so this is the last time I can fix the character.
I'm looking at PAGE OF SPELL KNOWLEDGE's for the future. And things like hand of the mage might also feature. But what else is there that can effectively let me cast spells without carrying dozens of scrolls around?
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Robert A Matthews |
![Red Dragon](http://cdn.paizo.com/image/avatar/DragonSacrifice_final.jpg)
Ring of spell knowledge. It does the same thing as a page of spell knowledge and you can switch out the spell inside it. It costs more than the page though. It is kind of expected to have to carry around a bunch of scrolls. My wizard has like 20 or so scrolls and he buys more after each session. It's nice to have an answer for everything.
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RainyDayNinja RPG Superstar 2013 Top 16 |
![Grigori](http://cdn.paizo.com/image/avatar/PZO9032-Grigori.jpg)
The favored class bonus for humans (and maybe some other races) lets you add a new spell known, but only for spell levels at least 1 lower than the highest you can cast. Also, remember you can switch out a spell at every even level, so you can replace spells that stop being useful at higher levels, and trade them out for better ones (like liberating command).
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MrSin |
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![Heretic](http://cdn.paizo.com/image/avatar/PZO1124-Heretic_90.jpeg)
Expanded Arcana is a feat that does it. However the expanded arcana you got at level 3 isn't worth much at level 11. Mnemonic Vestment is another item that can let you cast a scroll as a spell known without expending it once per day, but its a little expensive. Hand of the Mage Adds mage hand at will and cracked Orange Prism Ioun Stone adds a spell of your choice and takes no slot.
Of course, being a human and taking the favored class at every level is much cheaper.
Edit: Paragon Surge can be used to add extra arcana on the go, but it reeks of cheese.
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Mistwalker |
![Market Patron](http://cdn.paizo.com/image/avatar/19PlanarMarketFlatb.jpg)
Nice. Expanded Arcana could actualy help since I'm also trying to get as many cantrips as possible. I figured having a large list of spells I can endlessly cast should be worth something.
If you are only interested in more cantrips, take Extra Cantrips, as it gives you 2 cantrips each time that you take the feat (Ultimate Magic)
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![Katapesh Sailor](http://cdn.paizo.com/image/avatar/sinbadsailor2.jpg)
Dizza wrote:Nice. Expanded Arcana could actualy help since I'm also trying to get as many cantrips as possible. I figured having a large list of spells I can endlessly cast should be worth something.soooooo, why not play a wizard then?
The wizard had to decide in advance which spells he's casting for the day.
A human sorcerer spending FCB on extra spells and using a few other tricks has a spell selection as large as the typical wizard without choosing in advance which ones to memorize.
With Paragon Surge, the sorcerer has access to every single spell he's capable of casting, without choosing which ones to commit to in advance.
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![Tin Golem](http://cdn.paizo.com/image/avatar/golemtrio2.jpg)
this a home game? if so use my trick, 5th level scribe scroll, 6th level make scrolls of paragon surge.
my suggestion would be to not waste your favored class HP, or your feat slots on extra spells known. if your gm will not allow you to use that spell as a human, then ask to change your first level feat to racial heritage (half elf) just for that spell.
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Wiggz |
![Imrijka](http://cdn.paizo.com/image/avatar/PZO1125-Imrijka2_90.jpeg)
I'm trying to get more spells know for my sorc. I'm wondering if there are feats or traits anyone can recommend. I'm just going to level 2 so this is the last time I can fix the character.
I'm looking at PAGE OF SPELL KNOWLEDGE's for the future. And things like hand of the mage might also feature. But what else is there that can effectively let me cast spells without carrying dozens of scrolls around?
I highly reccomend the Eldritch Heritage line of feats for the Arcane Bloodline... the first one gets you an Arcane Bond as per the Wizard, the second grants you a small handful of additional spells and the third gives you +2 to your DC's for an entire school.
A Human Sorcerer of any Bloodline who takes this line of feats and makes full use of his favored class option develops a truly massive number of spells to choose from.
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Zog of Deadwood |
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![Half-Orc](http://cdn.paizo.com/image/avatar/PZO9226-HalfOrc.jpg)
Artanthos wrote:A human sorcerer spending FCB on extra spells and using a few other tricks has a spell selection as large as the typical wizard without choosing in advance which ones to memorize.You must play with some poor wizards. I'm halfway through my second spellbook at level 5...
Keep in mind your character is fortunate to be in a wizard-friendly campaign.
I love wizard characters, but they are far more dependent on GM fiat for their powers than most characters of other classes. My GMs have tended to be extremely stingy when it comes to making spells available. I have a 15th level character I've played across 2 different campaigns with 2 different GMs who is a 12 Wizard/2 Rogue/1 Caster PrC and who has a grand total of 87 spells. 71 of those spells are 3rd level or less (and that's counting 16 cantrips). She has 10 4th lvl, 3 5th lvl, and 3 6th lvl spells. She has zero 7th level spells, filling those spell slots with metamagicked lower level spells. The vast majority of her spells were obtained in her first campaign, when she adventured in the Forgotten Realms, generally considered a very high magic setting.
Since that time...well, when you are a plane travelling wizard who only ever seems to meet arcane casters who are sorcerers or witches, never finds scrolls, very, very seldom can buy scrolls, and doesn't ever have the downtime for spell research, you don't fill up your 1000 page spellbook very quickly.
I'm just sayin'--count your blessings!
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![Valeros](http://cdn.paizo.com/image/avatar/PZO9435-Valeros_90.jpeg)
Artanthos wrote:A human sorcerer spending FCB on extra spells and using a few other tricks has a spell selection as large as the typical wizard without choosing in advance which ones to memorize.You must play with some poor wizards. I'm halfway through my second spellbook at level 5...
Wizards still have to prepare a limited number of spells per day.
A Wizard who has managed to research/find out what the day will bring can be setup for awesomeness. A Wizard who has to work from his generic spells, instead of a targeted to the day's events list, not so much.
And there is a serious difference between having 5 cantrips prepared, and being able to cast 8 different cantrips....
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MrSin |
![Heretic](http://cdn.paizo.com/image/avatar/PZO1124-Heretic_90.jpeg)
Couldn't find the Eldritch bloodline. Do you know which book its in? I'm playing in a pfs game.
Eldritch Heritage is a feat in ultimate magic. Arcane Bloodline I'm pretty sure is a core bloodline for sorcerers.
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Quandary |
![Ardeth](http://cdn.paizo.com/image/avatar/ardeth.jpg)
Couldn't find the Eldritch bloodline. Do you know which book its in? I'm playing in a pfs game.
You would have trouble finding that, as it doesn't exist...
I highly reccomend the Eldritch Heritage line of FEATS for the Arcane BLOODLINE...
I don't think that's really ideal, you could just spend 3 Feats directly on Extra Arcana and come out ahead. If the Familiar is what interests you, either take Arcane BL in the first place, other Familiar-granting BL's like Serpentine, or the Tattooed Sorceror Archetype (Inner Sea Magic) which also gets additional 'non-spontaneous' castings/day (in form of spell tattoos/SLA). Since the OP is adjusting their character for the last time before becoming 2nd level, it IS worth considering switching to Arcane Bloodline because they will eventually get more Spells Known (at 9th and 13th level). Although the other bloodlines' abilities generally tend to be rather similar to what you can do with spells, so could be considered equivalent to spells known in some sense.
I think between Feats, Favored Class, Pages, Rings, and the Mnemonic Vestment (Ult. Equipment), you will easily have ENOUGH spells known not to be crimped by it anymore. The Vestment lets you use as many scrolls as you can carry as Spell Known (1/day). The 1/day limit is not really a big deal, spells that are common and routinely cast multiple times/day are already ones you should know, for situational/niche spells you will rarely need multiple castings (and by definition, if you are using them via the Vestment, you will have a scroll of them on hand to use if necessary). You could always get more Vestments if you wanted, they're fairly cheap at 5k each, you just have to remove the 'used' one and don a fresh one each time, not much different than the Wizard's favorite Pearls of Power.
If it needs to be stated, consider taking Shadow Evocation/Conjuration for more spell flexibility. Also, Metamagic is great for having a wide oeuvre of spells, Heighten for DC, other MM's like Rime Spell are great too).
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Nyaa |
![Laughing Elf](http://cdn.paizo.com/image/avatar/PZO1125-Laughing_90.jpeg)
3 5th lvl, and 3 6th lvl spells. She has zero 7th level spells
Spells Gained at a New Level: Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, he gains two spells of his choice to add to his spellbook. The two free spells must be of spell levels he can cast.
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The favored class bonus for humans (and maybe some other races) lets you add a new spell known, but only for spell levels at least 1 lower than the highest you can cast. Also, remember you can switch out a spell at every even level, so you can replace spells that stop being useful at higher levels, and trade them out for better ones (like liberating command).
Rainy Day's choice of language can lead to misleading interpretation. You can swap out a spell each time you learn new level of spells i.e. at 4th level when you learn 2nd, 6th when you learn 3rd level spells and so on, not at every class level.
Your other option for swapping spells out is Retraining as per the Ultimate Campaign rules.