
Lord Pendragon |

From the pfsrd, Magic Weapons section:
"A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10."
Emphasis mine. Until you can find a cite that says the magus character ability is somehow exempt from this rule, magus weapons will continue to be limited to a maximum of +10, RAW.

Lord Pendragon |

i was wondering what cheap sword could i use in conjuction with my black blade as i could give it the dancing abilety at higher lvl's and use a second weapon for those times my blavk blade just doesnt fit the job!
There really isn't going to be any situation where your blackblade isn't the perfect weapon for the job. Seeing as you can still put your full +5 in bonuses on it as needed, you can always adjust as the situation requires.
Really, the only thing your blackblade can't have that a non-blackblade can (and should) is spell storing, which allows you to add 15d6 to your nova at higher levels.
But is spell storing worth carrying a completely differnt weapon around, and paying the cost to enchant that weapon? I'm not so sure. There's also the opportunity cost of having to swap out your blackblade for the spell storing sword, then swap back to your blackblade after you've expended the spell stored.
Yeeeah...a bit more trouble than its worth, methinks.

Darkflame |

Darkflame wrote:how do you add 15d6 ?Intensified Empowered Shocking Grasp. With one of the traits that lowers metamagic costs by 1, it'd be a 3rd-level spell slot, just low enough to fit into a Spell Storing weapon enchant.
yeah have not yet integrated empowered metamagic in my lvling plan
i got intensefied and the trait am planning on getting spell perfection to get a lvl 1 quiqend spell :-) but it might just as well be lvl 3
Lord Pendragon |

am planning on getting spell perfection to get a lvl 1 quiqend spell
Definitely a good plan for most magi. Since you need three metamagics to qualify I went with Intensify, Empower, and Quicken. Though I suppose you could go Maximize instead of Empower, I think I'll find Empower more generally useful.
Getting back to magus weaponry, there are also flat-cost enchantments one can put on one's blade. I definitely plan on spending the 3k for Impervious. Not so sure Glamered is worth the cost.
I also may ask my DM if he'd be willing to count Dervish Dance as fulfilling the Finessable requirement for the Dueling enchant...

Nuclearsunburn |

Been thinking about this for my magus as well. While I can't wield something as awesome as a gunblade, I think I'll go in this order :
Keen
Spell Storing
Impact (since I'm using a katana and going from 1d8 to 2d6 seems like a good plan, plus if I get enlarged it ups to 3d6)
Called - for those "situations" that arise from time to time. Even though I'm going to be using a gauntlet and weapon chain it still seems like a sensible precaution. Of course the +10 is a hard cap and you always want the straight hit / damage bonuses so filling out the full +10 via actual honest enchanting work seems like a waste of the magus' versatility.
Impervious for sure if your GM uses sunder even infrequently. Glamered, come on, you have a signature weapon, don't you want everyone to know it?
On a side note, how good could the gnome favored class bonus be? The one where you get to pick new pool enchants like defending and corrosive. Sure, gnome is a terrible race for a magus stat-wise but the flavor is fun.

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No suggestions? Or is everyone using the same setup I suggested? :p
On a related note, are there rules in Pathfinder for picking up the special abilities of named weapons? I seem to recall there were some in 3.5, though admittedly item crafting was never the strong point of my rules mastery.
I tend to take the Improved Critical feat as soon as it is available. Until then, I just add it via arcane pool.

Lord Pendragon |

I tend to take the Improved Critical feat as soon as it is available. Until then, I just add it via arcane pool.
If there were more must-have enchants out there, I'd consider spending the feat, but as it is all I can replace Keen with in my weapon build would be a +1d6 of elemental damage, which averages out to a conditional +3.5 damage per attack (assuming no resistance). Not as valuable as, say, getting a +1 on all attacks via Weapon Focus, IMO (much as I don't particularly love Weapon Focus).
Impact (since I'm using a katana and going from 1d8 to 2d6 seems like a good plan, plus if I get enlarged it ups to 3d6)
I considered this too, but since my weapon would only go from 1d6 to 1d8 it definitely lacks the same oomph it does for you. :)
Of course the +10 is a hard cap and you always want the straight hit / damage bonuses so filling out the full +10 via actual honest enchanting work seems like a waste of the magus' versatility.
That's exactly why I've split the +5 enhancement bonus on my magus weapon between the pool and actual enchanting, to allow for me to continue to adjust my weapon as needed.
In truth, though, the only things that need to be adjusted are keen (replaced with elemental damage versus foes immune to crits,) and bane (adjusted to target whatever I happen to be fighting). Since I've made an effort not to use elemental damage, nothing else is really conditional.