To Power-game or not to Power-game?


Pathfinder First Edition General Discussion

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People do still game for fun and story, but I suspect that older gamers (late 20s to 40s and up) get more kick out of the story. At my first Kingmaker session a couple weeks ago, I actually had a lot of fun watching my players try to figure out what to do with captured bandits.

I only interjected a couple times with comments like "You do have a charter" and "that sounds more like Intimidate than Diplomacy to me."


prototype00 wrote:
iammercy wrote:
Justin Rocket wrote:
iammercy wrote:


Also a good power gamer helps the rest of the party min/max.
*shudder*

Hehe.

It helps that we have been playing with a DM who could let us triple class Gestalt and have gear equal to twice the recommended GP limit and not break stride. Really it doesn't matter how powerful a group is if the DM is good enough that the game never feels east, safe, or dull.

Here rely is the crux of the matter. If the DM is familiar with the games and all the tricks, he can say "I have been on your side of the table and optimized every class 9 ways to Sunday, nothing you have will surprise me." Then Power Gaming has minimal effect.

If the DM isn't familiar at all with the game, then anything that isn't Fighter 20 will have them jumping at shadows.

prototype00

Familiarity with the tricks is not the problem. People at the table may want to make suboptimal decisions. Encouraging a cold war of optimization (sometimes the war isn't even cold) takes the majority of character ideas off the table.

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