Campaign at home


Advice


Was instructed to post here. My group will soon reach a fork in the road. It will decide where game goes from here. Want to post the situation. Feedback will be appreciated. Hope this forum is correct.


This is the advice section. So, yes? Post away!


Okay :-P
Party has a choice, given by two powerful casters, but whole party needs to make choice unanimously. According to them. When infact , they are bahamut and tiamat.
Tiamat gives them option, take gear/weapons/items/stuff to beat invasion of their homeland
Bahamut gives them knowledge on how to beat invasion
If the choice follows bahamut , they will be put into a stasis, and level bumped to 12, with half dragon template, and they will start to utilize mass battle systems
If tiamat , they get turned into draconians over time, and become npc, they become leaders of the black dragon army. Then they start dragon characters, as leaders of resistance.

So here's my question
Is this okay? Or do i need to do more or less things?


OK, so are you the GM or a player?

If you are a player, the GM is giving you the choice of how you, as a group, want to continue the game. Do you want to be the leaders in a mass battle style campaign (Bahamut) or do you want to be the leaders in a small special forces style guerrilla warfare game?

There is no right or wrong answer here. It is how you want to proceed with the campaign.


I'm the .GM, the trick was to hide that these two are actually are. After the choice, the courtroom is revealed, including the true faces of the mages. They do have the choice to tell these two thanks but no thanks. Then game just carries on as is.


OK, so what you really need to do is tell your PC's that if they take the side of Tiamat, that ultimately their PC's will be phazed out and new PC's will be made up. Without that information, your PC's will become seriously pissed after the choice and you tell them to roll up new characters. Yes, it is metagaming, but that is a huge piece of information that your players need to know. Not their characters...the players. That conversation needs to happen out of character. Tell them, out of character what will happen each way.

Take the Red Pill - become leaders of draconic armies. Lead and fight mass battles.

Take the Blue Pill - become NPC leaders of a draconic army. Make up new PC's and become the resistance. Fight in small skirmish style battles, etc.


Suggestion on how to do it to not spoil too much? Right before game?
And like you said, just effect of the choices.
1. U become resistance as new PCs
2. Become leaders as current pc but with added template
3. Carry on as is and hope for best?


i agree with hands of fate, the players really need to know that one choice will ultimately cause them to lose their characters as npcs. Do the players have any indication that the 'spellcasters' are good and evil?


No, i tried real hard to hide the fact from them. It was to make choice harder. From character point of view.
In part i now have 2 evil characters. Alignment changed through actions and certain, very powerful beings they allied themselves with.


I think you have gone past making the choice harder, to making it arbitrary. They dont seem to have information to make a choice at all. All they know is one person will give them 'knowledge' and one person will give them gear. How does one make an actual choice with no information. You are basically putting in front of them 2 buttons, one is blue and one is red. Choose your button! That isnt a choice unless there is some explanation as to what the buttons do. Without it its just chance.


Perhaps have them all see a vision where an army of metallic warriors storm through a rag-tag band of dark-armoured defenders.

Have the one 'wizard' offer them the chance of leading the 'glorious crusaders' against the 'evil heretics' while the second 'wizard' explains that the defenders of this small nation are the ones who are outclassed and outmatched-they will need the PCs' help the most if they are to stop the great enemy from stomping on their ancestral lands.

Alternately they can end the vision and walk away from the conflict altogether.

As mentioned above, they will need to somehow be told that siding with wizard 2 means losing their characters.


Side note. Thanks for all the input.

So far, it seems they will be going for the "good" option, well, 4 of the players atleast. The other two i usually only see on game day.

The vision idea is pretty cool, like in mass effect 3 at the end. I just want to keep their alignment secret. The visions will still not give them the whole picture IC

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