| Noctek |
I created a witch for our pathfinder campaign. He is going to be a support character for the most part. So the idea is to cast a lot of hexes on enemies and cackle. However I tried to use misfortune and then move while using cackle. My DM is saying that I can only use cackle or move. Is that a good call? I understand that whether it is by the book and he doesn't like it, then it's his choice anyways. I just want to know for a future campaign with a different DM.
| Marthian |
if you hex someone as a standard, you can cackle as a move, but you can't move.
One thing I do often is hex them and then cackle. Then next round either cackle and move, or use my turn to double cackle, so I have more options for next round.
8th level is your best friend when hexes start lasting two rounds minimum (assuming they failed their save.)
Corbin Dallas
|
I created a witch for our pathfinder campaign. He is going to be a support character for the most part. So the idea is to cast a lot of hexes on enemies and cackle. However I tried to use misfortune and then move while using cackle. My DM is saying that I can only use cackle or move. Is that a good call? I understand that whether it is by the book and he doesn't like it, then it's his choice anyways. I just want to know for a future campaign with a different DM.
Your character would only have a 5 foot step available if you Cackled (move action) and used Misfortune (standard action). So your GM is partially incorrect if your recount of the situation is accurate. :)
Ninja'd by Drakkiel
edit: Ninja'd by Marthian