Aldern Foxglove

Corbin Dallas's page

Organized Play Member. 160 posts. 5 reviews. No lists. No wishlists. 2 Organized Play characters.


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Grand Lodge

Are you wanting your character to not escape the creature and attack with a light weapon?

Grand Lodge

I use this.

CRB wrote:
If you are using animal companions or familiars from another source, you can use the information in this table as a guideline for those creatures. Additionally, GMs may use this table as a guide to determine what kinds of magical gear non-humanoid monsters can wear and use. Note that the rules in this section are merely suggestions, and ultimately it is up to the GM to decide what kinds of animals can use particular types of magic items.

I am saying no to the elemental for my player.

But that is me.

Grand Lodge

Yes the class feature is what I meant.
Sure, in your opinion it could mean anything you want it to.

From a rules standpoint a player must choose. You won't find any support for "any and all classes".

Grand Lodge

The player must choose which class channel he wants to apply it to.

The precedent in other PrC's and many traits is to choose.
The feat does not say "all" other classes that grant channel energy that the character possesses. If you are going by wording...

Grand Lodge

By rule, the answer would be NO. There are ways to do it as the GM, some templates increase DR. Otherwise outside of this I think you would be in houserule territory.

Grand Lodge

Mishaps are defined under scrolls as well.

Grand Lodge

Note: It appears the the scroll is not necessarily expended if the CLC fails unless a mishap happens.

Mishaps may require further discussion but is not the pressing issue IMO.

The AoO must be resolved first.

Grand Lodge

Scrolls wrote:
Activate the Spell: Activating a scroll requires reading the spell from the scroll. The character must be able to see and read the writing on the scroll. Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Note that some spells are effective only when cast on an item or items. In such a case, the scroll user must provide the item when activating the spell. Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance.

There is rules support.

Grand Lodge

Use Magic device wrote:

Action

None. The Use Magic Device check is made as part of the action (if any) required to activate the magic item.

Try Again

Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours.

UMD doesn't provoke.

Grand Lodge

CRB wrote:

Spell Failure

If you ever try to cast a spell in conditions where the characteristics of the spell cannot be made to conform, the casting fails and the spell is wasted.

Spells also fail if your concentration is broken and might fail if you're wearing armor while casting a spell with somatic components.

There you go.

Grand Lodge

I am still looking through some rules as well. Hendelbolaf mentioned the phrase "exactly as casting a spell". That would mean the spell is lost.

Grand Lodge

The scribe of the scroll's caster level is irrelevant. Only the the spell on the scroll. 1st -9th.

The AoO is resolved first, then if the caster makes the check from the damage the spell still goes off.

I think your group tried to resolve this situation out of order which is where the confusion started.

Grand Lodge

Animate Dead wrote:

Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones.

Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a physical anatomy.

I would agree with Claxon assuming destroyed = NOT mostly intact.

Grand Lodge

Where would I look to find examples of odd structures broken down in construction cost using UC rules? I need to familiarize myself with these rules better and would like a "tough" example to go by.
Examples would be the Shadow Clock in Magnimar or some other monument in the Inner Sea region.
Thanks in advance for any help.

Grand Lodge

Suthainn wrote:
Not even remotely, I am giving a strictly RAW interpretation. Not in the FAQ, not in the feats, not in the fluff, nowhere in this situation do you find anything that says anything about growing new limbs, you won't find it because it isn't there. I know you think it is implied but implication does not equal RAW. I'm not asking for or arguing for any separation, because there is none needed, the feats and faq agree, you qualify to take the feat, but taking a feat that enhances a limb you do not have does nothing, case closed.

We can argue "RAW interpretations" till Armageddon. I have no interest in debating with you how RAW is applied. The community at large can't even agree on that topic. We apparently lack a common frame of reference to continue productive discussion.

I stand by my explanations.

The character has a d4 secondary Tail Slap.

Case closed.

Grand Lodge

As I pointed out in a previous post you are asking things to be separated that are not separate. We can disagree until the cows come home on how RAW is applied in this case.

The character has a d4 secondary Tail Slap.

It is a nice little corner case you have spun though.

Grand Lodge

That is nonsense. The character has a d4 secondary tail slap.

I mean I don't like this FAQ myself. But regardless of my personal feelings rules are rules FAQ's are FAQ's and benefits are benefits.

Heh.

Grand Lodge

Bestiary wrote:
This short, reptilian humanoid has scaled skin, a snout filled with tiny teeth, and a long tail.
APG wrote:
The blood of a non-human ancestor flows in your veins.

So those arguing against want the descriptive text held separate from the mechanical benefits. Also, the FAQ has to be ignored since it qualifies a character for said benefits.

Additionally, those arguing against want the descriptive text of the Kobold Bestiary entry to disqualify a character from having a tail because they are not a Kobold.
Then- Those arguing against want the descriptive text from the feat to be ignored that states that the blood of a Kobold flows in the characters veins.

Am I interpreting the oppositions position correctly?

Grand Lodge

A Pickled Punk. Didn't even know that thing existed until this thread. There is generally a benefit as Nefreet stated.
In the case of Pazio material, I don't know of any creature examples that get a overly unfair combat advantage due to this ability or have a very high CR. But I don't have them all memorized.

Grand Lodge

FlySkyHigh,

This is the wording from the Dragon entry:

"A dragon can use its breath weapon when it is grappling or being grappled."

This is very consistent with the wording under the Combat rules for Grapple. In fact, it isn't all that vague IMO. This is why I am pressing hard for "one is correct and one is not". Initially I was somewhat dismissive of this and in favor of comparison #1. I want to be clear with regard to rules compliance in organized play or home games.

As far as the non-lethal weapons go I misunderstood what the OP was saying in a previous post. I think Bane Of Humanity and I cleared that up as a non-factor for this particular rules discussion.

Out of curiosity what weapons do you mean? I am guessing that they still fall under what the CRB wrote: "unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon".

Grand Lodge

Gauss,

I understand exceptions. I understand the GM's right to referee. I understand that you post a bunch about RAI vs RAW.

So coming back around...
You are saying that BOTH are rules compliant for organized play and home games or you are not. I am not going to accept that these concepts are separate on the rules discussion forum.
I want more from you than that. Heh :) Obviously you may decline.

Grand Lodge

Torbyne and Suthainn,

I am unclear what you are talking about.

ARG wrote:
Prerequisites: Base attack bonus +1, kobold.

If we are dealing with just RAW and the FAQ, then that's that. No GM discretion about a tail growing or fluff text required. The character has a d4 Tail Slap.

Torbyne wrote:
gain an oddly worded secondary bite attack?

I don't understand what this is.

Grand Lodge

Well assuming the FAQ qualifies, then Cap. Darling is correct it's a d4.

Grand Lodge

Anybody got a link? I don't see it.

edit: Found the FAQ's

Grand Lodge

May I ask how you intended on taking Racial Heritage feat with your character who is not a human?

The APG wrote: wrote:
Prerequisite: Human.

Grand Lodge

Only once per round.

Grand Lodge

Holy crap on a cracker.

Are we still going on this? Hehehe

Grand Lodge

Sowde Da'aro wrote:
i was in a group that had a LN dwarf that constantly played LE intil the dm changed his alignment for him. the player went along with it. then a couple of sessons later, the mod we were playing had us encounter a large group of CG outsiders who took one look at said dwarf and said he had one chance. dwarf rolled a 1 on his bluff that he would be "good" and they (the outsiders) splatered him all over the caveren...

That's so Metal....

Grand Lodge

The OP stated it is a homebrew game and was just curious of the actual ruling. The actual ruling has been provided.

So unless we want to have this moved to the Homebrew/Houserule thread or something it's a dead point to argue creativity>rules compliance or balance>creativity.

There are more appropriate threads for those arguments. I understand RPG enthusiasts tend to take things personal, lets just not do it here. The OP's question was answered.

Grand Lodge

I agree. Expelled into the nearest legal square.

Grand Lodge

Looking at this thread here is what I see. Bold is mine.

1) You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This statement excludes all other attack forms.
Hence a dragon cannot use it's breath weapon as part of the damage option under grapple. It requires it's own standard action.

2) You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This statement does not exclude other attack forms specified in other material. The bestiary wording (A dragon can use its breath weapon when it is grappling or being grappled)should be added here.

So for organized play and home games either BOTH rulings are rules compliant or one is correct, one is not correct.

I feel one is correct one is not correct, it cannot be both.

Grand Lodge

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At least we answered the main questions before we went for a ride. Heh.

Grand Lodge

A problem with that scenario would be that the spell effect doesn't state that it can block vision in a given square or even target a creature.
I feel this is one of those role-play situations players like to specify to gain a significant advantage not listed in the spell.
Keep in mind this is a 0th level spell. I don't see how it could grant any penalties to a creature.

Grand Lodge

For conditions like Blinded it is usually put in the spells description if the spell can do it as a result of a failed save perhaps. I don't see how it could give a creature the Blinded condition and be rules compliant.

Grand Lodge

wraithstrike,

Thanks for the response. I suspected that is what you meant. I didn't feel the non-lethal damage is the deciding factor for damage options. I have apparently been in a bit of miscommunication with the OP earlier in the thread.

Grand Lodge

Is there a specific weapon you were thinking of?
Does the list Rynjin posted cover your want/need list for the character?

Grand Lodge

Are you talking about the monk proficiency list? Are you wanting to use a weapon for Flurry of Blows?

Grand Lodge

Mechanically speaking if the character has an alignment that isn't evil then no smite.

I am curious oynaz, what do you mean by lenient? Are you speaking about a GM changing a players alignment in game?

Grand Lodge

Looking at the rules for experimental spaces-
Would the character not be expelled to the level of the existing material?

Grand Lodge

I just threw that in there for additional reference. Like SlimGauge posted- Depends on what you want to use the chain for...

Grand Lodge

Are we talking about climbing here?

Pathfinder Companion: Adventurer’s Armory wrote: wrote:


Rope Tricks
Rope tricks can be performed with hemp rope or silk rope, or with similar rope-like items at the GM's discretion.

Do you think the GM thinks of chains as a rope-like item?

Grand Lodge

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Bane Of Humanity wrote:
My additional question was If a creature is pinned and denied his dex bonus completely does he lose his ability to make a reflex save OR does his simply take a huge penalty?

The creature makes the Reflex with the described penalties.

Grand Lodge

wraithstrike wrote:
The breath weapon while allowed does not allow for it to be nonlethal, and the grapple rules do nothing to modify the breath weapon.....

So you are saying Breath Weapon is a rules legal option under damage(grapple). IF so, is this due to the bestiary entry?

Grand Lodge

Well what I am getting at is, this is the Rules Questions forum. Things get very specific here.

I am trying to pin your POV down specifically(no pun intended- heh) in the context of making rulings across the board with regard to the Rules As Written.

You are saying it is rules compliant in PFS Organized Play or a home game for a individual GM to decide if a dragon can or cannot use a breath weapon as part of the damage option under maintaining a grapple. Is this correct?

Grand Lodge

CRB wrote wrote:
the pit has no weight and does not otherwise displace the original underlying material.

Using the quote that concerro used-

Can we assume that anything outside the area of the globe are pit?
The pit would begin affecting a character as normal if the pit outlasted globe.

Grand Lodge

So you are saying BOTH are rules legal. Allowing it and not allowing it. Correct?

Grand Lodge

Heh. So you are saying it should be ignored that the damage forms under the specific rules for Damage(under grapple) state that the damage can be lethal or non-lethal?

Grand Lodge

Keep in mind the Breath Weapon does not have the option of being non-lethal.

Grand Lodge

Under grapple:

Damage

You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon (A dragon can use its breath weapon when it is grappling or being grappled). This damage can be either lethal or nonlethal.

The bold part I inserted it is not present in the entry itself.

Is that what you are saying?

Grand Lodge

The bestiary entry is not giving the dragon extra actions. I feel the Bestiary clarified that because the Grappled/Pinned conditions don't always specify what actions are limited in all cases.

Combat rules must be satisfied first in this case. Any character normally only gets one Standard and one Move action in a combat round. Both maintaining a Pin and using a Breath Weapon are Standard Actions. The dragon must choose- as I and williamoak stated. All characters need special feats/abilities to maintain grapples as Move Actions.



It has been a long journey for some of you, and longer for others. Perhaps you are experienced in warp travel, perhaps the idea of leaving your home village was a novelty until some weeks ago. You have been bunking in emptied bunks along a corridor away from the Naval shipfolk.

Shortly after exiting the warp into the Novabella system, an Imperial Navy armsman arrives at the door to the corridor, a creaking servitor hoisting a brass-bound wooden chest next to it.

"The Inquisitor left this for you. Where shall I leave these down?", he asks, producing a sealed, pulp-coloured paper envelope that has clearly has something with a little weight contained within.


As the year M41.999 draws to a close in the benighted Askellon Sector, many of its inhabitants agree that this is indeed the Time of Ending. That this ancient portion of human space will soon be lost.

Many. But not all. Even in this region, rife with corruption, struck by xenos, and threatened by the Pandaemonium warp storm, there are watchers, guardians who plan and act against such a fate.

One of these guardians has selected you for an unknown task. Whether through skill, specialist knowledge, or sheer fortune, you have come to their attention and they brought you into their plans. You have left your prior world on his command, your transport the Imperial Navy destroyer "His Enduring Light", and a data-slate awaiting with more detailed instruction...

"Come, for the Emperor has work for you."

- The Inquisitor, to each of you in the recent past.

*************************************************************************** ***********

Hello there! I'm going to run the Seeds of Heresy adventure for DH 2e. If that goes well, I aim to also run Dark Pursuits and Forgotten Gods.

Hangs sign that reads "Invitation Only."

Setting: The agri-world of Novabella in the Askellon Sector. Pre-Imperial colonisation in the Segmentum Obscurus. Largely isolated from the wider Imperium thanks to the enormous Pandaemonium warp storm. When events kick off, the cell of acolytes will be in the Novabella system on board His Enduring Light and informed of data-slates left by the Inquisitor.

Game themes:

Starting in the dark as very new Inquisitorial acolytes, learning as they go.

Investigation, but with a broad enough definition to include extremes of subtle and open action.

*************************************************************************** ***********

Character Creation
I am fine with any of the homeworlds, backgrounds, and roles that have been published in official 2e books. There are in-universe reasons why wildly different characters might be selected to work together.

A very straightforward online character creation tool. Cheers to Grumbaki for finding that!

A pair of house rules, to make Leadership a more relevant aptitude in character creation. The only real change is to make Willpower and Fellowship potentially cheaper.

House Rule 1: The aptitudes for the Willpower characteristic are now Willpower and either Leadership OR Psyker.

House Rule 2: The aptitudes for the Fellowship characteristic are now Fellowship and either Leadership OR Social.

Equipment is

a) Choose homeworld - Where is your character from?

There are examples given in the books but there are scores of undetailed worlds in the Askellon Sector, so feel free to pitch a world at me.

b) Points buy for characteristics: 25 in most of the 10 characteristics. Any characteristics that your homeworld have as "+" start at 30. Any that start as "-" start at 20.

You have 60 points to divide between the characteristics as you like, but you cannot start with more than 40 in any one characteristic after points are spent.

(DH2 Core Book p31)

c) Choose background - What did you do? (This also determines starting equipment)

d) Choose Role - What is your core essence?

e) Spend starting experience - 1,000xp - on characteristic advances, skill advances, talent purchases, and/or elite advances.

A note on elite advances: You generally can only have at most one and most are awkward to acquire past character creation. They fit some character concepts better than others and may or may not be worth the xp.

f) Roll for divination. I have no issue with this being done before spending starting xp.(DH2 core book p84-85)

g) Details: Name, physical description, clothing style, mementos, etc.

h) Questions:

1. What does the acolyte desire?

2. What does the acolyte hate?

3. What is the acolyte willing to sacrifice?

4. How did the acolyte meet the Inquisitor?

5. What does the Inquisitor mean to the acolyte?

6. How does the acolyte see themselves in regards to this cell and their colleagues?

*************************************************************************** ***********

To assist with that last bit, here is what you all know IC about the Inquisitor:

1. The Inquisitor is a soft-spoken, very average-looking man with slightly chemical-burned skin visible outside of concealing robes.

2. The Inquisitor keeps his secrets close, at least to you.

3. The Inquisitor seems quite willing to overlook certain personal flaws if he believes the person in question is willing to serve him to do the Emperor's work.

*************************************************************************** ***********
Notes:

Influence is a measure of your regard in the eyes of the Inqusitior and the wider Askellon Sector. It can be used for many purposes, including acquiring services, gear, and investigation. It can be gained through connections, favours, and reputation. It can be lost through failures, hard use, and sacrifice. THe Inquisitor has his own Influence score, which you can attempt to draw upon if you dare. (DH2 Core Book p268-270)

Subtlety is a group statistic that will begin at 50 for Novabella. This will be raised or lowered depending on the actions of the acolytes but will not be openly revealed. Subtlety is tracked by the GM and all parts of the scale have pros and cons. (DH2 Core Book p271-276)

The success or failure Social Interaction and Investigations are often determined by NPC personalities and how the acolytes approach them. (DH2 Core Book p277-284)

*************************************************************************** ***********

Hopefully that will be enough to get you started. Any questions, feel free to ask here and I will get back to them as soon as possible.

Also feel free to dot and delete in the gameplay thread, but let's save proper posting until the cell is ready.


I flagged this post of mine some days ago to have spoiler tags added to it, but it hasn't been changed yet. Is there anything else I need to do to get the text in spoilers?

http://paizo.com/campaigns/RogueTraderDarkEmissary/gameplay#36