
Bobson |
3 people marked this as FAQ candidate. |

I'm trying to make sense out of how buildings help you earn capital in the new UCa rules, and whenever I think I've wrapped my head around it, I find another cross reference which throws it all up in the air again. I hope someone can make sense of it for me.
Determine Building Income: Attempt a capital check (see the Earnings section on page 92) for each building you control in the settlement that generates income and is able to provide you benefits. Add the results of all of these checks together, then divide by 10 to determine how many gp you earn that day. For example, if your total result is a 47, after dividing it by 10, your earnings come to 4 gp and 7 sp.
This part seems straightforward enough. I have two buildings, so I roll two checks as per whatever the rules on page 92 might say, add them together, then divide by 10. Assume they have a +5 bonus, and I take 10. I end up with (15+15)/10 = 30/10 = 3. Simple.
Determine Other Income: If any of your other downtime activities generate income (such as using skills to earn capital), you collect that income during this step.
So far, so good. This clearly refers to making skilled labor checks, even though it doesn't reference that page.
So lets go to page 92...
This entry indicates what bonuses the room or team gives to its building’s or organization’s checks made to generate capital. Buildings and organizations act like characters in that they can attempt a check each day to earn capital performing skilled work (without costing you any downtime).
Still good, maybe. The rooms in the building contribute to the modifiers it uses for making the check from Income phase - Step 1 above.
Moving on.
If the room or team’s Earnings entry says “capital” and a number, it can contribute a bonus on the building’s or organization’s skilled work check for any type of capital (gp, Goods, Influence, Labor, or Magic). If the Earnings entry lists specific types of capital, it can contribute a bonus on its building’s or organization’s skilled work checks only for capital of those types. You can apply each room’s or team’s bonus to any one listed type or capital each day or divide it among multiple listed types of capital.
Ok, only the rooms which actually add to a specific type of capital (or all capital rolls) add to those specific types of capital. Straightforward enou.... Wait. What's that bolded section? I can divide it up? But the building only gets to make one check. Why would I want to?
If you have multiple buildings or organizations in a settlement and they can generate the same kind of capital, you don’t have to roll for them separately— you may add all their capital modifiers together and attempt one check for that kind of capital.
Now I'm more confused. Not only did the last one imply you might make more than one check per building, this is now implying you can make less than one check per building too. Given that each check involves adding a number from 1-20 (or just choosing to add 10), we're now looking at either d20+5+d20+5 (as above), d20+5+5 by combining them, or something like d20+3,d20+2,d20+3,d20+2 by splitting them. All as valid options, despite the fact that 10+5+10+5 > 10+5+5
Well, maybe the example will clarify...
... If you wanted to use the Bar’s bonus to contribute to generating Influence and use the rest of the rooms’ bonuses on gp, you’d attempt one skilled work check for Influence with a +10 modifier (the Bar’s bonus) and another skilled work check for gp with a +31 modifier (the total bonuses from the Common Room, Lodging, and Stall).
So this is clearly a vote in favor of being able to split it up, and having the building making multiple checks. And since the DC to get a point of a type of capital is 10, and my building can take 10, then by splitting it into even a +1 bonus of a type, I can automatically get one of each capital per day, without noticeably affecting my primary type of income. And then I can do it again for the next building. And the next one. Or I can combine all the buildings and make a single roll and get less!
And then I have the option to add these to my own roll instead of having the building roll. Does it count for both? Neither? Gah!
Please... someone help me make this make sense!

![]() |

Reading a Unit Stat Block - Earnings (paragraph 2), page 92 wrote:Ok, only the rooms which actually add to a specific type of capital (or all capital rolls) add to those specific types of capital. Straightforward enou.... Wait. What's that bolded section? I can divide it up? But the building only gets to make one check. Why would I want to?
If the room or team’s Earnings entry says “capital” and a number, it can contribute a bonus on the building’s or organization’s skilled work check for any type of capital (gp, Goods, Influence, Labor, or Magic). If the Earnings entry lists specific types of capital, it can contribute a bonus on its building’s or organization’s skilled work checks only for capital of those types. You can apply each room’s or team’s bonus to any one listed type or capital each day or divide it among multiple listed types of capital.
I read it as "you can apply each room/team bonus to a different roll", and "you can make a roll for each kind of capital actively produced" [actively produced mean that you have assigned a room/team modifier to producing that kind of capital].
If you assign a room in your bar and hotel building to produce money and another to produce influence you get to make 2 rolls. If you add another room and use that to produce labor you get a third roll and so on.I agree with you that is way more productive to roll separately for each room and team. It will not even require more work as you can take 10 for each check, so it is simple to add together all the check results.

Chemlak |

You are not alone in your confusion. And yes, your conclusions are essentially correct.
Here are the salient points:
1) Each day, each building may make a skilled work check for each type of capital it is able to produce.
2) You may split that bonus between the available capital types however you wish (subject to limits: if a room can only produce gold and labour, that room's bonus may only apply to gold and/or labour).
3) You can choose to "roll" for each capital type for each building, or you can combine all of the bonuses from all of the buildings in a settlement and just "roll" once (quote marks used because you can just take ten). Doing the former earns you more capital, but the latter requires (marginally) less work.
4) You must still pay the earned cost for non-gp capital earned from buildings.
Why would anyone choose to earn less? Well, it is less work. Not a lot, but it's there.
Which brings me to my house-rule: Each building beyond the first in a settlement that is generating a type of capital adds 10 to the earnings check for that type of capital.

Mathius |
I agree with Chemlak on all of his points but I am going to house rule it differently.
I am going to assume that all of you buildings count as one business and you may only divide rolls if you generating more then one kind of income.
If you want to make more then one roll you need to hire a manager. Managers will take the run a business action on you behalf and can take 10 so that will cover the price a 2gp a day manager while the bonus from skill could easily be +12 (+1 attribute, +3 class, +3 ranks, +5 feats). That means that manager will 1.2 GP to the total of business. More expensive mangers will have higher stat bonus so a 3gp manager will still net you 4sp a day and they are better able to deal events or fight to protect your business. The 4 and 5 GP a day managers would not be able to cover their cost but still might be worth it they bring other capabilities.
I think 2 GP grants you 3rd level NPC class manager with standard array.
+1 GP: PC class with an elite array (15 point buy)
+1 GP: Spell casting (they will cast 2 levels of spells for you each day)
+1 GP: Job is illegal
+1 GP: High social status
+1 GP: Lots of combat (soldiers, law-keepers)
I am not familiar with the contacts rules but a manager might also count as contact you could use that as set of modifiers to the price.

Jiraiya22 |

Each individual team or room can make a roll on its own. Therefore, it is a terrible idea to combine them into a single bonus, because, as you said, 10+5+10+5 > 10+10
If your building has 10 rooms, roll 10 times. It's foolish to do it any other way.
Maybe you could set it up that way but none of the income entries mention rooms, only businesses or buildings. To get a die roll per room would require you to have each room be a business in and of itself, which is untenably cheesy. The whole book is disorganized and since there's no way any of this will make it into PFS it should really just be a GM call on what they think works best for their game. It's my opinion that you should get one roll per resource type and no extra rolls for owning multiple businesses, that's probably the simplest and least abusable solution.

Bobson |

mplindustries wrote:Maybe you could set it up that way but none of the income entries mention rooms, only businesses or buildings. To get a die roll per room would require you to have each room be a business in and of itself, which is untenably cheesy. The whole book is disorganized and since there's no way any of this will make it into PFS it should really just be a GM call on what they think works best for their game. It's my opinion that you should get one roll per resource type and no extra rolls for owning multiple businesses, that's probably the simplest and least abusable solution.Each individual team or room can make a roll on its own. Therefore, it is a terrible idea to combine them into a single bonus, because, as you said, 10+5+10+5 > 10+10
If your building has 10 rooms, roll 10 times. It's foolish to do it any other way.
Yeah, that's one of the two options I'm considering. The other is one roll per building, for a single resource of your choice. If you're spending downtime working at the business, you can make a second roll (possibly only for a different resource) using whatever bonuses are left over. Or vice versa.

Shaun |

Is it required to additionally pay gold for each point of capital you earn following the table 2-1: Capital Values? If my inn gives me a +44 to generate influence and I roll at total of 54, do I also need to pay 75 gold to get my 5 points of earned influence?
That seems like a lot of money every day.

![]() |
Is it required to additionally pay gold for each point of capital you earn following the table 2-1: Capital Values? If my inn gives me a +44 to generate influence and I roll at total of 54, do I also need to pay 75 gold to get my 5 points of earned influence?
That seems like a lot of money every day.
Yes, you always have to pay the "earned cost" in gold for capital you earn. Think of it this way- if you're rolling to get Influence, as in your example, you're basically giving away the service in exchange for good will; if you have an Inn, you're giving Important People in town free dinners and free nights' stay in the inn. You're burning commodities (via the proxy of "gold") to do so. In fact, if you're getting five capital in a day, you're putting on a lot of very fancy dinners.
The alternative is to have the inn earn gold, which is basically "business as usual." You take in some money, you don't gain or lose capital. (Remember, in "business" speak capital isn't a consumable thing, you don't spend it; you turn it into other things. In UCa, you turn it into buildings, for example.)
Regarding the main point of the thread-
My opinion is that each "business" gets one roll for whatever you want to roll for that day. A business may not be an entire building, but is probably more than one room, and it depends on what you said it was when you created it. Your Brewery has "Storage," but that storage is not a warehouse, and you're not renting it out; it's part of the Brewery.
The rules don't care if you have a one-room bar, a one-room brewery, two one-room storages somewhere else in the city, etc.; but I, as the GM, will make you declare; and then you'd need to have Managers for all of them if they're separate, plus you can only "Run The Business" at one of them.