Can Ghost Sound create Intelligible Speech?


Rules Questions

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38 people marked this as FAQ candidate. Answered in the FAQ.

The spell description does say "talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit."

However, expicitly, can the spell create intelligible speech?


The core rules, under figments, state "A figment that includes audible effects cannot duplicate intelligible speech unless the spell description specifically says it can."

Does Ghost Sound's spell description fit this criteria?


Yes it can. Talking and etc counts, otherwise it would be gibberish.


I don't think it can, no. Gibberish is exactly the sort of talking I assume it can create. I'll FAQ it anyway, just to be safe.


What is "talking, singing," if not intelligible speech?

If it just sounds like "hsiufdnfs jduiodfosnf", that is not intelligible speech, and is definitely not talking. It is just making noise.

The Exchange

Singing, talking, and shouting sounds can all be done with out understanding what is said, and its a cantrip. It is also called ghost sound. I'm leaning towards no.

Edit for ws.
Crowds make sound, it can be fake languages (ie numerous video games).

Grand Lodge

That is what has been assumed to be the case, at least, in every game I have played in.

If they meant for the singing to be nothing but harmony or beat-boxing, then nobody told me.


GeneticDrift wrote:

Singing, talking, and shouting sounds can all be done with out understanding what is said, and its a cantrip. It is also called ghost sound. I'm leaning towards no.

Edit for ws.
Crowds make sound, it can be fake languages (ie numerous video games).

Talking involves an actual language. If it is a language someone can understand it. That makes it intelligible.

Babytalk as an example has the word "talk", but it is not really talking.<--Had to kill that one before it began

Now if you have an example of actual talking that is not intelligible I would like to hear about it, and mumbling can also be understood, but the spell does not say mumbling which has its own definition anyway.

PS: Since it is hard to read tone of voice online I am calm.

PS2: "But it is a cantrip" is not enough to say what a rule is, and a fake language means it is not a language. The video game idea fails because even in the video game someone understands the language just like in Pathfinder which is also not real someone understands.


PRD wrote:
The noise a ghost sound spell produces can be virtually any type of sound within the volume limit.
PRD wrote:
You can produce as much noise as four normal humans per caster level (maximum 40 humans).

As far as I know, intelligible speech qualifies as "any type of sound" and can easily be within that volume limit.


Major Image doesn't *specifically* say intelligible speech is possible either! Dammit, this rabbit hole doesn't stop!

"if you have an example of actual talking that is not intelligible" - yeah, that would be me after a few drinks!


Searching the archives of nethys, I was able to find that only two Figment spells mention intelligible speech: Persistent Image and Programmed Image.

If you can't accept unintelligible speech as talking or singing, I don't know how else to convince you. I'm pretty sure most people would consider sim-speak to be talking, even though it's nonsense that doesn't mean anything to the listener. Background noise in a crowded restaurant is similar. I can definitely shout without using and words, and I can sing "la la la" and other nonsense syllables as well.


Ventriloquism is also a figment spell that mentions intelligible speech, but only in the "effect" line.

Interestingly, minor image specifies "not understandable speech", while major image does not. That has always made me believe the latter could create understandable speech, at least.

Edit: I'm pretty sure I've read WotC or Paizo adventures where major image was used to create understandable speech, too.


That is why I am focusing on "talking"..

If sim-speak(whatever it is) can be understood then it might be talking even if few people can understand it. And no I can't accept it(talking as not intelligible) because talking and gibberish are two different things. One is actually talking. The other is someone just making noise. They might think they are talking, but that does not mean they are.

You might not be talking Lemonfresh. You may just think you are talking when you are drunk. :)

In case anyone needs it.

Quote:


in·tel·li·gi·ble
/inˈtelijəbəl/
Adjective
Able to be understood; comprehensible.
Able to be understood only by the intellect, not by the senses.
Synonyms
comprehensible - understandable - clear - lucid
Talk wrote:


1. To articulate (words): The baby is talking sentences now.
2. To give expression to in words: talk treason.
3. To speak of or discuss (something): talk music; talk business;
4. To speak or know how to speak in (an idiom or language): talked French with the flight crew.
5. To gain, influence, or bring into a specified state by talking: talked me into coming; talked their way out of trouble.
6. To spend (a period of time) by or as if by talking: talked the evening away.
v.intr.
1. To converse by means of spoken language: We talked for hours. See Synonyms at speak.
2. To articulate words: The baby can talk.
3. To imitate the sounds of human speech: The parrot talks.
4. To express one's thoughts or emotions by means of spoken language: talked about the pros and cons of the issue.
5. To convey one's thoughts in a way other than by spoken words: talk with one's hands.
6. To express one's thoughts in writing: Voltaire talks about London in this book.
7. To parley or negotiate with someone: Let's talk before continuing to fight.
8. To spread rumors; gossip: If you do that, people will talk.
9. To allude to something: Are you talking about last week?
10. To consult or confer with someone: I talked with the doctor.
11. To reveal information concerning oneself or others, especially under pressure: Has the prisoner talked?
12. Informal To be efficacious: Money talks.

Well OP you can make your decision now based on what you have before you.

Grand Lodge

Well, it can still allow you to sing harmony, with yourself.

Hopefully.


Programmed image also specifies intelligible speech, so by RAW ghost sound does not. I guess you can flavor it so that people know someone is talking, but can't make out the words.


But permanent image does not. It doesn't make sense to me that the natural spell to follow persistent image would not have the ability to create intelligible speech, when its "predecessor" does have that ability.

Edit: By RAW, though, I suppose ghost sound, major image, and permanent image are indeed out of luck.


In answer to the debate of intelligible in relation to language.

squid paralysis moterboat flim flam rooster hairpiece

Mind you that would sound very ridiculous in game and I don't know what ghost would say that.

Edit: Flim flam is pretty fun though. My next ghost is definitely using that. That and shenanigans.


Personally, I believe that Ghost Sound does allow intelligible speech, it makes sense from a story point of view and illusionists would quickly demand an equivalent 1st or 2nd level spell if it didn't. Besides, the spell does mention 'talking' which (in agreement with Wraithstrike) I consider falls under intelligible.

However I do see the opposing point of view considering the level of the spell, and the poor wording of its description. I am intrigued if the FAQ is answered and resolves this.


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FAQ'ed.

I'm on the "no speech" side, primarily because that's how the GM's I've played with have ruled.

But if we get an answer specifying that it CAN, I'll be pleased.


Are wrote:

But permanent image does not. It doesn't make sense to me that the natural spell to follow persistent image would not have the ability to create intelligible speech, when its "predecessor" does have that ability.

Edit: By RAW, though, I suppose ghost sound, major image, and permanent image are indeed out of luck.

Programmed which is the same level as permanent is actually next in line after persistent, and they have capabilities.

The Exchange

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I am having trouble backing up my no speech leanings. If it can clearly say fahuwaghads then it can say pear tree. Even OooooooOoooOoo is almost a word, if it can do that why not a real word?

Are consonants forbidden? (Not serious)


It does invade ventriloquism to a certain extent so I kinda understand, but I dont like how the spell is written anymore. Why use that spell if you can use a cantrip?


Lemonfresh wrote:
Personally, I believe that Ghost Sound does allow intelligible speech, it makes sense from a story point of view and illusionists would quickly demand an equivalent 1st or 2nd level spell if it didn't.

You mean like Ventriloquism?

GeneticDrift wrote:
I am having trouble backing up my no speech leanings. If it can clearly say fahuwaghads then it can say pear tree. Even OooooooOoooOoo is almost a word, if it can do that why not a real word?

Because it's magic. And I'm actually not joking with that answer.


Sorry Lemonfresh as of a few post ago I have changed my stance. That is why I mentioned ventriloquism. It is basically a better ghost sound, which I see is a badly written spell.


I see your point, Ventriloquism leaves no doubt that intelligible speech is the result, and Ghost Sound is poorly written. It's hard to say a cantrip does an effect exactly just like a higher level spell, case in point, a 1st level spell which is clearly designed to do that one thing. I enjoyed the debate though.


wraithstrike wrote:
It does invade ventriloquism to a certain extent so I kinda understand, but I dont like how the spell is written anymore. Why use that spell if you can use a cantrip?

Yes, but ghost sound cannot be altered after casting. So it is like 'conjure: invisible tape recorder.' I;d imagine it would take a bluff check to make it seem like you are talking to the person you wish to fool with out tipping them off.


I would note that "intelligible speech" is NOT a game term. There is no reason to think an illusion is incapable of intelligent speech unless it uses those exact words. Indeed, the fact some spells feel the need to point out how they are incapable of producing speech, like Minor Image, indicates this.

Ghost Sound says it can duplicate talking, singing, and shouting. In normal language, this means it is intelligible. The spell has no qualifiers, unlike Minor Image. This alone should indicate it can duplicate words.

The spell description goes further, however, saying it can duplicate almost any kind of sound. This adds further credence to the idea it can produce words.

The argument against this seems week. Resting on the idea that saying a spell can produce the sound of "talking" doesn't actually mean it can produce that sound. Based on the idea that "intelligible speech" is nearly a game term, as opposed to just a descriptive phrase.

The spell does say you can change the sound after casting, but you can't change the basic character of the sound after caster. It could be argued that volume and location are the only things you can adjust after it is cast. However, that doesn't mean you couldn't make a Ghost Sound that would sing the entire lyrics to a song.

It seems to me that beyond location and volume, you can't change the initial parameters. So you could have an argument created with Ghost Sound, but if someone tried to join in, the initial argument would continue and not incorporate that new person (nor could it respond to him outside of volume and location adjustment).

So unlike Ventriloquism, for instance, you are limited in how it can respond to others. It also has a much shorter duration than Ventriloquism (though I think Vent. is a pretty weak first level spell).

Contributor

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The Ghost Sound cantrip is a folding together of the 1st ed Unearthed Arcana magic-user "Haunting-Sound Cantrips" (Creak, Footfall, Groan, Moan, Rattle, Tap, Thump & Whistle) and the superior illusionist Noise cantrip which reads much the same as the current Ghost Sound cantrip except that the clarifying words "illusory sound of whatever nature he or she desires, although it is indistinct and confusing" were dropped.

Following that precedent, I'd treat Ghost Sound the same way. Any speaking is confused gibberish, sounding close to words but never forming them. Singing, likewise, is like trying to make out the lyrics of "Louie Louie" or at best a bunch of "La la la la la la la" folderol. And while you can get the sound of squeaking rats, if the druid tried a Speak with Animals to understand what the rats were squeaking about, it would be as garbled as the human sounds.


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Kevin Andrew Murphy wrote:

The Ghost Sound cantrip is a folding together of the 1st ed Unearthed Arcana magic-user "Haunting-Sound Cantrips" (Creak, Footfall, Groan, Moan, Rattle, Tap, Thump & Whistle) and the superior illusionist Noise cantrip which reads much the same as the current Ghost Sound cantrip except that the clarifying words "illusory sound of whatever nature he or she desires, although it is indistinct and confusing" were dropped.

Following that precedent, I'd treat Ghost Sound the same way. Any speaking is confused gibberish, sounding close to words but never forming them. Singing, likewise, is like trying to make out the lyrics of "Louie Louie" or at best a bunch of "La la la la la la la" folderol. And while you can get the sound of squeaking rats, if the druid tried a Speak with Animals to understand what the rats were squeaking about, it would be as garbled as the human sounds.

Umm, wow. Constitutional Law meets D&D. I see you advocate Original Intent. Unfortunately, we can't really know if that intent changed when the person merged them together. Also, it really isn't part of the rules to look back a couple editions or more and see what spells were like then.

Textualism wins the day here, I think. The rules aren't intended for you to go backtracking through editions. If that's the only way you can hold up your side, then you gotta give up.


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Drachasor wrote:
If that's the only way you can hold up your side, then you gotta give up.

If the Edition don't fit you must acquit!


Drachasor wrote:
I would note that "intelligible speech" is NOT a game term. There is no reason to think an illusion is incapable of intelligent speech unless it uses those exact words.

It is a game term.

"Figment: A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. It is not a personalized mental impression. Figments cannot make something seem to be something else. A figment that includes audible effects cannot duplicate intelligible speech unless the spell description specifically says it can. If intelligible speech is possible, it must be in a language you can speak. If you try to duplicate a language you cannot speak, the figment produces gibberish. Likewise, you cannot make a visual copy of something unless you know what it looks like (or copy another sense exactly unless you have experienced it)." (emphasis mine)

That first line establishes "intelligible speech" as a game term, and at least 4 spells use those exact words (Ventriloquism, Minor Image, Persistent Image, and Programmed Image).

The second line, I think, establishes gibberish as a valid form of "talking."


I always imagined ghost sound producing a wala like noise. you know its there, but can't quite pick out the words.

Contributor

Drachasor wrote:
Kevin Andrew Murphy wrote:

The Ghost Sound cantrip is a folding together of the 1st ed Unearthed Arcana magic-user "Haunting-Sound Cantrips" (Creak, Footfall, Groan, Moan, Rattle, Tap, Thump & Whistle) and the superior illusionist Noise cantrip which reads much the same as the current Ghost Sound cantrip except that the clarifying words "illusory sound of whatever nature he or she desires, although it is indistinct and confusing" were dropped.

Following that precedent, I'd treat Ghost Sound the same way. Any speaking is confused gibberish, sounding close to words but never forming them. Singing, likewise, is like trying to make out the lyrics of "Louie Louie" or at best a bunch of "La la la la la la la" folderol. And while you can get the sound of squeaking rats, if the druid tried a Speak with Animals to understand what the rats were squeaking about, it would be as garbled as the human sounds.

Umm, wow. Constitutional Law meets D&D. I see you advocate Original Intent. Unfortunately, we can't really know if that intent changed when the person merged them together. Also, it really isn't part of the rules to look back a couple editions or more and see what spells were like then.

Textualism wins the day here, I think. The rules aren't intended for you to go backtracking through editions. If that's the only way you can hold up your side, then you gotta give up.

While we can't know for certain--short of asking the authors for clarification, which is certainly a possibility with 3.5 and Pathfinder--there are two reasons the wording of rules changes between editions. One reason is to actually make a change in the rules which is generally done to fix something that's broken or to prevent problems with new rules mechanics. The other reason is to make the verbiage look different enough that it doesn't look like a direct copy/paste and also matches the aesthetic style of the new book as a whole. I know because that's exactly what I did when I rewrote the Spheres from Mage 1st ed to Mage 2nd.

Trouble is, whenever that happens, there are invariably editing and transcription errors. Some small string of words, which looks at first glance to be a mere rhetorical flourish and thus prime candidate for pruning, turns out to be an important clarification put in to avoid ruling troubles.

And to be fair, the 1st ed Noise cantrip is based on the 1st ed PHB 2nd level magic-user/1st level illusionist spell Audible Glamer. Audible Glamer can specifically make any sound you want, without any troubles with clarity. Want to hear the "Queen of the Night" aria? You've got it, with perfect enunciation.

The question basically comes down to whether the current Ghost Sound cantrip is the 1st ed Noise cantrip partially renamed by rolling it together with the Haunting Sounds cantrips series or if it's the 2nd/1st level spell Audible Glamer dropped to a cantrip and renamed.

It should also be pointed out that a lot of 3.x cantrips, when moved to Pathfinder, were made overpowerful by the ability to use them continuously. If you rule that Ghost Sound works like Audible Glamer, then you can have someone use it continuously to get around all sorts of problems. Is the "Queen of the Night" aria out of your vocal range or did slavers maybe cut out your tongue? No problem. All you have to do is lip synch. Did the orcs smash your lute to kindling? Just grab a frying pan and do air guitar while Ghost Sound gives you full concert-quality audio. Does reading the Dark Language of Blood aloud have an unfortunate habit of making the speaker gag, human vocal chords not meant to make such demonic sounds? Easy. Just have Ghost Sound provide the voices as you read the text.

Admittedly, for my personal games, I port Audible Glamer back in as a 1st level spell, especially since it avoids the trouble with the at-will cantrips in Pathfinder. So it's a rules call. But keeping the divide from 1st edition avoids having the need to make it.

Liberty's Edge

I guess I never really looked to deeply into the description. I've always thought of ghost sound as creating a sound you want, but just "almost". Kind of like how when you're not paying attention and you hear a sound and think it is "A", but upon closer investigation it is really "B". Or, you can hear people talking but are too far away to understand what is being said: you know a conversation is happening, you can hear things being said, but it's juuuuust outside the range of clarity that you can't understand what is being said.

Eh, maybe I'm wrong, but it seems to work.

Liberty's Edge

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Drachasor wrote:

Umm, wow. Constitutional Law meets D&D. I see you advocate Original Intent. Unfortunately, we can't really know if that intent changed when the person merged them together. Also, it really isn't part of the rules to look back a couple editions or more and see what spells were like then.

Textualism wins the day here, I think. The rules aren't intended for you to go backtracking through editions. If that's the only way you can hold up your side, then you gotta give up.

This must be your first trip to the rules forum.


mplindustries wrote:
Drachasor wrote:
I would note that "intelligible speech" is NOT a game term. There is no reason to think an illusion is incapable of intelligent speech unless it uses those exact words.

It is a game term.

"Figment: A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. It is not a personalized mental impression. Figments cannot make something seem to be something else. A figment that includes audible effects cannot duplicate intelligible speech unless the spell description specifically says it can. If intelligible speech is possible, it must be in a language you can speak. If you try to duplicate a language you cannot speak, the figment produces gibberish. Likewise, you cannot make a visual copy of something unless you know what it looks like (or copy another sense exactly unless you have experienced it)." (emphasis mine)

That first line establishes "intelligible speech" as a game term, and at least 4 spells use those exact words (Ventriloquism, Minor Image, Persistent Image, and Programmed Image).

The second line, I think, establishes gibberish as a valid form of "talking."

No, it doesn't establish it as a game term. Flanking is a game term. Two-weapon Fighting is a game term. A swift action is a game term. Flat-footed is a game term. A bonus is a game term. These are well-defined terms and found in the glossary and/or emphasized in the text where they appear (often explicitly defined).

"Intelligible speech" is not like that. It's just descriptive language. It expresses an idea, but in no way requires all such spells use that term to qualify for reproducing speech.

Examples of how it definitely isn't:

Ventriloquism wrote:
You can make your voice (or any sound that you can normally make vocally) seem to issue from someplace else. You can speak in any language you know. With respect to such voices and sounds, anyone who hears the sound and rolls a successful save recognizes it as illusory (but still hears it).
Fearsome Duplicate wrote:
Your duplicate has no actual substance, and you cannot use it to alter its surroundings or to attack or otherwise harm creatures it encounters. You can use the duplicate to speak, and interact verbally with creatures using the Bluff, Diplomacy, and Intimidate skills, and you gain a +2 competence bonus on Intimidate checks when using that skill through the duplicate. You can see, hear, taste, and smell your duplicate's surroundings as if you are actually present using your Perception skill.
Minor Dream wrote:
This spell functions as the dream spell, except as follows. The messenger must be yourself or a gnome touched. The message can be no longer than 20 words. If the recipient of the message is not asleep when the spell is cast, the spell automatically fails.
Mislead wrote:
You and the figment can then move in different directions. The double moves at your speed and can talk and gesture as if it were real, but it cannot attack or cast spells, though it can pretend to do so.

"Intelligible speech" doesn't appear in these spells. So does that mean that your voice, the message, and talking is muffled and can't be understood in any of them? That's what you are saying when you say "intelligible speech" is a game term and required to explicitly appear in figment spells.

But it simply isn't a game term. Just because the phrase is used a couple other places doesn't make it a game term. It is not carefully defined and emphasized like game terms are. It's merely descriptive.

Also, the words "If you try to duplicate a language you cannot speak, the figment produces gibberish." does not mean gibberish is talking or even speech. After all, the text is saying what happens when you fail. If it said "Producing speech with a spell not capable of intelligible speech results in gibberish" then you'd have a point. It does not say that, however.


Drachasor: ventriloquism very much uses the term:

PRD, ventriloquism wrote:
Effect intelligible sound, usually speech

Mislead is a good example, though, although "can talk and gesture as if it was real" probably is a sufficiently RAW way to say it can speak intelligibly.


Kevin Andrew Murphy wrote:
It should also be pointed out that a lot of 3.x cantrips, when moved to Pathfinder, were made overpowerful by the ability to use them continuously. If you rule that Ghost Sound works like Audible Glamer, then you can have someone use it continuously to get around all sorts of problems. Is the "Queen of the Night" aria out of your vocal range or did slavers maybe cut out your tongue? No problem. All you have to do is lip synch. Did the orcs smash your lute to kindling? Just grab a frying pan and do air guitar while Ghost Sound gives you full concert-quality audio. Does reading the Dark Language of Blood aloud have an unfortunate habit of making the speaker gag, human vocal chords not meant to make such demonic sounds? Easy. Just have Ghost Sound provide the voices as you read the text.

Some of these should definitely work no matter your opinion on the speech matter. It already says it can produce basically any kind of sound. So yeah, music is easy.

As for "lip synching" well, that can work to an extent, but you can't change what is going to be said after the spell goes off. You can move the sound and adjust the volume, but that's basically it. So one casting isn't enough to handle a conversation. You'd have to recast it every time you wanted to say something. This requires verbal component each time, btw -- and somatic and material. Casting the spell is not subtle (and not normally possible with your tongue removed).

Not seeing what's so exploitive here that has you worried.

In any case, this is PF. It isn't 3.5, 3.0, 2E, 1E, or any other version of D&D. You can house rule ghost sound however you want, but I don't think going back a handful of editions gives you any "clarity" on the game. A ton of things were totally different then.


Are wrote:

Drachasor: ventriloquism very much uses the term:

PRD, ventriloquism wrote:
Effect intelligible sound, usually speech
Mislead is a good example, though, although "can talk and gesture as if it was real" probably is a sufficiently RAW way to say it can speak intelligibly.

While I missed that (and the other spells don't have it), it most certainly DOES NOT use the term. You don't break up a game term by adding words in the middle. You don't see "Dirty Trick" called a "Dirty tactic, usually a trick" or anything like that. You don't see a "Combat Manuever boost, often a bonus". You don't see "Extraordinary yet not-magical Abilities."

Game terms are not used that way.

Contributor

Gibberish is most certainly speech. It's just nonsense speech. If you make an illusion of a Swedish chef, but you don't speak Swedish, then your illusion sounds like the Swedish chef from the Muppet Show: "Yaybe horg de inkydoo. Mork! Mork! Mork!" But if those perceiving the illusory Swedish chef don't speak Swedish either? Then the gibberish sounds like Swedish.


I've always assumed that the talking and singing lines mean the sort of muffled sound you can hear if someone's arguing three rooms over, or singing loudly in their shower next door - you can hear it easily, but it's too muffled/distorted to make out words.


Kevin Andrew Murphy wrote:
Gibberish is most certainly speech. It's just nonsense speech. If you make an illusion of a Swedish chef, but you don't speak Swedish, then your illusion sounds like the Swedish chef from the Muppet Show: "Yaybe horg de inkydoo. Mork! Mork! Mork!" But if those perceiving the illusory Swedish chef don't speak Swedish either? Then the gibberish sounds like Swedish.

"Gibberish speech" is rather like putting something in a "dark light." It's pretty much the opposite of what the latter word actually means. Which is why it is odd to insist that a illusion that produces talking, singing, and shouting doesn't ACTUALLY produce those things.

Edit: "Invisible Tracks" is better for this than "Dark Light".

Contributor

Begin pedantry alert....

The word "gibberish" comes from the name "Geber" which was the Latinization of the name of the Arabic alchemist Jabir ibn Hayan who set the standard for a mixture of highflown language, poetic diction, alchemical shop talk, and deliberate ciphers that his writings were pronounced "gibberish."

End pedantry....

So gibberish is speech, but it's incomprehensible speech. It sounds like it means something. In fact, you may be quite certain it means something. But you can't make heads or tails what that is.


Kevin Andrew Murphy wrote:

Begin pedantry alert....

The word "gibberish" comes from the name "Geber" which was the Latinization of the name of the Arabic alchemist Jabir ibn Hayan who set the standard for a mixture of highflown language, poetic diction, alchemical shop talk, and deliberate ciphers that his writings were pronounced "gibberish."

End pedantry....

So gibberish is speech, but it's incomprehensible speech. It sounds like it means something. In fact, you may be quite certain it means something. But you can't make heads or tails what that is.

And if Ghost Sound said it produced "gibberish speech" you'd have a very good point. But it doesn't. It says it produces "talking" and "singing" and the vast, vast majority of the time when those words are used, it means intelligible speech -- well talking anyhow, I'll grant singing is less clear (as is shouting). That's what "talking" is.

What you are doing is saying that this illusion produces talking...except it isn't really talking at all. If that were so, then Ghost Sound wouldn't say it could produce talking.


I agree that intelligible speech is not a game term, but it does not have to be. We know that it means speech that can be understood.

If they had replaced it with "words you can understand" it would be the same effect.

No, I don't like this new discovery because ghost sounds and ventriloquism are pretty close together, but I ghost sounds is also a way to bypass the speech limitation while you are polymorphed or wild shaped, and I don't like loopholes either.


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Pathfinder Rulebook Subscriber

Ghost sounds says it produces "speech sounds," not speech. The end.

Speech sounds:
Prisecolinensinenciousol
Charlie Chaplin not speaking German
John Cleese explaining the brain


Can Ghost Sound be used to communicate information via morse code? What about fantasy race languages that operate like Morse code (clicks or tones)?


Pathfinder Rulebook Subscriber

Is there a reason you think the answer would be yes?


Given that the examples include a lion roaring and a comment that virtually any sort of sound can be created, I'd think that it could produce a noise like a series of bells, or series of chimes such as a bell/clock tolling. These seem to be fairly iconic uses of the spell, and if it can handle patterns such as these, then one would expect that it could handle more.

If there's a time limit, then you'd just have to compress the duration of the sound, similar to what prairie dogs and other species that communicate using whistles and clicks do.


Caedwyr wrote:

Given that the examples include a lion roaring and a comment that virtually any sort of sound can be created, I'd think that it could produce a noise like a series of bells, or series of chimes such as a bell/clock tolling. These seem to be fairly iconic uses of the spell, and if it can handle patterns such as these, then one would expect that it could handle more.

If there's a time limit, then you'd just have to compress the duration of the sound, similar to what prairie dogs and other species that communicate using whistles and clicks do.

Logically(real life logic) you would think that, but rules logic say that intelligible speech must be specified. There is also precedent since it is specified in other figment spells. Rules logic trump real life logic most of the time.

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