PhilOfCalth |
I have suggested this as a vague plan:
Primary Objectives:
1.1 Find out what the strange creatures are doing with the settlers and purge them and the settlers that are tainted
1.2 Find out what the tau are interested in and retrieve it.
Secondary Objectives:
2.1 Earn the settlers favor as to get more tidbits of ligament information.
2.2 Unearth what 'dealings' the settlers have conducted with the xenos.
Tertiary Objectives:
3.1 Take out the villager's leader as to leave them leaderless so when they look for a leader the imperials can maintain a working base of operations. Try to make it look like an unfortunate accident.
3.2 Take the tau commander alive for interrogation.
Plan -
Make contact with the locals and find out what we can about the strange attacks.
Use this information to track/ambush the creatures (objective 1.1)
Use favor gained by this action to learn what we can about the Tau and their sympathizers as well as the village's leader. Hopefully upend some leads on the location of the tau and/or the artifact (objective 2.1, perhaps 2.2)
Bring the fight to the Tau preferably while surprise is still on our side
Uncovering any documents that might hint at the location of the artifact and/or the humans they have had dealings with and/or the location of their own leader. (objective 2.2)
Reevaluate based on all collected information (Objectives 1.2, 2.2 and 3.2)
Obviously enough I'm going to put Solar forward for the job of leader. I've made him as good at the task as possible.
Is everyone ok with this?
PhilOfCalth |
That statment was not against you more a heads up to the other players.
I think you're playing the part just fine. The inquisitor is an *no cursing* and needs to be dealt with. However, we need to make sure we come out looking well in front of the rest of the deathwatch.
To that end, is there vid or audio recording set up in the briefing room that we know of?
PhilOfCalth |
My req:
Astartes Backpack Ammo, Kraken bolts 30 req.
Sacred Ungents 20 req.
Restraints 10 req.
A magazine of Hellfire bolts 30 req.Total: 90 req.
Any suggestions or comments are appreciated. I have 10 req. left if any one needs to borrow.
Kraken bolts for the heavy bolter are at +5 not double. They only cost 20 requisition. That leaves you with enough for an armoursbane missile launcher (from Rites of Battle)...
PhilOfCalth |
@DM - What renown are we at?
Choices of Oath (Assuming Solar as leader)
Oath of Astartes: +2 cohesion
Squad Advance, Bolter Assault, Tactical Spacing
Oath of the Emperor: +10 to Wp tests
Fire for Effect, Regroup, Strongpoint
Oath of Glory: +1 renown per objective
Tactical Spacing, Regroup, Soak Fire
Oath of Duty (First Founding Pg 74): 1 extra squad mode ability
Fire for effect, Squad Advance, Regroup, Tactical Spacing
Plus, if I pass a fellowship test (54 or less) when they are activated you can all use the ultramarine abilities.
Cohesion: 8
Brother Solar |
Requisition:
Astartes chainsword - 5
Astartes Missile Launcher (sound-strike) preloaded with krak missiles - 10
Astartes grapple - 3
Preysense Sight (for bolter) - 10
Camo-cloak - 20
Kraken Rounds - 15
Restraints - 10
Nova Grenade - 15
Melta Bomb - 12
Solar will issue the melta-bomb to Brother Raziel for use against the heaviest of targets.
DavinHercles |
Requisition: 100/100
Diagnostor Helmet (15)
Deadlock Toxin (10)
Red-Dot Laser Sight (10)
Suppressor (3)
Kraken Rounds (15)
Screamer (x5=25)
Stummer (5)
Astartes Combat Webbbing (3)
Frag Grenades (x2=2)
Krak Grenades (x2=2)
Chainsword w/ Dipole Mag Lock (10)
I am dropping my Sig Wargear in favor of +5 Strength Simple Advance, makes more sense considering I can't Master-Craft my Chainsword to give it Power Field... oh wells.
I will be updating my Character here in a few minutes to correspond with this change and to give him a chapter trapping and a tactic
Battle Brother Raziel |
Requisition:
Eludicator: 25
Multikey: 15
Magnoculars: 3
Red-Dot Laser Sight: 10 (bolt pistol)
Fire Selector: 2 (same bolt pistol)
Kraken Rounds: 22.5 (3 pistol mags)
Hellfire Rounds: 12.5 (1 pistol mag)
Hand Flamer: 10
Jump Pack
Chainsword
Blood Drop Chapter Trapping
Oath of the Emperor is fine.
Brother Dunmore |
I know how you feel, but killing an inquisitor is kinda deal. Even for a marine. Solar would be put to all sorts of ... Interrogation. At the hands of Astartes chaplains and Psykers and imperial assets alike. You have to hope the logic of his chapter would temper his desires, since he is honor and duty bound to the inquisitor at this point.
That being said I have a small confession I need to get off before we continue...
AVE DOMINUS NOX!!!!
Da GM |
Well Phil that's just too bad because the inquisitor is the person who is going to be pretty much all over this game. I know you were wondering if he was tainted its the exact opposite he hates chaos as much as Dark Angels would his home world of Cyrene was destroyed by chaos. If I was in his shoes I wouldn't act any different, the settlers really are in over their heads.