Inquistors and Xeno artifacts Discussion


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Male Zombie Gamemaster

I have now created a discussion thread


Space Wolf Devastator

Thanks I'll try and get req. up later today.


White Consuls Tactical Marine 1

Is the inquisitor tainted by chaos by any chance?


Male Zombie Gamemaster

haha no he is just a real jerk


Male Astartes Lvl 1 Storm Lord Librarian

haha yahtzee... just kidding. He is more or less how I picture inquisitors: cold, self righteous, calculating, and cunning bastard. So does Dunmore get a second shot at the lore check with assistance?


Male Zombie Gamemaster

He may get a second chance if he goes back to the archives and takes an evaluate test just to make sure he didn't overlook things then he may test again if he fails the evaluate test then he obviously overlooked something and moves on to something else.


Space Wolf Devastator

I am new to Deathwatch and would like your input on choice of heavy weapon. Should I exchange my heavy bolter for a heavy flamer or a missile launcher. I am currently leaning towards the heavy bolter with some special bolts?


White Consuls Tactical Marine 1

Almost anything can be taken down by a Heavy bolter with the correct ammunition. Generally speaking you don't have to replace your heavy bolter, you can just take another heavy weapon, it really comes down to how the GM rules.


Space Wolf Devastator

I agree on the rules, but it just seems silly to me, I'm one weapon kind of guy :D


White Consuls Tactical Marine 1

GM I payed for the command skill I should have got it for free for being a Tactical Marine. Do you mind if I buy Forbidden Lore(Xenos) instead?


Male Astartes Lvl 1 Storm Lord Librarian

Should be getting that for free as well being a DW marine


White Consuls Tactical Marine 1

You get common lore (Xenos) not forbidden lore (Xenos)


Male Irish

I have suggested this as a vague plan:

Repost from gameplay:

Primary Objectives:
1.1 Find out what the strange creatures are doing with the settlers and purge them and the settlers that are tainted
1.2 Find out what the tau are interested in and retrieve it.
Secondary Objectives:
2.1 Earn the settlers favor as to get more tidbits of ligament information.
2.2 Unearth what 'dealings' the settlers have conducted with the xenos.
Tertiary Objectives:
3.1 Take out the villager's leader as to leave them leaderless so when they look for a leader the imperials can maintain a working base of operations. Try to make it look like an unfortunate accident.
3.2 Take the tau commander alive for interrogation.

Plan -
Make contact with the locals and find out what we can about the strange attacks.
Use this information to track/ambush the creatures (objective 1.1)
Use favor gained by this action to learn what we can about the Tau and their sympathizers as well as the village's leader. Hopefully upend some leads on the location of the tau and/or the artifact (objective 2.1, perhaps 2.2)
Bring the fight to the Tau preferably while surprise is still on our side
Uncovering any documents that might hint at the location of the artifact and/or the humans they have had dealings with and/or the location of their own leader. (objective 2.2)
Reevaluate based on all collected information (Objectives 1.2, 2.2 and 3.2)

Obviously enough I'm going to put Solar forward for the job of leader. I've made him as good at the task as possible.

Is everyone ok with this?


Space Wolf Devastator

Sounds fine by me


Male Zombie Gamemaster

Brother Solar may take the forbidden xenos


Male Irish

Solar isn't going anywhere with this inquisitor!


Male Zombie Gamemaster

I understand your frustration but this is how I wanted his character to be.....Also the things he is saying I mean no personal offense to anyone I'm just speaking out of what he would say....


Male Irish

That statment was not against you more a heads up to the other players.

I think you're playing the part just fine. The inquisitor is an *no cursing* and needs to be dealt with. However, we need to make sure we come out looking well in front of the rest of the deathwatch.

To that end, is there vid or audio recording set up in the briefing room that we know of?


Male Astartes Lvl 1 Storm Lord Librarian

There is no such thing as common lore xenos. It is forbidden lore and we get it for free for being DW. pg 36 core book.


Male Irish

Smeg!


Space Wolf Devastator

My req:

Astartes Backpack Ammo, Kraken bolts 30 req.
Sacred Ungents 20 req.
Restraints 10 req.
A magazine of Hellfire bolts 30 req.

Total: 90 req.

Any suggestions or comments are appreciated. I have 10 req. left if any one needs to borrow.


Male Astartes Lvl 1 Storm Lord Librarian

i'll wait on my req to find out how much we get for the mission.


Space Wolf Devastator

I believe that it said 100 req. in the recruitment thread.


Male Astartes Lvl 1 Storm Lord Librarian

I can't find it.


Male Irish
Yngvar wrote:

My req:

Astartes Backpack Ammo, Kraken bolts 30 req.
Sacred Ungents 20 req.
Restraints 10 req.
A magazine of Hellfire bolts 30 req.

Total: 90 req.

Any suggestions or comments are appreciated. I have 10 req. left if any one needs to borrow.

Kraken bolts for the heavy bolter are at +5 not double. They only cost 20 requisition. That leaves you with enough for an armoursbane missile launcher (from Rites of Battle)...


Male Irish

@DM - What renown are we at?

Choices of Oath (Assuming Solar as leader)
Oath of Astartes: +2 cohesion
Squad Advance, Bolter Assault, Tactical Spacing
Oath of the Emperor: +10 to Wp tests
Fire for Effect, Regroup, Strongpoint
Oath of Glory: +1 renown per objective
Tactical Spacing, Regroup, Soak Fire
Oath of Duty (First Founding Pg 74): 1 extra squad mode ability
Fire for effect, Squad Advance, Regroup, Tactical Spacing

Plus, if I pass a fellowship test (54 or less) when they are activated you can all use the ultramarine abilities.

Cohesion: 8


Male Irish

I vote Oath of the Emperor. All 3 of the given squad mode abilities are really useful both offensively and defensively. Plus the WP bonus is really handy for the leader and the librarian.


White Consuls Tactical Marine 1

Requisition:
Astartes chainsword - 5
Astartes Missile Launcher (sound-strike) preloaded with krak missiles - 10
Astartes grapple - 3
Preysense Sight (for bolter) - 10
Camo-cloak - 20
Kraken Rounds - 15
Restraints - 10
Nova Grenade - 15
Melta Bomb - 12

Solar will issue the melta-bomb to Brother Raziel for use against the heaviest of targets.


Male Irish

Woops! We can also choose:

Oath of Loyalty:+10 to resist cohesion damage. +1 to Cohesion Challenges
Tactical Spacing, Regroup, Tactical Spaceing

I still vote Oath of the Emperor


Male Zombie Gamemaster

You are at initiate renown


Male Astartes Lvl 1 Storm Lord Librarian

Well if we are getting 100 req per guy and not as a pool, here's my list:

Di-pole maglock (Bolt Pistol)-5
Kraken Rnds -10
Hellfire Rnds-25
Pict Recorder-5
Teleport Homer-10

55 req


Space Wolf Devastator

The kraken bolts are 15 + 15 when I want them for my backpack (250 bolts), the 5 is only for a magazine. I can change it to a magazine if that would be better but I like penetration 8 as standrad.

I am with you with Solar as leader and Oath of the Emperor seems fine.


Male Irish

Cool. I'll track Cohesion on my profile


Requisition: 100/100

Diagnostor Helmet (15)
Deadlock Toxin (10)
Red-Dot Laser Sight (10)
Suppressor (3)
Kraken Rounds (15)
Screamer (x5=25)
Stummer (5)
Astartes Combat Webbbing (3)
Frag Grenades (x2=2)
Krak Grenades (x2=2)
Chainsword w/ Dipole Mag Lock (10)

I am dropping my Sig Wargear in favor of +5 Strength Simple Advance, makes more sense considering I can't Master-Craft my Chainsword to give it Power Field... oh wells.

I will be updating my Character here in a few minutes to correspond with this change and to give him a chapter trapping and a tactic


Male Blood Angels Space Marine (super-human) Deathwatch Assault Marine, Rank 1

Requisition:

Eludicator: 25
Multikey: 15
Magnoculars: 3
Red-Dot Laser Sight: 10 (bolt pistol)
Fire Selector: 2 (same bolt pistol)
Kraken Rounds: 22.5 (3 pistol mags)
Hellfire Rounds: 12.5 (1 pistol mag)
Hand Flamer: 10

Jump Pack
Chainsword
Blood Drop Chapter Trapping

Oath of the Emperor is fine.


Space Wolf Devastator

Does anyone want a free flamer or a set of free restraints, I have 10 req. left. More grenades perhaps?

Also I am away Monday to Thursday or Friday.


Male Zombie Gamemaster

Um okay do you want me to run your character since we have only 4 members total and one down would make these objectives that much harder especially since we probably will need large amounts of force...


Male Irish

Do you think we'll get into combat before Friday?


Space Wolf Devastator

I was counting on you or one of the players running my character as needed. His ammo backpack is all kraken and he has a magazine of hellfire should any tyranid or other high natural armour arise.


Male Irish

I don't mind playing for you if it come to that


Male Zombie Gamemaster

We are going to come into some kind of skirmish soon.


Male Irish

Do you want to run Yngvar, or will you?


Male Zombie Gamemaster

I don't mind if you want to play Yngvar I was just suggesting if no one else did


Male Human Smarty-Pants 5 / Librarian 3 / Writer 2

So... now what?


Male Zombie Gamemaster

Well now Yngvar is out for a while and people are offering to run his character and aside from that we are landing in a grassy field near the anti-imperial village.


Male Astartes Lvl 1 Storm Lord Librarian

I think we need some flow gm


Male Irish

I don't want to derail the game but Solar has no wish to follow the inquisitor. He's tempted to shoot the man.


Male Astartes Lvl 1 Storm Lord Librarian

I know how you feel, but killing an inquisitor is kinda deal. Even for a marine. Solar would be put to all sorts of ... Interrogation. At the hands of Astartes chaplains and Psykers and imperial assets alike. You have to hope the logic of his chapter would temper his desires, since he is honor and duty bound to the inquisitor at this point.

That being said I have a small confession I need to get off before we continue...

AVE DOMINUS NOX!!!!


Male Irish

He is also honour bound to protect the innocent members of the imperium. As an Ultramarine he would know when diplomacy should be used instead of force. If there was a gap there Solar would have stood between the inquisitor and the chief.


Male Zombie Gamemaster

Well Phil that's just too bad because the inquisitor is the person who is going to be pretty much all over this game. I know you were wondering if he was tainted its the exact opposite he hates chaos as much as Dark Angels would his home world of Cyrene was destroyed by chaos. If I was in his shoes I wouldn't act any different, the settlers really are in over their heads.

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