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Alchemy Studios |
![Uzbin Parault](http://cdn.paizo.com/image/avatar/MadScientist_Final.jpg)
Its come to my attention, as many of you have seen, that often Paizo creates some feat, archtype, item, or such things.. only to have it not work. And this isn't just week choices, these are things that make you worse off for taking it than not, do nothing, or worse yet.. make the game worse just because it exists.
My Pathfinder Patch is intended to fix up a little of the wording hear and there for these things, and make them actually useful, usable and fun.
So, post all those bad feats, archetypes and the like, that could be thematically cool but are functionally broken!
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![Valeros](http://cdn.paizo.com/image/avatar/PF19-11.jpg)
They patched prone shooter already. It basically increases AC for being prone while decreasing penalty.
and Oh, I've been going through the worst feats ever list. Some of them, boggle the ever living daylights out of me. I can't think of a way to make them useful, like watery skin. Though.. making it a trait might work.
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+5 Toaster |
![Yzahnum](http://cdn.paizo.com/image/avatar/A11-Cunning-EfreetiR.jpg)
They patched prone shooter already. It basically increases AC for being prone while decreasing penalty.
and Oh, I've been going through the worst feats ever list. Some of them, boggle the ever living daylights out of me. I can't think of a way to make them useful, like watery skin. Though.. making it a trait might work.
crap forgot they did that.
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Alchemy Studios |
![Uzbin Parault](http://cdn.paizo.com/image/avatar/MadScientist_Final.jpg)
Intimidate
Intimidating PresenceMake an intimidate check.. enemy makes a will save vs fear effect
For each creature beyond the first, this check is at a -2 penalty. You can effect any number of enemies in a 30 foot radius around you.
For every 5 feet from you to the creature, the creature gains a +1 on its will save
Every size difference smaller than you, the enemy takes a -4 to their will save
Every Size difference bigger than you, the enemy gains a +4 to thier will save
Having a weapon in your hand, while the enemy is unarmed, lacks natural weapons, or improved unarmed strike grants a +1 bonus for light weapons, +2 for 1h and +3 for 2h weapons. Some weapons may be especially frightening
Making a scary noise, such as yelling loudly, roaring, giving off a scream, grants a bonus of +2 but may have other consequences. Being able to threaten the enemy in a language it understands grants a +4 bonus
Simply trying to stare the enemy down, you take a -5 penalty to the roll, and can only affect a cone of enemies. Treat this as a gaze attack. The enemy must be able to see you. If you have the stern gaze, or evil eye ability however, you do not take any penaltyYou can take a full round action at no penalty
Standard for -2
Move for -3
Swift for -4
free for -10
You may only do this once per round however. Any enemy that passes the check at 10 or more is unable to be effected for 24 hours or until a demoralizing event happens for that enemy.Possible Demoralizing event -
Massive Damage kills ally
Confirm Critical against the enemy
Enemy becomes out numbered
These are up to the GMAny enemy that fails becomes shakened. If they fail by 5 or more, they become frightened, by 20 or more or roll a natural one, they become panicked unless cornered. Once cornered they begin to cower.
This cannot affect anything with a frightful presence ability.
This is a /very/ rough idea right now.
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Alchemy Studios |
![Uzbin Parault](http://cdn.paizo.com/image/avatar/MadScientist_Final.jpg)
Rise from the Deep!
I've started working on the patching of this again.. Last year was getting busy for me around august so I haven't managed to work on the stuff here.
I'm going to be splitting it up into parts to easy my work load a bit more rather than jumping around all over the place.
So my current thing is "Why can't rogues have nice things?"
While not exactly true, they do get nice things, its just weird how often talents for the rogue get designed to be rather.. pathetic.
So here is Alchemy Studio's Rogue Talent Patch
Its still a work in progress and some of the talents I might overpower accidentally. I'm trying avoid that, and no, not every single talent out there is getting some form of upgrade. Actually many are fine as is, even if they are weak.