
Tacticslion |

3d6 (4, 3, 4) = 11
Total: 108
"Other Event" (9 points) x10 [90] <areas 2-7, 9-10, and 17>
"Command Avatar" (1 point) x12 [12]
"Purify Civilization" (4 points) x1 [4] <kobold civilization: they seek Generosity, Goodness, Love, Mercy, and Life as the highest concepts now>
Total Spent: 106
Remaining: 2
"His calling noted at last, the Inner Light of Yannah-Elishar wells up from the depths of mortal souls, devastating the ravenous hordes of undead. Calling forth the seas of the Wellspring of Life, he brings his light against the monstrous plague of unlife, personally ending much of it before it devours all things, and crushing the shadow of undeath. But, weakened from the long battle with aberrant reality, he cannot handle everything. And so the Lion Blade moves through the shadows, bringing his holy blade of darkness with him, and exorcising the cancer growing within the raptor population with a deadly precision, eliminating those of wicked intent, and shattering the Arku, freeing the Rescuer from his prison, to gather his aid against the corruption of his own children, before."
(Whew. I barely had enough to cover most of the non-undead civilized places, I think. Guh. NICE apocalypse, Drejk!)
EDIT: period placement

Drejk |
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Kobolds, touched by the Light decide to terminate their necromantic experiments... It is too late however, as the alchemically augmented zombie raptors flee their laboratories before they can be purged spreading across the land...
Triangles 1-20 are affected with cataclysm for a total of 200 points.
3d6: 3d6 ⇒ (4, 6, 1) = 11.
Commands avatar to protect kobold cities and purge them of zombies: 1 point per city for a total of 3 points and commands kobolds to fight the plague and protect saved specimens of other races.

Turambur |
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3d6 ⇒ (5, 1, 3) = 9
New total : 24 points
Shape Land on Area 14 to create rocky foothills: 5 points
Create a race of stone giants in Area 14: 6 points
Advance stone giant civilization in metalworking to give them the ability to forge steel: 5 points
Advance stone giant civilization to teach basic military strategy: 5 points
That should be enough for the young race to be able to withstand the zombie raptor onslaught. A little steel and organization go a long way.
Remaining points: 3

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GEOGRAPHICAL LOCATIONS
A. Bodies of Water
The World-Sea: Segara Dunia
Other Oceans: Lautan, Samudera
Seas: Laut
Lakes: Tasik, Telaga
Lochs: Danau
B. Major Land Masses
Continents: Daratan, Benua, Bertarak, Berpantang
Island: Pulau
Archiapelago: Kepulauan, Nusantara
C. Other Coastal Regions
Reef: Karang
Peninsula: Seminandjang
Sea Coast: Pantai laut
Coast: Pantai, Tepi Laut
Inlets: Tempat Masuk, Djalan Masuk, Teluk, Tjeruk
Cape: Udjung Tanah
Bay/Gulf: Teluk
D. Other Landed Regions
Country: Negeri, Tanah Air, Tanah Tumpah Darah, Desa, Dusun
Nation: Bangsa
Land: Bumi, Pertiwi
Domain: Tanah, Daerah
District: Daerah, Kewadanan
Province: Wilajat
Empire: Keradjaan
Frontier: Topal Batas
Desolation: Pembinasaan, Kesunjian
Deserts: Padang Pasir, Gurun, Sunji, Sunji Sengap, Keting-Galan, Djasa
Plains: Medan, Padang, Dataran, Datar
Territory: Wilajah
E. Other Geographical Sites and regions
Oasis: Waha(h)
Crater: Kawah
Ravine: Djurang
Chasms: Ngarai, Tubir
Marsh/Swamps: Paja, Rawa
Mountains: Gunung
Highlands: Tanah Tinggi, Tanah Hulu
Forest: Hutan
Valley/Dale: Lembah

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Hm. A potentially very short era.
I might have to start donating to Drejk just to keep everything alive.
Dang it. Such plans I had...
:P
:)
Oh, also, I don't think I mentioned before, but that was an awesome card, yellowdingo!
I've been going for the Horse on the grill of the Sports car logo look. Lets see what Ulgulanoth comes up with...

Turambur |
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3d6 ⇒ (5, 5, 5) = 15
New total: 18
Advance stone giant civilization again in military strategy: 5
Advance stone giant civilization twice in construction: 10
Corrupt stone giant civilization to make them xenophobic and mistrusting of outsiders: 3
0 Remaining points
The stone giants now live in fortified stone towns and have a regimented military society.

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create subrace of the Apemen (Humans) 10pt
command Humans to flee to the surface 3pt
Create human Subrace: Orang (human Tribe) 10pt
Create Orang Subrace: Orang Katik (Dwarf-Humans 2'-4') 10pt
Create Orang Subrace: orang Desa (Village Cluster) 10pt
Create orang Subrace: Orang Dusun (Village Cluster) 10pt
Create human Subrace: Manusians (Other Human Tribe) 10pt
Create Artefact of the Immortals: 10pt
The Djam Clock
The Djam Clock is a colossal gravity defying engine of Bloodwove Bronze. The un-touching components drive the Air itself with Temporal Energy.
Any magic first level (or greater) spell used in the presence of the clock will propel the caster forward in time to the moment of the Coming Cataclysm.
Zero points Remaining